Well, none of these things is impossible, or even hard to make in Unity (in my opinion).
I won't get into the Unity vs Ren'py discussion again, as I've made my point several times in the past.
I will say that making this game in Ren'py would be a lot harder, if not impossible, and way more time consuming (at least for me). So I don't see any reason why I would do that.
Disclaimer: And no that doesn't mean I think Ren'py sucks. People can make a decision without bashing other options.
Anyway, I was just asking in case I missed something with regards to the amount of clicking.
Unless you put the dialogs on a timer, you have to click/press a button to advance them I would think...
I won't get into the Unity vs Ren'py discussion again, as I've made my point several times in the past.
I will say that making this game in Ren'py would be a lot harder, if not impossible, and way more time consuming (at least for me). So I don't see any reason why I would do that.
Disclaimer: And no that doesn't mean I think Ren'py sucks. People can make a decision without bashing other options.
Anyway, I was just asking in case I missed something with regards to the amount of clicking.
Unless you put the dialogs on a timer, you have to click/press a button to advance them I would think...