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worldender

Newbie
Jun 19, 2022
16
23
I downloaded the latest version of this game a few days ago and just started playing it. After beating the first boss, there's a glowing spot to the right of him that says, "Examine" and every time I interact with it, the game gets stuck. It's still running but my character doesn't move and the game doesn't respond to any button inputs except the arrow keys (look) for some reason. Is this a known bug in v1.07? I don't want to miss getting the NPC diary entry.
I'd say this is the single most-known bug in this game, maybe of all games. about 40% of all the posts in this thread are people asking about this bug lol. If you search "diary" you should find the workaround I think? I know I've seen the solution, which has been posted a bunch of times, but sadly gets buried really fast by the endless posts of people asking about it. Really don't know why OP hasn't just uploaded the fixed version to the front page, but it is what it is I guess :p

I think there's a solution here?
https://f95zone.to/threads/night-of-revenge-v1-0-7-d-lis.52284/post-10904273
 
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leequangson

Member
Oct 27, 2018
236
193
what kinds of mod and extra enemy are people talking about? i have no idea what to look for in 350 pages, also the search engine sucks because it does not sort by date
 
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Quijeid

New Member
Aug 2, 2023
2
1
No one thought to make animations when female enemy NPCs fall into traps so that they also have rape animations. For example, tentacles, rose traps, etc.
 
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Whiskaz

Member
May 24, 2023
209
124
i think i've been seen a post about a full save game somewhere few blocks of thread ago maybe around 340-352
 
Aug 13, 2020
321
678
This thread would be 90% shorter if people used the search function.
It doesn't suck, people just seem unable to understand that top results are the most recent.
But what can we expect in the age of instant gratification?
No one thought to make animations when female enemy NPCs fall into traps...
The only female enemies I remember near traps are the ones in the basilica dungeons.
Other than that, besides needing to hand draw or heavily edit sprites and animation files after identifying them, adding trap mechanics to enemies involve steps beyond my expertise. Just so you get an idea, we have yet to implement new enemies, so far we only got reskins of existing ones.
 

CommentPlease

Newbie
Feb 25, 2023
38
43
Hey can someone help me?
I cant find button to perform a "revenge strike"
"Revenge Strike" is what you can do after parrying an attack to stun an opponent. If you time your block correctly (holding right mouse for blocking and pressing up (W) for parrying), it will stun an attacking enemy, and then an icon for Revenge Strike will appear above them. Approach them in this state and use the action button (E) to perform the Revenge Strike.
 

Nephilim50

Member
Jul 15, 2022
116
516
Edit Aradia default skin
1691359189590.png
this is a step-by-step guide to edit the default Aradia skin to your liking without being limited to the .png dimensions and sprite borders.

Necessary tools:
import and export game files
Spine Pro v3.8.75 (WIN) create/edit animations (cracked version!)
make the file (.json) made by spine 3.8 compatible with the game ( )



Getting started:

first make sure you have enabled the option to view file extensions.
Windows 8 and 10:
  1. Open File Explorer (open any folder).
  2. Click the View tab.
  3. Select "File name extension"
  4. Optionally, you can enable Hidden items.
  5. Filename extensions will now be visible.
1691348843167.png

Now download "Skin files and Spine project" and unzip.

From Spine open the file "Aradia_baseSkin.spine".
1691349318244.png


If this happens you have to give it the path to the images, click on "images" and browse to the "img" folder of the project.
1691349518476.png


everything should be visible now!
here I recommend disabling the option to view and interact with the bones since any alteration causes the animations to have errors and it is very easy to alter them by accident.
1691350104867.png


Editing:

to identify the parts you want to modify click on them and look for their name and the image with the same name

1691351301785.png 1691351396187.png


with your image editor of preference make your changes and overwrite the image.
Spine scans the image folder for changes so that any edits will be immediately visible.
1691351875547.png 1691352339363.png

remember also to apply the changes to the other skins!
1691353069355.png

some sprites are only visible in the middle of certain animations, it is advisable to watch some animation to see the progress and which images to edit.
1691353166730.png

