- Dec 6, 2018
- 128
- 236
I think these ideas in story design are mutually exclusive with femdom based games. There could be a way to 'win' the story, but anyone playing a femdom game doesn't really want to 'win.'But the problem is it's just not as interesting a game, that's fine in a novel or story you read, where you are a passive viewer of events, but in a game, you want your choices to be meaningful, since you are an active participant, and if they aren't, then it makes the experience less enjoyable.
I'm glad to see you are working on a potential pathway for fighting back, that will greatly improve the game.