Asmodeus_

Creator of Neuvau
Game Developer
Apr 5, 2020
939
3,868
No there isn't - anyone molesting anyone is wrong - and should not be encouraged at all
Okay, so what alternatives would you propose for the game? :unsure:
Because there is an option to just take your phone and leave! ;)
 

Havenless_

Active Member
Oct 12, 2020
827
4,342
I was finally able to test the game. I did it yesterday and meant to leave a comment, but I forgot. :B

Anyway, I'm definitely not a fan of femdom, but so far the game is "bearable" for me. I have two saves. One is sort of a combination between sub and dom and the other is full "dom". I don't feel like doing a full sub - it's not my style. Still, as I said, the content is "bearable" for me. I don't like femdom, so I'm not an expert. But I think there is a fine line in femdom and humiliation. For now, I don't feel like there's humiliation, so this makes me happy. I want to take Andrea's words very literally. If I do what she says, she will reward me. I hope it means she won't humiliate the MC if he "obeys" her. I hope it is literally a reward. Both in Andrea's words and for the MC.

Anyway, that's what I'm hoping for.

Now, regarding Suzie, I would like to ask something.
Please don't suddenly turn her into a full dom mistress or something like that. What has been presented now with her shows us that she is a kind, caring and loving woman who really seems to care about the MC. I don't see her being a dominatrix or anything like that. Maybe she has a tendency to take control in sex or something like that, but she is my only hope of having a gentle loving dommy mommy in the game. Could you reveal a little of what you plan with her?
 
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Asmodeus_

Creator of Neuvau
Game Developer
Apr 5, 2020
939
3,868
I was finally able to test the game. I did it yesterday and meant to leave a comment, but I forgot. :B

Anyway, I'm definitely not a fan of femdom, but so far the game is "bearable" for me. I have two saves. One is sort of a combination between sub and dom and the other is full "dom". I don't feel like doing a full sub - it's not my style. Still, as I said, the content is "bearable" for me. I don't like femdom, so I'm not an expert. But I think there is a fine line in femdom and humiliation. For now, I don't feel like there's humiliation, so this makes me happy. I want to take Andrea's words very literally. If I do what she says, she will reward me. I hope it means she won't humiliate the MC if he "obeys" her. I hope it is literally a reward. Both in Andrea's words and for the MC.

Anyway, that's what I'm hoping for.

Now, regarding Suzie, I would like to ask something.
Please don't suddenly turn her into a full dom mistress or something like that. What has been presented now with her shows us that she is a kind, caring and loving woman who really seems to care about the MC. I don't see her being a dominatrix or anything like that. Maybe she has a tendency to take control in sex or something like that, but she is my only hope of having a gentle loving dommy mommy in the game. Could you reveal a little of what you plan with her?
First of all thank you for taking the time to share this! I really appreciate it! :love:

Second, on the humiliation part, I personally don't equate femdom with humiliation. For me it's just a sub-genre of femdom, even thought that's a popular thing with femdom in porn. For me femdom is about the feminine taking an active role and the masculine taking a passive role (men releasing control in sexual scenarios and women being in charge) and that's the main premise of the game. There is a possibility for humiliation to be included later, but there's no plan for that in the first 12 chapters. The clear thing is that even if it's included, it would be something optional that the MC could avoid.

On Andrea, it's exactly like she says. And that's the plan. I'm not sharing details to avoid spoilers, but you can trust "her words" ;)

On Suzie, what you see is what you get. She's not going to "transform" into something entirely different. I believe that you'll like what's coming in the next updates :giggle:

About the girls in the game, I'm trying to create variety in different personalities and backgrounds. Even though the main story is revolving on femdom themes, not all girls will be dominas. The target is to have some kind of balance between dom girls and sub girls. That's the only way to allow the MC to choose on being the Dom guy or the Sub guy or in between :cool:
 
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Zavijava_

Member
Oct 19, 2020
458
7,823
For me femdom is about the feminine taking an active role and the masculine taking a passive role (men releasing control in sexual scenarios and women being in charge) and that's the main premise of the game
Awesome :D More of this, please! Too many authors seem to think that femdom precludes a real, affectionate relationship. I'm very excited to see what you come up with!
 

Asmodeus_

Creator of Neuvau
Game Developer
Apr 5, 2020
939
3,868
yes personalty of sweet and salty girl ( I don't remember name of the girls )
Oh, sweet is Rika, who is sweet. And salty is Skyla, who is salty :D
Their personalities will unfold as the story unravels.

I don’t know if I answered your question.
 
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TritonSands

Newbie
Mar 7, 2020
66
80
The game and femdom content is well done/erotic.. I think leaving an optional path open for feminization/sissification would work nicely should you be willing to consider it.
 
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HorizonD

Well-Known Member
Apr 25, 2018
1,747
1,315
I think feminization/sissyfication is not planned.
I guess you have to look somewhere else for this kind of fetish. ^^
 

Asmodeus_

Creator of Neuvau
Game Developer
Apr 5, 2020
939
3,868
The game and femdom content is well done/erotic.. I think leaving an optional path open for feminization/sissification would work nicely should you be willing to consider it.
Thank you for your kind words! I appreciate it! :love:

Yeah, I can see that it would fit, but this isn’t the direction that I want to take this story.

This story is about conflict; getting thrust into some decisions with no correct answer. You have to make a decision and you deal with the consequences. You have to compromise in the decisions in this game. And compromising makes you think what you really want. :)

Ultimately, since we have a male protagonist, I want this game to be about the empowerment of the masculine. Either a gentle man that chooses to let go of his power to finesse some situations, or to a “balls out” man that breaks through the obstacles. At least that’s the vision. :cool:

On the other hand feminization/sissification is about embracing the feminine element. It’s letting go of all elements of masculinity. So I hope you can understand that it doesn’t fit this narrative. :giggle:
 

Nebulotus

New Member
Aug 22, 2021
5
26
I actually really liked MMC and was pretty excited to check this one out. After finally getting a chance to do a proper playthrough of what's available, the only frustration/criticism I have is, that even after taking the early stage of development into consideration, I still found the MC to be pretty frustratingly underdeveloped and one dimensional. Despite already being subjected to a few pretty spicy encounters, we still don't really know anything about what makes him tick.

I didn't outright dislike the character or hate that he's outwardly shy and kind of socially awkward. That's actually pretty fertile ground for some interesting and complex character development. But if you're going for a shy introvert, I think you really need to lean into that inner/outer self duality and make certain that the reader is privy to their thought process for character development, especially early on.

I think a bit more meaningful, revealing inner dialogue triggered by some of the choices we make when we interact with the point system would have gone a long way towards fleshing out the character and forming some organic connective tissue between the point system it's self and the developing narrative. As is, the point system is doing most of the heavy lifting here. Choices didn't feel very impactful because the MC didn't seem to have any real feelings about any of it beyond very base emotions that just basically mirrored his spoken dialogue. I never really had any meaningful access to his headspace. Subsequently, it all felt sort of mechanical and sterile to me.

None of this is to say that I hate this game. That's not the case at all! I actually think it has a pretty solid foundation with loads of potential. I just feel like our shy guy needs to open up his headspace to us a little bit and let us see his personality. I'm not saying he should have a revelatory epiphany at every turn. We've all played games that over-share and dump page after page after page of exposition through inner dialogue. It's easy to over do it. I'd just like to feel a bit more connected to our tour guide.

I really do wish you all the best Asmodeus!
 
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