TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
13,760
32,323
Pretty accurate and sadly it seems there are many zombies who want a book with 3d pixel pictures. Also seems like lot's of old people here surprisingly-meh it's like TV I can't do it so boring BUT on the flip-side devs like this one who show real talent gotta balance with the smutty porn action and game play and that isn't easy.
Honestly, I think you are giving them too much credit, they don't want to read, they prove that all the time, they just want to look at the naked pictures. :ROFLMAO:

But there in lies most of the complaints, like any good game, Faerin was trying to complete the game mechanics first, and then balancing it, before the fun stuff, but he had to compromise that because few people would want to play/support it without any sexy at all. So he is trying to add story and sex while still developing, adding, and balancing all of the game mechanics.
 
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SilentRunning

Member
Feb 19, 2021
266
687
Well, i don't agree.



First:
In its core this is not a management game.

It's still limited sandbox with a slim vn story as a red thread and gamey management elements sprinkled on the surface to give the illusion or appearance of it being a management game. Dragging mom to the kitchen isnt really managing anything in my book and there is mostly no real choice of whom to use for what and when anyway therefor where is no choice there is no gameplay and no management.

In reality all you do is go through fixed events a certain amount of time to get to the next stage of events.
You could realize this in a vn with repeating loop and simple ab or abc choices as it has been done already, no draggin little icons and gamey interface needed and you would experience the exact same thing or story to 99%.
All of the time cycle animation and dragging chars around and the cooking is just filler or in the end not much more if you would go from locataion to location at a certain time in a sandbox.
There exists btw a very similar project with an chinese whorehouse setting that shares a lot of the same elements made in renpy.

I do have a respect tho for the work Farin as creator put in this and its a nice experiment or lets say evolution of a sandbox experience, but comparing this to actual management gameplay of any sort, would be compare water grapefruit juice to whine imo. And i dont believe that his view will differ much when it comes to the design of the project.
It is also already evident by the planned pure vn mode that is announced that the sandoxy gameplay is just a way of diffrent presentation of that set story.

And that doesent make it bad or anything i dont complain about that. I just wouldn't call this a management game.
The only porn game that fits that description is lab rats and even that is quite limited in its scope due to it being made by one man in renpy.


Second:
I don't think that complaining about grind is equal to complaining about it being a game,vn or sandbox.
A grind complaint can be about time spent and clicks made vs. reward balance and is independent of the preference of design.

People are complaining about vn s with little "content" all the time the just dont put it under the grind category in name but it still falls directly in it. Its also very subjective as everyone has diffrent levels of tolerance to repeating events or its rewards.

Porn is more addictive than cocaine, that's why people are willing to pay for subpar gameplay and stories all around as they get off on the exciting and enticing parts. And btw teasing is part off it, teasing isn't nonsexual. I really wish that some people would get that into their heads, because hat makes basically 99.89% if not all of all projects released here based on sexual gratification in one way or another.

Also grind complaining as feedback is valid as long as it's done in a certain manner imo and does in any way more good than harm. I think for example that this project would be easily fixable with a lot more filler "content" from the beginning and probably just more in the end. That wouldnt make it a better management game if one at all but at least it weren such a waste of time in my eyes. And a bad review might spare the dev even from more bad posts and complaints as someone that does read them may stay clear if red flags for that person were mentioned.
What?

Odd. That was pretty much the core of what I have experiened in Mystwood Manor. I had to make choices about what to invest in, which skills to train my workers in, which inventory items to give them.

There is even a banker and a loan that will eventually need to be paid once it is implemented. And eventually a difficulty slider so people can make it a bit harder if they want.

I even failed to please some customers later on in the game. Once you have more workers I had to make some choices about who to put in certain spots as some girls didn't have the skill to satisfy the particular customer. Julia can do most everything the best, but she can't endlessly work, so you have to decide how best to use her.

At one point one of my rooms broke as I wasn't able to manage the maintenance and everything else. Some combinations of guests can take thought.

Seems like management to me. Could it have more management aspects? Yes. For instance, I would like to see more penalty for failing to provide service.

Not that different than Monster Girl Club Bifrost, or maybe that game isn't a management game to you? Yes, in the current state Mystwood Manory isn't nearly as complicated, but in time I hope they will add more and more management elements.

I have no problems with criticism that is designed to improve the game, the problem is that the vast majority of criticism towards anything labeled as "management" or "sandbox" basically boils down to "remove all the game elements so I can click through the dialog real fast and cum."
 
