"The issue with animations and graphic quality was real; it wasn't just the comments that urged me to redesign the game's appearance. The rebuild wasn't only due to the renders; there were storylines poorly constructed, making it difficult to trigger certain paths that I believe are very interesting. Others weren't exploited enough (you'll see with this rebuild what I mean; for instance, Martina, Kirsten, and other stories will have a different and more intriguing development).
Furthermore, the fact that maybe I give too much weight to comments is true, but my mind is always full of ideas, and reading comments and suggestions is very stimulating. The mistake was plunging into such an ambitious project, with so many characters to develop without having done an "intermediate" one before. However, delving so much into the characters was a natural progression.
Snake Thompson (last completed game) had many characters but not much depth. With this game (including Part 1), I created more characters, and to differentiate them, I had to delve deeper into their backgrounds. Now, it's clear to me that I should have kept a maximum of about ten female characters and delved deeper into them instead of having 30 and needing to deepen them all forcibly.
As Guru used to say, 'Experience is the best teacher.'"