That is correct, there is no time limit in the Introduction Mode. I first thought about it but since it's sort of a tutorial I didn't want to unnecessarily force the player to the finishing line, I know some people hate time limits (I'm one of them). Outside of the tutorial I'd like there to be a greater sense of urgency though.
And you're spot on with the capture mechanic. In the action phase there is a greyed out "Prison" button:
I'd like to implement a mechanic which would allow the player to interrogate, recruit etc. prisoners that they were able to capture. That way high ranking prisoners could reveal hidden enemy estates on the map, troop movements or things like that.
Regarding moving entire squads, funny you say that! I had the same idea late in development and it already is on the list of QoL features I think that needs to be added.
This is the first time I'm hearing about this issue, I'll be looking into it.
Thank you!
Regarding the music, pretty much all of it is actually from places with artists that share those tracks for
free, some of them are even in public domain - I was amazed myself as to what good stuff people offer there!
The sites I used the most probably were
You must be registered to see the links
and
You must be registered to see the links
.
There should be a "Credits & License.txt" in the main game folder, it lists all song names with their artists.
You can listen to all tracks directly in the "Nayitoshi\Data\Music\*" folders.
Regards,
Snooley