This game is just great in every way. Probably the best NSFW game to play for the game itself that i have seen (side by side with sengoku rance, in my opinion)
I don't buy when people complain about the card system. It's a perfect blend of gameplay and storytelling, plus its a fresh and interessing mechanic.
You will not lose the any card draw if you build the deck for seeking a specific situation (such as gaining grace with one of the council members).
But you still got room for a really cool chalenge of trying to plan ahead and build a deck aiming to pass every single event on the princess path.
My concern is that in the last few weeks the deck has become quite fat, since you get one card a week (and more at special events) and you can only discard one, or none if you chose to visualize rather than meditate. I don't know how that evolves at the end game.
Also, its intentional to hide the specific favor number from council members? It is a little difficult to track it or make a guide. The same dont happens with reputations. I don't know if the idea is to keep the favor as a "feeling" and not as a direct measurable value.
By the way, I hope I can help with these bugs I found:
-At the random event with the peasant in the town square talking about the princess going topless at the flower festival, failing to draw the Red card shows a reduction in sexual reputation, but the game counts -10 of social reputation, instead.
-In the same way, on 1st week of Moon festival, at the wet bodice contest with the Vizyr, drawing the Pink card show a raise on sexual reputation, but game score +10 on political reputation.
-If you hold ctrl to skip text when drawning a new card, the game skip the discard phase after, going direct to chose a lesson.
Chossing a lesson bring the discard choices above the lesson menu, giving a chance to do it, but if you skip it again in the 2 lessons, the game goes to the black screen with the "thank for playing" text and goes back to the main menu.
Thats it! Many thanks for the game, bro, and keep the outstanding work.
I don't buy when people complain about the card system. It's a perfect blend of gameplay and storytelling, plus its a fresh and interessing mechanic.
You will not lose the any card draw if you build the deck for seeking a specific situation (such as gaining grace with one of the council members).
But you still got room for a really cool chalenge of trying to plan ahead and build a deck aiming to pass every single event on the princess path.
My concern is that in the last few weeks the deck has become quite fat, since you get one card a week (and more at special events) and you can only discard one, or none if you chose to visualize rather than meditate. I don't know how that evolves at the end game.
Also, its intentional to hide the specific favor number from council members? It is a little difficult to track it or make a guide. The same dont happens with reputations. I don't know if the idea is to keep the favor as a "feeling" and not as a direct measurable value.
By the way, I hope I can help with these bugs I found:
-At the random event with the peasant in the town square talking about the princess going topless at the flower festival, failing to draw the Red card shows a reduction in sexual reputation, but the game counts -10 of social reputation, instead.
-In the same way, on 1st week of Moon festival, at the wet bodice contest with the Vizyr, drawing the Pink card show a raise on sexual reputation, but game score +10 on political reputation.
-If you hold ctrl to skip text when drawning a new card, the game skip the discard phase after, going direct to chose a lesson.
Chossing a lesson bring the discard choices above the lesson menu, giving a chance to do it, but if you skip it again in the 2 lessons, the game goes to the black screen with the "thank for playing" text and goes back to the main menu.
Thats it! Many thanks for the game, bro, and keep the outstanding work.