Jun 4, 2024
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Just make sure you right click. Left click will skip. Right click will jump. (y)
Ok, got it. I honestly might just download this game to catch up to the latest update. I also might restart maybe though I kinda don’t want to. But my saves are all a mess, and I like being organized when it comes to the saves.

Gonna be a long day.
 
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kazeiheikaya

Member
Apr 1, 2024
387
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The new content definitely isn't worth restarting.
The problem you will have is, that the dev introduced skill points as well added other variables...so yeah pretty much needs a restart...
can you URM the skill points? lol cause I'd just do that personally :KEK:
 

TsubameYui

Active Member
Nov 2, 2022
590
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I don't know if Buu reads this forum, but this line and the next one need to be said by Kelly.

View attachment 5296091
I'm finding so many errors on this replay that it's kinda mind-blowing.

One biggie has to do with the new intimidation/charisma stats. One big example, when dealing with Milton at the gate, if you choose to persuade instead of intimidating him, the following checks look for "if intimidation >= 1 ; else". That means, if you chose to intimidate the skank at the tavern earlier, but chose to persuade Milton, everyone will react as if you intimidated him, because you have at least 1 point of intimidation.

Until this last update, Buu pretty much only ever used boolean variables (true/false). With his new stats, he really should have taken some time to study how integer variables are used. However, in the example above, he really should have added a boolean variable for that specific choice and then checked it for the later reactions.

Mistakes like this are the one of the main reasons we end up having to start over after an update, since fixing things like this will either break saves, or take considerable effort to prevent saves from breaking.
 
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Quetzzz

Well-Known Member
Sep 29, 2023
1,606
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I'm finding so many errors on this replay that it's kinda mind-blowing.

One biggie has to do with the new intimidation/charisma stats. One big example, when dealing with Milton at the gate, if you choose to persuade instead of intimidating him, the following checks look for "if intimidation >= 1 ; else". That means, if you chose to intimidate the skank at the tavern earlier, but chose to persuade Milton, everyone will react as if you intimidated him, because you have at least 1 point of intimidation.

Until this last update, Buu pretty much only ever used boolean variables (true/false). With his new stats, he really should have taken some time to study how integer variables are used. However, in the example above, he really should have added a boolean variable for that specific choice and then checked it for the later reactions.

Mistakes like this are the one of the main reasons we end up having to start over after an update, since fixing things like this will either break saves, or take considerable effort to prevent saves from breaking.
Yeah, it really is too bad. My advice to devs is to store a player's every choice in a list or in unique variables, even if the choice isn't expected to play a role. That way, if plans change, the data is all there to be interpreted.

Nephilim has so many great opportunities to use a player's answers. Told Eliza that you keep people around because they're useful and they aren't your friends? This could've been used or brought up when the whole situation with the pirate twins unfolded. Instead of forgiving them because "I really do like and trust them," the MC could think that he'll keep them around because they'll be useful in the future.
The same goes for the house and their plans. We get a choice about how we feel about settling down eventually, and we can outright dismiss it. But then the deed falls into Eliza's lap, and the MC is entirely on board regardless.
Pretty much every choice we get to make could have a callback or effect later on. Sadly, as it is now, Nephilim just isn't a satisfying roleplay experience, regardless of Buu's claims that choices matter and that the player is the nephilim. There are just too many instances of the narrative invalidating players' choices.
 

Dessolos

Post Pro
Jul 25, 2017
21,174
30,515
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Yeah, it really is too bad. My advice to devs is to store a player's every choice in a list or in unique variables, even if the choice isn't expected to play a role. That way, if plans change, the data is all there to be interpreted.

Nephilim has so many great opportunities to use a player's answers. Told Eliza that you keep people around because they're useful and they aren't your friends? This could've been used or brought up when the whole situation with the pirate twins unfolded. Instead of forgiving them because "I really do like and trust them," the MC could think that he'll keep them around because they'll be useful in the future.
The same goes for the house and their plans. We get a choice about how we feel about settling down eventually, and we can outright dismiss it. But then the deed falls into Eliza's lap, and the MC is entirely on board regardless.
Pretty much every choice we get to make could have a callback or effect later on. Sadly, as it is now, Nephilim just isn't a satisfying roleplay experience, regardless of Buu's claims that choices matter and that the player is the nephilim. There are just too many instances of the narrative invalidating players' choices.
sadly I don't think Buu's strong suit is coding I remember when I used to frequent his discord before I took a break from the game cause I wanted to wait for Eliza to come back. He has said he hasn't added a gallery because he doesn't think he would be able to code it or something like that.
 
Jun 5, 2023
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sadly I don't think Buu's strong suit is coding I remember when I used to frequent his discord before I took a break from the game cause I wanted to wait for Eliza to come back. He has said he hasn't added a gallery because he doesn't think he would be able to code it or something like that.
What IS his "strong suit" because it certainly isn't originality
 

Quetzzz

Well-Known Member
Sep 29, 2023
1,606
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sadly I don't think Buu's strong suit is coding I remember when I used to frequent his discord before I took a break from the game cause I wanted to wait for Eliza to come back. He has said he hasn't added a gallery because he doesn't think he would be able to code it or something like that.
I can understand him being hesitant about a gallery; even plug-and-play ones can still be challenging to implement. But he's already storing and using variables, so he knows how they work. I fear this was caused by inexperience and isn't getting 'fixed' due to time pressure. It could easily take a few weeks or even months to clean up the game and story to make these choices matter more. Not to mention that some choices or combinations could need new renders.
 

Quetzzz

Well-Known Member
Sep 29, 2023
1,606
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What IS his "strong suit" because it certainly isn't originality
Honestly, his environments, posing, and animations are pretty good. Certainly well above average. In a macro view, the narrative isn't bad either. Scenes flow well into each other with cause and effect, and Buu has gotten much better at telegraphing and signposting.
My largest frustrations are with continuity and the way fuckfest-island is a fuckfest with meaningless characters instead of deepening the bonds with characters we already know and love or were getting to know. I suspect the island is only happening because Buu needed time to progress while power-leveling the MC.

I love the idea of Nephilim; I just don't enjoy being confronted with the MC contradicting the choices I made. It isn't the experience the narrator promised.
 

Raziel_8

Forum Fanatic
Dec 4, 2017
4,988
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can you URM the skill points? lol cause I'd just do that personally :KEK:
Sure you can, i do it too. You just need to know all their names, also i'm not sure what other variables he introduced, which could become a problem...maybe, probably....well skip is your friend
What IS his "strong suit" because it certainly isn't originality
Or the story, as it turns out...
Nor good characters or relationship building, with a few exceptions...
Neither are sex scenes, which is sadly something he focuses on way too much, same problem as with the girls, quantity over quality.
 

DarkOs31

Active Member
Apr 28, 2020
913
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Or the story, as it turns out...
Nor good characters or relationship building, with a few exceptions...
Neither are sex scenes, which is sadly something he focuses on way too much
Yeah the story was promising,that's why i played the game in the first place.
But since the Island part with Kira,it became more of a fuckfest than anything else.
More and more boring characters appeared and the story (what story??it's a fuckfest fanservice at this point) went out of the window.
No progress with our cute vampire,no progress with the cute ninja girl from before the story started.
 
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