GammaXai

Active Member
Oct 5, 2018
741
389
Oh, so it's just like some playtuning adjustments? That's not as exciting, I thought it was gonna be a complete overhaul. The Emily events in town is the only thing that really sounds new.

"Lowered the energy gains in town. It was too easy to go forever," almost sounds like a negative change to me, because that was my main rebuttal to people who said the game is too hard. I agree it was very easy to go on forever in town after a certain point, but that balances out how hard the card game is (going forever in town gives you more resources to stay afloat in the card game), and it's also not "easy" in the sense that you have to spend a lot of IRL time grinding away at it.

I guess I'll stick with 1.0, but I really wish there was some way to mod this change.
I wonder how much it was tuned as I will agree it was quite necessary for my playthrough but can also admit that it did trend up hard to being able to loop until I got bored.
 
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rb813

Well-Known Member
Aug 28, 2018
1,261
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it did trend up hard to being able to loop until I got bored.
Oh for sure, I had to put some porn on in the background while I did all the tedious grinding. I think it would be better to rebalance the card game than to have that tedious grind, but it sounds from that changelog like the card game is still just as hard, and now we also won't have the ability to make it easier by grinding on the town as much.

If players are doing something to the point of boredom because that seems to be the best or only way to win the game, removing the ability to do it for that long is not the answer. There are some major elements of this game I really love, but it's a near-miss in some pretty crucial ways.
 
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