Exporting and importing

Once you are happy with the changes, go to the export option, make sure that "Pretty Print", "Nonessential Data" and "Texture Atlas" are checked
1691353589905.png

that should generate these 3 files
1691353701973.png

use Skeleton Viewer 3.8.99 on the .json file we generated to make it compatible with the game, without this the edits do not work.
here is a video explaining how to use it:
after this make sure to add the .txt extension to the .atlas and .json files

now open the file "skeleton.json.txt" and look for "bone13".
1691353997035.png

replace the 4 "transform": "noRotationOrReflection" with "inheritRotation": false

and save changes

1691354195377.png

the process of importing is a bit complicated and it is much easier to see it than to explain it in writing so here is a video of how to use AssetsBundleExtractor



path id 143, Texture2D: skeleton.png
path id 281, TextAsset: skeleton.json.txt
path id 322, TextAsset: skeleton.atlas.txt

and that's it, with this you have the basic knowledge to edit the aradia base skin!

special thanks to Krongorka for the technical support and ArchPhaeton for the edited assets!
 
Last edited:

bgtbbb

Newbie
Mar 3, 2021
72
258
Update to my mod. Some new features added.

NoREroMod v0.11.0

### Field Of View

Enemies are hidden and invisible unless they are within your field of view or almost touching.
Field of view is a half sphere starting at the player character and expanding fowards depending on the direction your facing.

### Deleveling
Ero animations, creampies, and PleasureParalysis buildup all cause exp lose ("ideas").
When exp lose would cause exp to drop below zero, a level is lose instead.
Upon level lose, the exp spent on that level up is refunded back into the exp pool and a random stat is decreased.

### Full Change Log
- Added field of view, enemies behind or too far away from the player will be hidden
- Added deleveling system, lose exp during ero, creampie, and status buildup. Level down when no exp left to lose
- Added config for amount of HP and pleasure buildup during certain ero animations
- Added config for random HP range and speed for elites and normal enemies

Features:
### Struggle System
When downed by a hit or grab, your SP is now reduced to zero. Escape is not possible unless SP is full again. SP will drain slowly or faster based on your PleasureParalysis status.
Struggle when the "Struggle Out" prompt shows to build SP up.
Struggling when the "Struggle Out" prompt is not shown reduces SP.
The type of animation determines how often the struggle window occurs. Some animations with heavy bondage maybe impossible to struggle out of. Your HP, SP, or status effects may also be affected based on the animation. Fatalities always has a struggle window.
You can struggle with either the "attack" or "submit" button.
Alterativly, you can use the "potion" button for a instant escape.
If at any point, a struggle seems to be impossible, hold "Up" + "Submit" for 3 secs to giveup and respawn.

### PleasureParalysis System
PleasureParalysis (The status that fills due to the pink gas) has been repurposed
- No longer decreases over time, go to a shrine to cure it
- Increases when hit with an attack that knocks down or over time during ero scenes
- Take more damage, do less damage, and attack slower based on percentage of bar filled

### Birthing System
Creampies from most enemies and traps now cause pregnacy.
The type of enemy birthed depends on the last creampied enemy.
There is a chance to birth more than one enemy at a time.

### Elite Enemies
"Elite" enemies are a special enemy variant that has a low chance of spawning in instead of the normal enemy type.
Elites have more HP and are faster and give more EXP on death.
Contact with an Elite enemy caused a grab and instant ero animation

### Field Of View
Enemies are hidden and invisible unless they are within your field of view or almost touching.
Field of view is a half sphere starting at the player character and expanding fowards depending on the direction your facing.

### Deleveling
Ero animations, creampies, and PleasureParalysis buildup all cause exp lose ("ideas").
When exp lose would cause exp to drop below zero, a level is lose instead.
Upon level lose, the exp spent on that level up is refunded back into the exp pool and a random stat is decreased.

### Hardcore Mode
When enabled in the configs, death or bad ending scenes deletes ALL your save files and kicks you back to the main menu. There is no continue, you have one life.

### Trapped Savepoints
Returning to the last shrine/savepoint used will result in an instant gameover.
Trapped shrines don't have lit candles.
Keep moving foward and make progress towards the next shrine if you want to save/heal.

### Misc Combat Changes
- Weapons with INT scaling gain MP on hit
- Increased SP cost for guarding and dashing
- Increased SP regen time
- Enemy HP bars are hidden by default
Install & Config Instructions:
## Installing
1. Only tested with a fresh install (See downloads on first page)
2. Unzip the file
3. Place the 'NoREroMod.dll' within the 'RJ405582 - Night of Revenge\BepInEx\plugins' folder
## Configuration
1. Install the mod and run the game to generate the conf file
2. Edit the file at "RJ405582 - Night of Revenge\BepInEx\config\NoREroMod.cfg" with any text editor
3. Change the settings as needed
Older Patch Notes:
### v0.10.5
- Add events to the unity log for use with external programs
### v0.10.4
- Set trapped shrines to disabled by default
- Added config to disable additonal pregnancy content
- Added config for elites to only grab when low on HP or SP
- Added punishment for struggling when no struggle prompt is shown
### v0.10.3
- Fixed rosewall traps not causing damage or preg
- Added easy struggles for enemies with short fatalites
### v0.10.2
- Stopped big axe slave elite's grab while onahole attached
- Adjusted mermaid's struggle level
- Added hp damage during mummy ero animation
- Green and black slime grabs reduce sp to zero
- Added config for struggle potion usage
- Added config for optional impossible struggles
### v0.10.1
- Removed black ooze elite's grabs (no ero animation)
- Added scarecrows elites
- Fixed birthing soft locks player after level transition
- Fixed struggle out prompt showing when should not
- No longer need to struggle out of orgasm or birthing
### v0.10.0
- Added multi births
- Set birth creature to last creampied enemy type
- Added ero animation effects to mushrooms
- Elites grab player instantly now upon touch
### v0.9.0
- Made PleasureParalysis after orgasm an adjustable value
- Added option to hide enemy HP bars
- Fixed elites grabbing during parry and death animations
- Added ero animation effects (damage, drugs, size difference, etc)
#### Changes to struggle animations:
#### HP damage from puches or size difference
Big Goblin, Big Convict, Muscle Mafia, Yakuza, Mossy Giants, Minotaur
#### Preasure status buildup and harder struggle due to drugging
Six Hands, Spinning Death, Dryads, Senior Inquisitor
#### Harder struggle due to mind control, unconscious, or lighter bondage
Crawling Sisters, Crawling Creatures, Spinning Death, Tentacle Trap, Hands Painting, Mummy, Webbed, Mermaids, Librarian, Ivy Trap
### v0.8.1
- Fixed save point game overs not reseting to 0 exp
- Disabled trapped church save point
- Increased trapped save point timer
### v0.8.0
- Added harder enemy struggles based on animation
- Returning to the respawn save point results in a gameover scene
- Added configurable dash SP cost
- Added configurable SP regen speed
### v0.7.0
- Added button to give up
- Added option to disable PleasureParalysis effects
- Certain ero events reduce SP
- Added new struggle system
### v0.6.0
- Added SP damage modifier to guarded attacks
- Fixed bug with pregnancy status buildup with enemies that play gameover scenes instead of a traditional ero animation (Ranch enemies)
- Added hardcore mode
### v0.5.0
- Added health damage to ero and creampies
- Move status bars to the bottom of the screen
- Fixed status bars flickering when at 100%
- Fixed PleasureParalysis buildup from attacks while already downed
### v0.4.0
- Moved most mod settings to config file
- Added cooldown timer for elite grabs
### v0.3.0
- Added "Elite" enemy types
- Normal enemies have a small chance (10%) to spawn as their "Elite" variant
- Elite enemies have much more HP (3x), are faster (1.3x), and give more EXP (4x)
- Contact with an Elite enemy will instantly down the player unless they are dodging or air borne
### v0.2.0
- Moved instant escape with HP potion button to the item button
- Non knockdown hits become knockdowns based on percentage of PleasureParalysis bar filled
- Gain MP onHit with weapons with INT scaling
### v0.1.0
- PleasureParalysis (The status that fills due to the pink gas) has been repurposed
- No longer decreases over time, go to a shrine to cure it
- Increases when hit with an attack that knocks down
- Increases over time during ero scenes
- Take more damage based on percentage of bar filled (Up to 2.5x)
- Do less damage based on percentage of bar filled (Down to 0.5x)
- Attacks are slower based on percentage of bar filled (Down to 0.7x)
- Creampies cause pregnancy (births slimes)
- Being downed by an attack reduces SP to zero
- Can not struggle out until SP is full (recovers based on PleasureParalysis percentage)
- Struggle with the attack button to consume a HP potion and instantly recover all SP
- Struggle with the select button works as normal (Can't escape until SP full)
 
4.50 star(s) 88 Votes