Dessolos
Post Pro
- Jul 25, 2017
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sadly I don't think Buu's strong suit is coding I remember when I used to frequent his discord before I took a break from the game cause I wanted to wait for Eliza to come back. He has said he hasn't added a gallery because he doesn't think he would be able to code it or something like that.Yeah, it really is too bad. My advice to devs is to store a player's every choice in a list or in unique variables, even if the choice isn't expected to play a role. That way, if plans change, the data is all there to be interpreted.
Nephilim has so many great opportunities to use a player's answers. Told Eliza that you keep people around because they're useful and they aren't your friends? This could've been used or brought up when the whole situation with the pirate twins unfolded. Instead of forgiving them because "I really do like and trust them," the MC could think that he'll keep them around because they'll be useful in the future.
The same goes for the house and their plans. We get a choice about how we feel about settling down eventually, and we can outright dismiss it. But then the deed falls into Eliza's lap, and the MC is entirely on board regardless.
Pretty much every choice we get to make could have a callback or effect later on. Sadly, as it is now, Nephilim just isn't a satisfying roleplay experience, regardless of Buu's claims that choices matter and that the player is the nephilim. There are just too many instances of the narrative invalidating players' choices.