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Nov 24, 2017
157
471
What is the difference of easy and medium,i mean i know the enemy is more harder but i mean what is the meaning of "ACT"? Is it meaning action?please someone tell me
Also how do you change costume? Or it isnt available yet?,and another one,how does one increase lewdness and also make her corrupt,i ve been trying to do either both in easy mode but even after 50+rape,didnt have any change.

All of that will be included when the game finally releases (final version).
 

Kuzukuz

Member
Apr 20, 2021
178
122
All of that will be included when the game finally releases (final version).
So that mean everything i said above isnt on the game yet?,but i think once saw the protag has an status picture of corrupted when i was searching about this game,is it only preview image?,and also that mean there no difference between easy and normal mode? Other than the enemy is more harder to beat?
 
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dw9000

Member
Nov 27, 2017
338
199
noxtek are you planning to uncensor the game when it fully launches? you do such amazing work on all games that release with your mods/patches

also, .54 free is still a great thing considering this games been in development for quite a long time, no more public downloads but hey, its a big game for what we have right now. Cannot wait for the final product.
 

noxtek

Well-Known Member
Modder
Aug 19, 2017
1,294
8,319
noxtek are you planning to uncensor the game when it fully launches? you do such amazing work on all games that release with your mods/patches

also, .54 free is still a great thing considering this games been in development for quite a long time, no more public downloads but hey, its a big game for what we have right now. Cannot wait for the final product.
depends on which censor they will go for... but i'll do my best as always :p
 

SilentShip

Newbie
Mar 27, 2020
32
44
What is the difference of easy and medium,i mean i know the enemy is more harder but i mean what is the meaning of "ACT"? Is it meaning action?please someone tell me
Also how do you change costume? Or it isnt available yet?,and another one,how does one increase lewdness and also make her corrupt,i ve been trying to do either both in easy mode but even after 50+rape,didnt have any change.
I've noticed the enemies hit way harder. For example, a certain research lab boss might hit for 39 dmg on Easy but 207 dmg on Very Hard (somewhere around that range). I haven't noticed enemies getting significantly more HP nor changing their move sets.
"People who likes ACTs" means people who likes standardized testing, who could study hardcore and get high scores on ACTs or SATs or Gaokao or Daigaku Nyushi. It's just a joke.
 

SilentShip

Newbie
Mar 27, 2020
32
44
I'm stuck in the Slums when I arrive there for the second time after using a newly discovered ladder when I cleared the blacksmith boss. What's next??
I know it's been a week and you probably figured it out already but

Whenever you're stuck on the map for 5+ minutes, I highly recommend secretlydiscarded's world map at and also on page 65 of this thread where it is linked as secretlydiscarded's signature.

That ladder isn't that helpful, you can just keep going to the right.
 

SilentShip

Newbie
Mar 27, 2020
32
44
Yeah, I remember clearing the game with a greatsword and abusing to all hells the jumping attack :KEK:
Thanks a bunch for the guide and tips, I really like reading that sort of things o/
If only we have a berserker armor costume to go with it.
I appreciate the appreciation! Glad to hear from another cultured person :p
 

SilentShip

Newbie
Mar 27, 2020
32
44
I cleared Very Hard mode with no deaths, virginity intact. If you want to save time struggling, read this weapon guide:
Reset stats using Vendetta, the woman in the starting area, often. Make a brand new stat distribution for each weapon you're using.

tl;dr Bone-carved Kris best for initial encounters, Crusader's Straight Sword (Normal) best when you've memorized enemy attack sequences. Kris early-mid game, Crusader's Sword late game. Thoughts on Magic at the bottom.

Bone-carved Kris is the best early -> mid game weapon. It is the best weapon when fighting an enemy for the first time. If you don't know this thing's move set well enough to dodge it, thrusting with the Kris and immediately retreating gives almost no opening to the enemy mob to exploit. Once you're sure you can dodge well, you can step in close with Kris's full combo.
Build: get 7 STR, then enough stamina for a sprint into range, full combo, and then sprint out of range, then 300 HP. Then 200 stamina, 400 HP, and the rest into more STR. This is because the Kris has a 1.2x STR multiplier from the start.


Crusader's Straight Sword (Normal) is the next and last weapon you need. Once you memorized an enemy's move set or has enough HP to afford making mistakes, you can step in close to an enemy to unleash full combos without being hit. Once you get here, Crusader's Straight Sword has a 4x combo, while Kris has a 3x combo, so you can have approximately 25% more dps when unleashing full combos. You can still long range thrust, actually, but the Th move (thrust) is the 2nd in the Straight Sword combo, so you could intentionally miss the first swing then use the 2nd move to stab over long range. Again, it's easier to avoid being hit if you thrust, sprint out of range, thrust again.
An advantage of Crusader's Sword is that you have to switch to an INT build, which seems to help with magic. However, magic is still too weak, so don't get more MP just to get this extra side ability.
Build: weapon requirement first, then same as above except go into INT. Don't go ascension reinforcement path to get the Corrupted Crusader's Straight Sword, because that just gives 1.1x STR and 1.1x INT multipliers so while you could keep an STR build (no reason to do so btw; STR DEX INT are only for weapon damage purposes), you're just weaker than a full INT build with the 1.2x INT multiplier on the normal holy version. Plus, the attributes of holy and dark are just very low. Still, holy is useful in the area you get the Straight Sword and the arguably hardest boss in 0.54 takes extra damage from holy.

Defender's Broadsword is a mandatory side arm. When you meet attacks that you can't dodge (I won't spoil, but I'm thinking of a very colorful attack), switch to the Defender's Broadsword and hold guard. Use spare resources to upgrade this sword at least once to go from "Guard break rate" (damage reduction % in guard position) at 80% to 90%. You don't need to meet STR requirements to use this sword to guard.

