bgtbbb Hello! Once again thank you so much for your mod and such detailed customization of everything! After some time i decided to play this wonderful game again and when i was doing this, i again had a couple of suggestions, to make mod even more perfect, if they are still being accepted! I'll go from the most easily implemented to the weird and most complicated. It's always up to you to decide what to implement.
1. Config setting that allows all normal (not elite) mobs to grab. (essentially the same mobs that can become elite (like not a dummy))
For now im just playing with all mobs elite without color and significant stat buffs, so they're all look like regular ones, but this setting would allow for true elite mobs to be encountered with their own modifiers.
2. Config setting that allows regular attacks knock you down (with custom percentage) I really like randomness because it creates unexpected situations and breaks up the monotony. So, this setting can create many unexpected situations!
You can also add to this the setting that while you are jumping, normal attacks have a higher chance of knocking you down (custom %)
3. Config setting that allows bosses to grab, and boss hp multiplier setting. Without grabs (bosses cant be elite to make them grab you), bosses just getting facerolled, but in principle this is not so important, because there are very few of them,
but still it was a cool challenge when i was playing with boned mod, and grabs there works like random so each hitch and boss touch often killed you so you must be perfect (bosses in this game actually easy to avoid and be perfect if you know the strat)
4. Make air grabs instant (theres config setting that allows air grabs), now when you fly over a mob's head and touching it with your leg, it's like you're hitting the air, slowly falling, and only then the animation starts. It looks funny and isn't critical, since it still does its job (preventing you from cheesing mobs by simply jumping through them).
5. Since i love randomness, i came up with another idea: setting that (randomly, custom %) doubles (or more) your SP gain on struggle when struggle in time and also setting that (randomly, custom %) decreases your SP gain on struggle, (when struggle in time), like when you struggle not in time.
So, with these setting you'll have some % to get additional SP or lose it when struggling (in time), with the right % this can add even more unpredictability (some times you need just a little to escape), or even make the whole struggle process random if you set both values to 0.5 and disable SP loss and regeneration over time.
6. The idea with trapped savepoints can be expanded: When you interact with trapped savepoint with extinguished candles, instead of an instant game over, mobs (at your discretion how many and what) will appear and insta grab you, the altar becomes active, but you will have to get out of grab, deal with mobs or lead them away to use it. It can be same mobs like inquisitors, mobs from this location, like bandits in forest etc, random mobs from all game for even more randomness, or just a single trap or mimic.
7. Setting that when picking up any item (with custom %), a group of mobs will spawn, you will be caught by a trap or a mimic, in general, everything is the same as with the previous one, but when picking up items. More unexpected scenarios for those who are too good at dealing with expected scenarios.
So far this is all that came to my mind (from the realistic), there are also options with random placement of mobs, traps, mimics, but this is too difficult to implement.
And thanks again, your mod really lets you make from this game a real replayable challenge and i love it!