Since the Dev is struggling with burn out, I shall mention, the first time I played this... .34? somewhere in that range of patches, I couldn't care for it. I liked that it was a unique game with a clear concept of what it wanted to be, it just wasn't something that clicked with me. Now, trying it again on the most recent patch? It finally clicked. Not a perfect game, but, the parts I liked about it finally gelled in a way that the frustration of learning the somewhat awkward card system (It isn't the most intuitive thing, at least for me) was quite easy to overcome, and I managed to get to the current end on most of the paths rather quickly after that initial hurdle fell. Very solid, unique game, and I shall be watching to see how it develops into the 1.0 patches.