- Oct 27, 2022
- 84
- 247
I'm using cutievirus' MV3D plugin, which does require a bit of configuration.Question: How did you manage to make the 3D view? Is it just a Plugin to import and it does everything automatically or did you have to do something yourself?
For example, I'd have to configure the height/elevation of tiles with the numbers under the "R" tab.
![1685407240734.png 1685407240734.png](https://attachments.f95zone.to/2023/05/thumb/2683718_1685407240734.png)
Add any custom configs for shape type and xyz offsets for event tiles (notes section) like this (a door for example):
<mv3d:shape(wall),z(0),yoff(0.51)>
Plugin commands for camera controls:
![1685407339135.png 1685407339135.png](https://attachments.f95zone.to/2023/05/thumb/2683721_1685407339135.png)
and so on.
I'd say it takes up about 20 ~ 30% of my development time, which isn't too bad all things considered. Learning how to use it was a pain though
I'm definitely going to do a poll when I finish Najima Island to see if players actually enjoyed the 3D-ness and whether or not I should use it in my next game. Using it comes with a cost (fewer tilesets, 20~30% slower development time, game requiring higher system resource to run, can't use joiplay, etc.); I want to make sure players are actually finding value in it worthy of the cost in my future games.
Last edited: