JustAl

Member
Jan 28, 2022
488
504
Do any of you wizards know where the game stores the music tracks, or a way to disassemble the game in a way that would allow me to access them?
That's easy. Find Unity Asset Studio on GitHub, open the game's content by file or by folder, then browse. The largest audio clips in the game's resources are the music. They're lossless WAV at 1411 kbps. Enjoy.

For prospective listeners: some tracks were replaced from the 0.54 version towards the 1.0x releases. The old replaced tracks were more generic (definitely freeware), but credit due, they're great tracks too. The later tracks that replaced them are for the most part superior in composition.
 
Mar 25, 2024
4
1
I made a proper translation of this game, I need some one to test if it run normally
First go to BepInEx and access "Translation file" then go deeper till you see the file named "2", access that file and replace the translation file there with mine
I'm using the ver posted by ktoloco "a year ago" https://f95zone.to/threads/night-of-revenge-v1-0-7-d-lis.52284/post-9338534,
which was reported to have a bad translation
I checked and find out that there was a better translation, but it's seem kinda like the bad one
If my translation has any problem, please reply.
Thank you!
 
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Osteoblast

Newbie
Dec 9, 2019
20
45
I don't know where and how the game stores music, but the creator did give a download link to the game's soundtrack
I think it should still work, though I'm not sure, since I downloaded the soundtrack from there when it was first posted and haven't tried redownloading later.
It worked! Thanks for tracking that down, I've been kicking myself trying to find where the hell the Prayer Maiden theme came from for far too long now.
 
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sparta4467

Newbie
Aug 30, 2019
57
62
So I just started playing this game 2 days ago and am pretty hooked. I wonder if there are any definitive ending to this game. Like a "MC kills final boss, credits roll, and takes you to main menu" type of ending.
 

JustAl

Member
Jan 28, 2022
488
504
So I just started playing this game 2 days ago and am pretty hooked. I wonder if there are any definitive ending to this game. Like a "MC kills final boss, credits roll, and takes you to main menu" type of ending.
Yup, there is an end with nearly that exact specification. Although instead of taking you to the start menu, you appear back at your home base when the credits roll.
 

bgtbbb

Newbie
Mar 3, 2021
68
242
Update to mod. More configs and saved npcs remain on the map.

NoREroMod v0.11.5

### v0.11.5

- Saved NPCs remain on the map but don't give karma
- Added config for boss hp and exp multiplier
- Added configs for elite grab conditions

Features:
### Struggle System
When downed by a hit or grab, your SP is now reduced to zero. Escape is not possible unless SP is full again. SP will drain slowly or faster based on your PleasureParalysis status.
Struggle when the "Struggle Out" prompt shows to build SP up.
Struggling when the "Struggle Out" prompt is not shown reduces SP.
The type of animation determines how often the struggle window occurs. Some animations with heavy bondage maybe impossible to struggle out of. Your HP, SP, or status effects may also be affected based on the animation. Fatalities always has a struggle window.
You can struggle with either the "attack" or "submit" button.
Alterativly, you can use the "potion" button for a instant escape.
If at any point, a struggle seems to be impossible, hold "Up" + "Submit" for 3 secs to giveup and respawn.

### PleasureParalysis System
PleasureParalysis (The status that fills due to the pink gas) has been repurposed
- No longer decreases over time, go to a shrine to cure it
- Increases when hit with an attack that knocks down or over time during ero scenes
- Take more damage, do less damage, and attack slower based on percentage of bar filled

### Birthing System
Creampies from most enemies and traps now cause pregnacy.
The type of enemy birthed depends on the last creampied enemy.
There is a chance to birth more than one enemy at a time.

### Elite Enemies
"Elite" enemies are a special enemy variant that has a low chance of spawning in instead of the normal enemy type.
Elites have more HP and are faster and give more EXP on death.
Contact with an Elite enemy caused a grab and instant ero animation

### Field Of View
Enemies are hidden and invisible unless they are within your field of view or almost touching.
Field of view is a half sphere starting at the player character and expanding fowards depending on the direction your facing.

### Deleveling
Ero animations, creampies, and PleasureParalysis buildup all cause exp lose ("ideas").
When exp lose would cause exp to drop below zero, a level is lose instead.
Upon level lose, the exp spent on that level up is refunded back into the exp pool and a random stat is decreased.

### Hardcore Mode
When enabled in the configs, death or bad ending scenes deletes ALL your save files and kicks you back to the main menu. There is no continue, you have one life.

### Trapped Savepoints
Returning to the last shrine/savepoint used will result in an instant gameover.
Trapped shrines don't have lit candles.
Keep moving foward and make progress towards the next shrine if you want to save/heal.

### Misc Combat Changes
- Weapons with INT scaling gain MP on hit
- Increased SP cost for guarding and dashing
- Increased SP regen time
- Enemy HP bars are hidden by default
Install & Config Instructions:
## Installing
1. Only tested with a fresh install (See downloads on first page)
2. Unzip the file
3. Place the 'NoREroMod.dll' within the 'RJ405582 - Night of Revenge\BepInEx\plugins' folder
## Configuration
1. Install the mod and run the game to generate the conf file
2. Edit the file at "RJ405582 - Night of Revenge\BepInEx\config\NoREroMod.cfg" with any text editor
3. Change the settings as needed
Older Patch Notes:
### v0.11.4
- Added config for normal enemy exp amount
- HP and Pleasure status now effect the amount of SP gained on struggle
### v0.11.3
- Added config for normal and elite enemy poise values
- Added MP damage to certain ero animations
- Fixed exp drain config times
- Fixed sp lose on guard configs settings
### v0.11.2
- Fixed pleasureGainOnHit triggering even on block/parry
- Added config for pleasure gained on block chip damage
- Fixed some struggle levels for traps
### v0.11.1
- Added config for amount of exp to refund due to deleveling
- Added config enable/disable deleveling
- Added config pleasure gained on hit
- Fixed issue with deleveling when at zero exp (instead of at negative exp)
- Fixed issue with machine traps not causing status buildup (and exp lose)
### v0.11.0
- Added field of view, enemies behind or too far away from the player will be hidden
- Added deleveling system, lose exp during ero, creampie, and status buildup. Level down when no exp left to lose
- Added config for amount of HP and pleasure buildup during certain ero animations
- Added config for random HP range and speed for elites and normal enemies
### v0.10.5
- Add events to the unity log for use with external programs
### v0.10.4
- Set trapped shrines to disabled by default
- Added config to disable additonal pregnancy content
- Added config for elites to only grab when low on HP or SP
- Added punishment for struggling when no struggle prompt is shown
### v0.10.3
- Fixed rosewall traps not causing damage or preg
- Added easy struggles for enemies with short fatalites
### v0.10.2
- Stopped big axe slave elite's grab while onahole attached
- Adjusted mermaid's struggle level
- Added hp damage during mummy ero animation
- Green and black slime grabs reduce sp to zero
- Added config for struggle potion usage
- Added config for optional impossible struggles
### v0.10.1
- Removed black ooze elite's grabs (no ero animation)
- Added scarecrows elites
- Fixed birthing soft locks player after level transition
- Fixed struggle out prompt showing when should not
- No longer need to struggle out of orgasm or birthing
### v0.10.0
- Added multi births
- Set birth creature to last creampied enemy type
- Added ero animation effects to mushrooms
- Elites grab player instantly now upon touch
### v0.9.0
- Made PleasureParalysis after orgasm an adjustable value
- Added option to hide enemy HP bars
- Fixed elites grabbing during parry and death animations
- Added ero animation effects (damage, drugs, size difference, etc)
#### Changes to struggle animations:
#### HP damage from puches or size difference
Big Goblin, Big Convict, Muscle Mafia, Yakuza, Mossy Giants, Minotaur
#### Preasure status buildup and harder struggle due to drugging
Six Hands, Spinning Death, Dryads, Senior Inquisitor
#### Harder struggle due to mind control, unconscious, or lighter bondage
Crawling Sisters, Crawling Creatures, Spinning Death, Tentacle Trap, Hands Painting, Mummy, Webbed, Mermaids, Librarian, Ivy Trap
### v0.8.1
- Fixed save point game overs not reseting to 0 exp
- Disabled trapped church save point
- Increased trapped save point timer
### v0.8.0
- Added harder enemy struggles based on animation
- Returning to the respawn save point results in a gameover scene
- Added configurable dash SP cost
- Added configurable SP regen speed
### v0.7.0
- Added button to give up
- Added option to disable PleasureParalysis effects
- Certain ero events reduce SP
- Added new struggle system
### v0.6.0
- Added SP damage modifier to guarded attacks
- Fixed bug with pregnancy status buildup with enemies that play gameover scenes instead of a traditional ero animation (Ranch enemies)
- Added hardcore mode
### v0.5.0
- Added health damage to ero and creampies
- Move status bars to the bottom of the screen
- Fixed status bars flickering when at 100%
- Fixed PleasureParalysis buildup from attacks while already downed
### v0.4.0
- Moved most mod settings to config file
- Added cooldown timer for elite grabs
### v0.3.0
- Added "Elite" enemy types
- Normal enemies have a small chance (10%) to spawn as their "Elite" variant
- Elite enemies have much more HP (3x), are faster (1.3x), and give more EXP (4x)
- Contact with an Elite enemy will instantly down the player unless they are dodging or air borne
### v0.2.0
- Moved instant escape with HP potion button to the item button
- Non knockdown hits become knockdowns based on percentage of PleasureParalysis bar filled
- Gain MP onHit with weapons with INT scaling
### v0.1.0
- PleasureParalysis (The status that fills due to the pink gas) has been repurposed
- No longer decreases over time, go to a shrine to cure it
- Increases when hit with an attack that knocks down
- Increases over time during ero scenes
- Take more damage based on percentage of bar filled (Up to 2.5x)
- Do less damage based on percentage of bar filled (Down to 0.5x)
- Attacks are slower based on percentage of bar filled (Down to 0.7x)
- Creampies cause pregnancy (births slimes)
- Being downed by an attack reduces SP to zero
- Can not struggle out until SP is full (recovers based on PleasureParalysis percentage)
- Struggle with the attack button to consume a HP potion and instantly recover all SP
- Struggle with the select button works as normal (Can't escape until SP full)
Project is open source
Check it out here:
 

worldender

Newbie
Jun 19, 2022
16
23
I made a proper translation of this game, I need some one to test if it run normally
First go to BepInEx and access "Translation file" then go deeper till you see the file named "2", access that file and replace the translation file there with mine
I'm using the ver posted by ktoloco "a year ago" https://f95zone.to/threads/night-of-revenge-v1-0-7-d-lis.52284/post-9338534,
which was reported to have a bad translation
I checked and find out that there was a better translation, but it's seem kinda like the bad one
If my translation has any problem, please reply.
Thank you!
Hm it doesn't seem to work for me. I replaced the file and it still just uses the old one. Though I notice that even if I delete the entire Translation folder, it just recreates the folder using the bad translation when the game starts. So it must be drawing the data from some other source file - I'm just not sure where?
 

Unknown Squid

New Member
Oct 6, 2017
4
2
Tiny update

NoREroMod v0.11.4

### v0.11.4

- Added config for normal enemy exp amount
- HP and Pleasure status now effect the amount of SP gained on struggle
Oh man, I should have checked back sooner. I didn't expect you to reply and do that so promptly. Thanks so much!

The new config options work great! I like that you did it separately for both downed state and during ero. I've been trying it out, figuring out the settings, and it works great. The game finally has a nice degree of unpredictability, with a lot more enemies being relevant threats in terms of ero risk. Much more satisfying.
 
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bigcase

New Member
Mar 26, 2023
2
0
Update to mod. More configs and saved npcs remain on the map.

NoREroMod v0.11.5

### v0.11.5

- Saved NPCs remain on the map but don't give karma
- Added config for boss hp and exp multiplier
- Added configs for elite grab conditions

Features:


Install & Config Instructions:


Older Patch Notes:


Project is open source

Check it out here:
Just checked the comments on this game and saw you were doing updates to the mod, I have a suggestion for a bit of difficulty, I don't understand how difficult this would be to implement, but could you see about adding an option in the config for player knockdown on normal hits? like how some enemies have regular hits that just do damage and some knock the player down, can you add a feature where there's a possibility to get knocked down on any hit?
 

bgtbbb

Newbie
Mar 3, 2021
68
242
Just checked the comments on this game and saw you were doing updates to the mod, I have a suggestion for a bit of difficulty, I don't understand how difficult this would be to implement, but could you see about adding an option in the config for player knockdown on normal hits? like how some enemies have regular hits that just do damage and some knock the player down, can you add a feature where there's a possibility to get knocked down on any hit?
Ill look into it. Thanks for the suggestion
 
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4.50 star(s) 76 Votes