- Oct 27, 2022
- 84
- 245
I'm using cutievirus' MV3D plugin, which does require a bit of configuration.Question: How did you manage to make the 3D view? Is it just a Plugin to import and it does everything automatically or did you have to do something yourself?
For example, I'd have to configure the height/elevation of tiles with the numbers under the "R" tab.
Add any custom configs for shape type and xyz offsets for event tiles (notes section) like this (a door for example):
<mv3d:shape(wall),z(0),yoff(0.51)>
Plugin commands for camera controls:
and so on.
I'd say it takes up about 20 ~ 30% of my development time, which isn't too bad all things considered. Learning how to use it was a pain though . It's not surprising when 3d development is not very initiative with RPGM. RPGM is a 2D engine through and through, by design. That being said, it's still incredible that a single plugin can do all of this - one of the most powerful plugins for RPGM for sure.
I'm definitely going to do a poll when I finish Najima Island to see if players actually enjoyed the 3D-ness and whether or not I should use it in my next game. Using it comes with a cost (fewer tilesets, 20~30% slower development time, game requiring higher system resource to run, can't use joiplay, etc.); I want to make sure players are actually finding value in it worthy of the cost in my future games.
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