I had a lot of fun with my first playthrough, but I did think it was a bit too easy to stop all NTR in the second half of the game so I'm trying to put together a ruleset that makes it easier to get cucked so there is more challenge. What I have so far is:
1. Not allowed to interrupt daytime or nighttime scenes.
2. Can't use the teleport to boss circle to bypass the dungeons.
3. If we die to a boss, I have to immediately quit the next two dungeon runs to piss off NTR man more.
4. I'm only allowed to exorcise the three haunted wards when Lawrence isn't around.
5. If Kana's clothes are slightly damaged when we get back from the dungeon, I can't go to dinner with her until Lawrence shows up. If her clothes are very damaged, I'm not allowed to go to dinner.
6. If I die in a solo fight, I have to invite Kana for a date and then not show up.
7. I have to try for the true end. No rushing for the normal end.
Do you have any ideas for other rules? I don't want to impose any rules about the RPG combat parts of the game, since the idea behind this ruleset is to make it possible for NTR to happen even if I'm trying to play optimally in the dungeons. I essentially wanted to remove mechanics that can stop the NTR outside of getting gud while assigning more punishments to dungeon failure since they're a little light right now. I thought about an alternate rule 7 where I can't end the game until I have maxed the population in the three wards but that seemed a bit tedious, maybe a rule that I can't end until all the facilities are unlocked? My hope is this ruleset can make it so I can try to fight and do my best, but Kana is going to have at least some events and there should be a real possibility that I will lose before getting the true end.
1. Not allowed to interrupt daytime or nighttime scenes.
2. Can't use the teleport to boss circle to bypass the dungeons.
3. If we die to a boss, I have to immediately quit the next two dungeon runs to piss off NTR man more.
4. I'm only allowed to exorcise the three haunted wards when Lawrence isn't around.
5. If Kana's clothes are slightly damaged when we get back from the dungeon, I can't go to dinner with her until Lawrence shows up. If her clothes are very damaged, I'm not allowed to go to dinner.
6. If I die in a solo fight, I have to invite Kana for a date and then not show up.
7. I have to try for the true end. No rushing for the normal end.
Do you have any ideas for other rules? I don't want to impose any rules about the RPG combat parts of the game, since the idea behind this ruleset is to make it possible for NTR to happen even if I'm trying to play optimally in the dungeons. I essentially wanted to remove mechanics that can stop the NTR outside of getting gud while assigning more punishments to dungeon failure since they're a little light right now. I thought about an alternate rule 7 where I can't end the game until I have maxed the population in the three wards but that seemed a bit tedious, maybe a rule that I can't end until all the facilities are unlocked? My hope is this ruleset can make it so I can try to fight and do my best, but Kana is going to have at least some events and there should be a real possibility that I will lose before getting the true end.