Sep 2, 2020
229
376
In essence it shouldn't be. However, you will find complaints about it on every game with a tag like "sandbox" or "management", even if said game does no more than combine Kinetic Novels with action in every scene.

And yes, none of the games here will ever have the gameplay satisfaction of a good "regular" game by a regular studio. Also, none of the porn will ever reach the quality of real porn - and while we're at it, (almost) none of the stories is on par with a good book/movie/TV series. It is a balancing act, but some of us like some gameplay, however you want to call it, and even some grind - to have something to do, to have the feeling of earning the reward. Maybe, as you say, this is some kink of its own, not being satisfied by immediate satisfaction.

But whatever it is, it is - on a forum where hundreds of games of every type are available - annoying if people complain about games clearly not made for them. Mostly also not in a nice way but in quite some demanding tone. "You got to ...", or similar. A lot of people do not seem to realize that not every player is from the same mold and wants the same things happening. It's not even a majority thing. Fringe kinks exist, just like fringe music styles, and they do have a right to exist. If it is not for somebody, they should move on instead of complaining into the void. Whether it is gameplay, NTR (or not), incest (especially with any mother), the attitude of the MC (pseudo alpha macho man or wimpy kid). And then we are at the coffee shop again which dares to serve coffee.
I actually expected just a lot of facepalms :)
So let me thank you for your nice reply.

I do agree that a lot of posts are very annoying regarding mentioned issues. My post wasent really against that part of the orig post i replied to. But i think i made my point so no reason to go through that again.

I also don't like to read the same complaints over and over again in certain game threads or being made in new game threads the first time unwarranted as the thread is indeed flagged with certain tags or the screenshot and setting show what its all about very clearly.
But in todays world everybody is a critic and the positive reviews and postings that bring nothing more than ass kissing to the table are also to be found everywhere. Much more liked tho of course :)

But its hard to draw a line of what's too much and unwarranted and in big threads its also kinda to be expected that newbies wont read the first 1000 sites of posts before posting again what has been posted already a dozen times. So at least at some point things will repeat themself anyway. Same goes for the neverending "when update" add my kink question and the like.

And yes i find the tone of a lot of these strangely demanding toned too.


There are indeed as you mentioned them a lot of conflicts of interest in the scene.
Dick size, ntr and so on and some of those come up more or less everytime so there is at least someone unhappy in the end that some of there favourite content is mixed in with content they really don't like.
Can't say that i'm totally free of that but i at least try to keep my nose out of content i know i end up not liking anyway and i dont go post in these threads about it.. at least not anymore if i ever have :)

I also do think this comes from devs just copying a bit to much in general to try to cache easily in using a once successful formular and in trying to max out potential customers as in include as many fetishes as possible and cause they dont have a plan what else todo and yeah some may like all of that but that is probably still due to the fact that they experienced it in another game beforehand. So there is very little evolution in a larger portion of the scene going on.

And there is the problem of development time is too long right now.
When titles take at least 1 year or the bigger ones are more on the plus 3 years there is not enough iteration happening for faster evolution and progress of gameplay and the like. And then they start rerender and update old stuff which makes this even a nevern ending development on some titles. Holiday island is currently guilty of that. It would probably be better if he would cut the last part out and would start a new game with updated graphics instead of rerender all the old scenes which is is currently at least partially doing. But ok its not my game.


Coming to the teasing, i meant more the literal teasing as in behaviour clothing posing in pics.
But i also would say that clicking and repeating as in grinding brings some players pleasure. I wouldn't put it in the sexual gratification by default but it is gratifying in itself for some im sure.

The timing and escalation then is indeed a big sexual trigger again or at least it can be. That is depending on the user probably and how experienced the dev is if he even tries to implement a kind of time for tease and release by choice. I would say that is a hit and miss be accident on most titles.


I dont agree that these games or whatever we wanna call them aren't in the same league as porn yet or that they never will.
Even if they arent visually there that specific feature trait does give them the advantage of getting your fantasy going tho.

From my own experience i can find them at least equally arousing, satisfying or enticing at times.

The visual quality of games itself has become better than i ever dreamed of as a kid and since im playing since the 80s.
The first wank to a game i had was probably the black and white samantha fox strip poker from 1986.
We just had more fantasy in the old days. We dreamed of having the pictures between the game loops as gamegraphics and that is more or less whats today pixelated art style is.

3D or even 2D Characters are sometimes even more enticing than reality because they are fake and leave room for drifting into fantasy mental.

