Dude who makes mods, you do not need to touch the main files, edit the translations that are in the /tl folder. I get low marks after your mods.
That has never worked. Period.I understand the translation ends in the scene after the cafe on day 5. I thought maybe you have a crooked build here, but no, changing the language that I added right in the game works. Do so many people can not click on the right icon!?
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I don't understand why you offer an option to change the language in the flow of the game. Most people choose a language and stay with it. If someone wants to change the language they can open the preferences screen (or whatever it's called here I don't remember) change the language and return to the game.I understand the translation ends in the scene after the cafe on day 5. I thought maybe you have a crooked build here, but no, changing the language that I added right in the game works. Do so many people can not click on the right icon!?
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Oh, I don't know. I don't know how many times I've been playing a game and got half way through it and realized I didn't understand a word of the text. I would have loved a choice to switch to a language I know. Or if they just switched it automatically and I could have finally figured out what people were saying. This developer might have come up with a solution to a hidden need. /sarcasmI don't understand why you offer an option to change the language in the flow of the game. Most people choose a language and stay with it. If someone wants to change the language they can open the preferences screen (or whatever it's called here I don't remember) change the language and return to the game.
The option as offered here has problems, with or without the mod. As my much earlier comments indicate, I was able to work around it, but this option serves no purpose. Why have it at all?
I do like your game. Very much actually. But if there are additional problems related to how language is handled that continues to disrupt the flow of the game, I'll have to pass.
The dev had a different writer at some point, I think that's where this whole mess up started. If you check the scripts, there are 3 sets of them for 2 languages!I don't understand why you offer an option to change the language in the flow of the game. Most people choose a language and stay with it. If someone wants to change the language they can open the preferences screen (or whatever it's called here I don't remember) change the language and return to the game.
The option as offered here has problems, with or without the mod. As my much earlier comments indicate, I was able to work around it, but this option serves no purpose. Why have it at all?
I do like your game. Very much actually. But if there are additional problems related to how language is handled that continues to disrupt the flow of the game, I'll have to pass.
Im at that point in my play through ... I would like to answer your question ... But ... All of the text is in Russian and the language change button doesnt work. How do I change it to English.It's strange that no one discusses the scenes after the cafe. Do they not evoke any emotions?
These buttons dont work. Cant change the language option.I understand the translation ends in the scene after the cafe on day 5. I thought maybe you have a crooked build here, but no, changing the language that I added right in the game works. Do so many people can not click on the right icon!?
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label after_load: # This label is run after the player loads a saved game
if not preferences.language:
menu:
"Select Language"
"English":
$ preferences.language = "english"
"Russian":
$ preferences.language = "russian"
Thank you. I added a snippet of code to the game script. The language selection will be checked when you start the game.Reactions to 0.6:
Also, about the language issues, if you drop the following in a script file it makes sure that the player doesn't leave the language set to 'None':
Drop the same at the beginning of the start label for new players as well.Python:label after_load: # This label is run after the player loads a saved game if not preferences.language: menu: "Select Language" "English": $ preferences.language = "english" "Russian": $ preferences.language = "russian"
adan said his walkthough mod is ok. so it must be the game script that doing it0.6.1b felt really short - maid, date, that's it. I really was hoping for more, especially with the daughter and not some unavoidable and uninteresting woman (for my taste).
If you got the text not in English but in Russian, the reason is the mod. I had the same problem and only playing without mod solved it.
After having a look at the mod's code, that is full of russian words, and since in my case the game worked without the mod, but not with the mod, I don't believe that.adan said his walkthough mod is ok. so it must be the game script that doing it
it fixed now vander fixed the script thing it should work now with the modAfter having a look at the mod's code, that is full of russian words, and since in my case the game worked without the mod, but not with the mod, I don't believe that.
From where can the fixed game be downloaded?it fixed now vander fixed the script thing it should work now with the mod
No, too many people tried to run the game with an outdated WT mod which kills the English right there.I understand the translation ends in the scene after the cafe on day 5. I thought maybe you have a crooked build here, but no, changing the language that I added right in the game works. Do so many people can not click on the right icon!?
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Why use an outdated walkthrough in the first place?
Also the game is easy to navigate without a walkthrough.