Sorry for the delay in my reply, but I wanted to take my time in replying.I actually really liked MMC and was pretty excited to check this one out. After finally getting a chance to do a proper playthrough of what's available, the only frustration/criticism I have is, that even after taking the early stage of development into consideration, I still found the MC to be pretty frustratingly underdeveloped and one dimensional. Despite already being subjected to a few pretty spicy encounters, we still don't really know anything about what makes him tick.
I didn't outright dislike the character or hate that he's outwardly shy and kind of socially awkward. That's actually pretty fertile ground for some interesting and complex character development. But if you're going for a shy introvert, I think you really need to lean into that inner/outer self duality and make certain that the reader is privy to their thought process for character development, especially early on.
I think a bit more meaningful, revealing inner dialogue triggered by some of the choices we make when we interact with the point system would have gone a long way towards fleshing out the character and forming some organic connective tissue between the point system it's self and the developing narrative. As is, the point system is doing most of the heavy lifting here. Choices didn't feel very impactful because the MC didn't seem to have any real feelings about any of it beyond very base emotions that just basically mirrored his spoken dialogue. I never really had any meaningful access to his headspace. Subsequently, it all felt sort of mechanical and sterile to me.
None of this is to say that I hate this game. That's not the case at all! I actually think it has a pretty solid foundation with loads of potential. I just feel like our shy guy needs to open up his headspace to us a little bit and let us see his personality. I'm not saying he should have a revelatory epiphany at every turn. We've all played games that over-share and dump page after page after page of exposition through inner dialogue. It's easy to over do it. I'd just like to feel a bit more connected to our tour guide.
I really do wish you all the best Asmodeus!
That is great feedback, and thank you for taking the time to write this! I really appreciate it!
You’re right on the point that we don’t get enough of the MC’s inner workings. This is mostly because the player needs to fill this inner dialogue for himself. At least that was the idea, and that’s why the many choices. So that the player can feel on his own.
But let me expand on that. We have two kinds of narrative in games (i’m not referring only to adult games); one is the japanese/eastern style, and the other one is the western style. Of course there are many exceptions but I’m just distinguishing them this way to have some frame of reference.
In eastern style games the MC is always well defined and he has his own thinking and inner dialogue. You as the player just read his/her story and his/her mindset and either accept it or observe it as a 3rd person.
In western style games the MC is kind of a husk that the player will fill with his gameplay and choices. If there’s a backstory that would build the character background, it’s usually something common that would be acceptable by most.
You can understand now the difference.
On the eastern style games you get a MC that can be edgy, weird, different and gives a unique perspective to the world (think of almost all anime characters). You can see that in most JRPGs. Of course western games have adopted that style too. Think the uncharted series (but these games are like movies).
On the other hand western style games get a generic MC that is usually common to match most players. Doesn’t often offer some new perspective and the plot is left to the player to fill in and usually is driven by the other characters. Think Half-Life 1&2 (MC never speaks), Assassins Creed, Mass Effect, Skyrim. In these games you create the protagonist.
In this game, I think now it’s obvious that I’m going for a western approach. That’s why MC is so generic. He indeed has a rich background, but it wont be revealed soon. There are hints here and there, but he’s not the focus. For now I’m focusing mainly on the story and other characters (the girls).
You made a great point though, and I’ll work on it for future releases.
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