And gameplay and story quality will also change and evolve over time at least a bit.
I would say that experiments incremental additions of gameplay like in this game are the natural way to progress these things for now and i there are other out there that are not a dime a dozen clone so i do have hope for the genre itself.
 
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su wei

Newbie
Dec 15, 2019
70
109
Can someone tell me why I can't get the prop? Only cards can be obtained. Am I missing something?
 

moose_puck

Active Member
Sep 6, 2021
741
1,664
Playing again after the hotfix. I don't know what people are talking about when they say it's not really a management game. Sure, it's not some AAA mainstream title... but it's also not a game with a million(s) dollar budget. I'm finding that this is comparable to some of the best "B" level games... such as all those F2P ones on your mobile devices. Except this one is on my PC and has lewd content as well as interesting gameplay. Heck, I haven't watched TV in days - I'm playing this game and a few others instead.

BTW, I think this game hacked my webcam... I just checked in a guest who looks exactly like me :geek:

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Sycho

Conversation Conqueror
Respected User
May 9, 2018
6,803
7,913
Can someone tell me why I can't get the prop? Only cards can be obtained. Am I missing something?
If you're referring to the items in the attic, you can only get those when you explore the manor during the mornings and afternoons. You also need the facilities renovated in order to find them. Basically, what TheDevian said. :ROFLMAO:
 
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su wei

Newbie
Dec 15, 2019
70
109
如果您指的是阁楼上的物品,则只有在上午和下午探索庄园时才能获得。您还需要翻新设施才能找到它们。基本上,TheDevian 所说的。:ROFLMAO:
[/引用]
It's an item in the item bar, and it used to be possible to get some items by drawing cards, but now it's gone.
 
Sep 2, 2020
229
376
What?

Odd. That was pretty much the core of what I have experiened in Mystwood Manor. I had to make choices about what to invest in, which skills to train my workers in, which inventory items to give them.

There is even a banker and a loan that will eventually need to be paid once it is implemented. And eventually a difficulty slider so people can make it a bit harder if they want.

I even failed to please some customers later on in the game. Once you have more workers I had to make some choices about who to put in certain spots as some girls didn't have the skill to satisfy the particular customer. Julia can do most everything the best, but she can't endlessly work, so you have to decide how best to use her.

At one point one of my rooms broke as I wasn't able to manage the maintenance and everything else. Some combinations of guests can take thought.

Seems like management to me. Could it have more management aspects? Yes. For instance, I would like to see more penalty for failing to provide service.

Not that different than Monster Girl Club Bifrost, or maybe that game isn't a management game to you? Yes, in the current state Mystwood Manory isn't nearly as complicated, but in time I hope they will add more and more management elements.

I have no problems with criticism that is designed to improve the game, the problem is that the vast majority of criticism towards anything labeled as "management" or "sandbox" basically boils down to "remove all the game elements so I can click through the dialog real fast and cum."
You are a fan of wicked rouge as i just caught on and that was the game i mentioned which i found to be very similar.
That game is actually quite pretty for it being illusion character and render based but lost interest when the fighting started and i'm not a fan of prostitution therefor the whole premise wasen't as fun for me anyway.


I'm definetly guilty of never having played Monster Girl Bifrost.
If the screenshots arent faked the game may at least be faster paced as there is a girl fingered on day 1 week 1.


Coming back to topic i can see where youre coming from and i even follow you at least when i comes to the complaint about complainers part more or less. :)


I havent played at least the last 2 version mystwood manor tbh and were coming into this thread in hope of reading something along the lines of "the wait was worth it" or "these scenes are so hot" or maybe a hot screenshot just something that would give me reason to think its worth another try or that it would have changed a bit for the better from my view.

But there isnt much about that to be found here.
So i came across your post and i gave you my 2 cents about how i see this game and why it does seem to me the way it does.

And yes it qualifies for the term management game in a very very casual way for most people :)
I would be more specific and would call it a micromanagement game. But later more on that.

The game itself is kinda a weird bastard child of the designs i already mentioned and it has elements of all of them. Its part vn part sandbox and part casual game.

Evident sandbox elements are the visits to the rooms for example imho as they function exactly like that.
So when you find sis sleeping, ghost visit and stuff like that that is depending of time and progress made in the game. sometimes that is also triggered by what location you visit when. So thats pure sandbox behaviour at least in porngame s.

The vn is the start and the plot about the whole 3 hotel mistery and that stuff.


