"Think the only people who did them figured
out how to really get the most out of SFM then realized it was easier to collect 2 million dollars promising to make a 30hr game and not actually do that, then IF it's get's fulfilled, they'll continue to make animations in Unreal"
I get that a lot of creators don't want to share their tips and tricks to get the most out of SFM, but wishing that a creator that uses Blender to make videos as long as the "Gilded Age of SFM" is a pipe dream. Cumbrained coomers have to ask themselves, why hasn't any of the Blender artists made any long form animations, why are they just make pin-ups, why is it just loops? Simple, it's not feasible. I just feel like everyones is hoping that these artist are working on something big in the background, something that will never come.
In other news, as soon as Unreal Engine gets implemented with easier animation tools, Blender will be largely abandoned as any artists with half a brain would shift to using Unreal Engine to make smut. Come one, real time view port that looks as good if not better than a standard Blender render? The irony of it is that the animators so far that are training to use Unreal Engine as an animation tool is the OGs, StudioFOW.
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