A little while ago I just finished a playthrough. Princess is alive and didn't get into any compromising situations by content's end. That's despite the fact she was unable to draw the correct cards for the life of me (even when stacking the deck
heavily). Still, the game was quite enjoyable on that run of it.
Let me jot down a few, quick thoughts...
- I
loved the pixel style art. Very impressive for what's there! Good job on that front.
- Stat buildup is reminiscent to other particular simulation games -- and I enjoyed the little activity animations for each of them.
- Story was alright, but the writing suffered from grammatical errors and typos here and there. It was never too jarring but needs further proofreading.
- Concerned that it may turn out like a
Winter Wolves game. Their games tend to be quite restrictive and linear in practice while being disguised under a veneer of being vast, expansive, and open. I don't particular enjoy them; thus, I really hope
Naked Ambition won't turn out anything like that... Allow stats to be meaningful and the choices to be consequential while also avoiding barring the player
completely from certain story content and route progression due to poor RNG or stats, or due to a
singular way to achieve certain goals.
- Sound effects breaks down on occasion as text appears on screen.
- The UI takes a moment to get used to it. For instance, at first I thought icon on the stat button was showing what the Princess's initial stats were (and that the cutoff portion was just an error) before I realized it didn't mean anything. Or how the player doesn't actually choose a card during a situation when they're drawn. (The game only looks for matching symbols relevant to the situation.) A single image tucked under "Help" or "About" breaking down the UI with a short explanation would suffice for new players.
Again, this was a fun experience and I will continue to keep on eye on this. Nicely done,
Apollo Seven!
A couple questions that I couldn't find an answer to...
Question: What are heirlooms?
- I've received messages about unlocking a few but couldn't find them. Nor pinpoint how they affected anything.
Question: Can you combine dual cards?
- During play, you'll have a few occasions to combine two cards into one which creates a new card with both respective symbols of their parent cards. So, is it also possible to combine these combo cards as well to create a card with even more symbols? Heck, can you combine "negative" cards like Forlorn or Cursed as well?