As for management...
As you said yourself the deep consequences aren't really there.
There are not many real choices to be made.
It really seems very hard to really loose.
The only punishement of room breaking for example or any other thing you may fuck up is that you would fall back to tier one guest and that current higher class guest would be unhappy leaving so progress is halted for a time until room is fixed again.

Its not like you forget to buy a fire extinguisher and the hotel goes up in flames or so.
At least not that i know of and i dont think that many want that at this tbh.

A credit that is there by default isnt a choice either.

It is true that one has to keep an eye on what guest want when. But that is also just more of an memory exercise as it is presented from the start and does then result in just you having to keep that in mind and putting staff into the rooms and dont overlap guests that arent compatible to each other at least in the start when you don't have enough personal to have all rooms staffed.
All of that is called micromanagement and is more or less the worst thing a real manager can do btw.

Normal management games bring tools or ways to ease the pain in regards of managing the staff and what they should be doing via time tables and stuff so one can think about the bigger picture. Thats what makes this so grindy and casual as it focuses on the parts noone would actually care about everyday, they would layout a plan for a week and fix issues like sickness or something unplanned happening.

The fun of managing is planning and then seeing these plans come to live and fix errors and whatnot. :)

The controlling part i liked but as i said that is more sandbox and part of the progress of the vn in the end than its that big of an influence for the management part.

Wasting your brainpower on minigame of what meal fits the desire of a customer a hundred times over isnt managing either. If one would do that you would be the biggest management fail ever.


You have also a lot of choices that aren't real and could just happen by default as they actually come up.
All the room unlocking is basicly pre set or severely punished. Upgrades are also tier locked and there is little room of gameplay outcomes for these either.

There is also no choice in staff and thats also understandable as it would be way to much overhead to make characters and renders for replacements. That just isnt possible for a one man team .. but its also takes away from the management part.


Are there parts of the game i can completly neglect in one playthrough and then have a diffrent experience in another?
Could i play through without opening the pool or maybe the sauna or any other room.
Can i not take a credit?

So yeah i see this as more of an illusion of management due to its very casual style and the rest being about story and sandbox events.
But i can also understand why most would put it under that category without thinking twice about it.


My intention btw is not bashing on this to no end as i really think this is quite an achievement for a one man project.
I do respect and know how much effort it took to make this.

So this is more a friendly discourse about definitions of gameplay and rewards and whatnot.
I really have no problem people having a good time playing this and i dont wanna take that from them at all.

And yea this is kinda the odd choice of words coming from me as i do gave it a bad review a while back when i was just very annoyed how grindy it felt for me and how there was no sexual gratification at all to be found to kinda have a reason to play at all. And of course that can be a total diffrent thing if someone is enjoying the minigames and stuff.

For now i am not downloading it again until its actually finished or i hear that the grind has more fluff added.
I hope to have reason to change my review then.

Since its late and i copied and pasted here and there this may have become somewhat out of order and i went sloppy with grammar too more than i would have wanted...sorry for that...
 
Sep 2, 2020
229
376
Hmmm...

"grind complaining", I suppose, can be relevant if not constructive feedback. But anyone who knows this game, knows the 'grind' does no harm, as it's a by-product of the management aspect of the game.

Would I like more filler content? Absoulutely. However, that is currently not on the table. You have to consider the paying patrons before considering other patrons (simple example; I'm (sure there are others...)
Can one be a not paying patron? :)

Well that the grind does no harm is a statement i wouldnt sign, but i really had enough typing for one day and there is no real reason to discuss this further as nothing new can be said at this point from my side.

have a good one.. all the best.
 

Baldurs Baldurs

New Member
Jan 11, 2018
3
0
Thanks, I'm still trying to reproduce this, but haven't been able to (so far).
If you load your save, does it happen again immediately (for all guests), or is it random for some guests?
This was also happening for me, I exited and reloaded the game and seems to be working again.
 

PederSilver5

Well-Known Member
Aug 18, 2020
1,133
447
Mostly enjoyed playing this. Issues, annoyed at the elite customers that say, how wonderful the service was, then follow by an specific measurement that sometimes is harshly critical the opposite of what they just said. Quite a lot of grind to get a few rewards. Played to just about all employees were at level seven (did not have the yoga, nor club though) and one employee short therefore. But enabled the cheat, to see if the gallery was worth the grind, and crashed and burned, won't revive, so its going to the recycle bin, will wait a couple of days if someone has a method to debug or resurrect from last good save (b4 the gallery cheat). As far as I can tell this maybe my last save but not certain. View attachment data_5.sav
 
4.00 star(s) 243 Votes