Unmarked Katana is a fancy choice you can try out. You get it midgame, way after Kris and a bit before Crusader's Sword. It does not have a thrust, its first move or two has a miniscule but significantly longer animation time compared to the above 2 weapons. It does give style points. Unmarked Katana III (Normal) upgrades the weapon from having a 3x combo to a 4x combo, making it a great rival against Crusader's Straight Sword. The only problem is that you can upgrade to III (Normal) when the game is basically over. So there is no real necessary role for the katana.
However, the Katana has 2 advantages:
1) if you step in close enough, you can hit an enemy an extra 1-2 times. A 3x combo becomes a 5x combo. A 4x combo becomes a 6x or 7x combo. This is most obvious against the testing dummy. However, you can make it work in actual combat if you are at point blank range - basically, you dodged the enemy's attack and is exploiting them while they have their animation end lag.
2) Unmarked Katana III (Normal) has the highest multiplier I've seen so far: 1.5x on Dex. I haven't actually seen this translate to extra high damage hits for some reason, though, and I'll keep testing. I haven't comprehensively looked at the upgraded versions of every weapon either.

Greatswords are really fun at first until you meet a real boss and get thrashed. The greatsword strategy is basically: you can't dodge even if you can react fast enough, so just get hit and hope you don't die, then get back your HP with revenge healing.
By the way, you actually don't do that much more damage. The Zweihander hits the test dummy way more times than would actually happen against an enemy mob, like 1 swing hits for 3 hits for some hitbox reason.
2 other strategies with greatswords:
1) Jump, midair swing, sprint out of range. You'll delete the animation ending lag this way. And you might be way out of enemy melee range if you hit from a midair position 2 meters above them. You could sometimes pull off a double midair hit using double jump. I used this a lot starting out.
2) Guard, let the enemy attack, parry perfectly, then attack. This needs a lot of practice for each enemy, so this is not a strategy versus unfamiliar enemies.

Magic is useless, but if you wanted to, Fireball is the best spell. It is very fast to cast, which means you'll be in a position to dodge. You can cast in quick succession nonstop, so this is way better than Lightning Storm. You can decimate some enemies with this. However, you don't get eternal refills of MP, while you get eternal refills of Stamina. I tried to beat all the bosses with just Fireball. It didn't work on the harder bosses because I ran out of MP. Lightning Strike is also good but harder to aim. Using
Wall of Light is very, very interesting. It is quick casting and could stop all enemy charges or escapes, unless they teleport. This solves a huge weakness of magic: needing cast time (block the enemy) or missing often with magic (box them in with a wall or two). However, it's just not feasible in the end because it costs too much MP and lasts too short.
Exploding Cross and Witch's Prayer complement each other. Exploding Cross costs MP and, if you hit, drops a healing orb. Witch's Prayer costs HP and gives MP. They make a complete loop that gives you infinite MP and HP. The only problem is you will miss with the Cross. You can trap enemies with Wall of Light but then by the time you finishing casting Cross and Prayer, the Wall expires, so the loop is unrealistic. Maybe you can make it work.

I did a lot of testing with the weapons, but am too lazy to type up a serious full guide right now, so I decided to lazily dump out the thoughts as they came to me, so I apologize if this is unorganized or overly long.
Update:
I recorded the entire Virginity Intact run btw. Let me know if anyone is interested and I would upload it... not sure where to yet. Otherwise, just on hold forever.

Magic: I changed my mind. It occupies the role of a super long range attack, like a thrust for when you probe enemies. You could attack without waiting for windows of attack, firing Fireballs outside of range without melee enemies being able to respond. Just be ready to dodge. Sadly, Fireball animation frames are short, so response time is low, but it's not nonexistent. MP not recovering like stamina does just means its role is to be a get-out-of-jail card when you're in a pickle.

Binding magic to the sideways arrows slot is a way to get yourself killed.

Forgot to mention - has anyone gotten Ring of Fire to work? To block projectiles as advertised, I mean.

Rings:
Is Fool's Ring worth it? Is Saint's Ring worth it? Both creates a net loss of 1 stats point, but it's fine if you don't care about a stat, like MP if you don't use magic or Int if you're using Bone-carved Kris which doesn't scale off Int.
For reference,
Fool's Ring is +6 STR, -30 HP, -30 MP, -1 Int | Net loss: 1. If no need for Int nor MP, then Net Gain: 3
Saint's Ring is -4 STR, +5 Int, -20 Stamina | Net loss: 1. If no need for Str, then Net Gain: 3
Using both is +2 STR, -30 HP, -30 MP, +4 Int, -20 Stamina | Net loss: 2. If no need for MP, then Net Gain: 1

The revenge strike rings are nice in the early game but not worthwhile at all in the late game.
Most of the rings have negligible effects tbh so I just equip whatever I feel like rather than mess around for every weapon I test.

More weapon tests:
Judgement - excellent thrust range, moves overall too slow, dps low, useless. Though I did think: If I program a mod, it would be creating a sparring partner, Aradia Alter, that uses the strategies I described with each weapon against the player. It would be fun and would test out each weapon to its limits. The hardest mode would be just for fun, with a weapon swapping Aradia Alter that swaps at inhuman speeds (well you could do so as well but who scrolls inventory for a new weapon for every attack?) and it would occasionally scare the player with a Judgement thrust.
Karasaugeha - Ascension version gains lightning attribute and colors? Whaaa? Cool, usable, not gamebreaking.
Nightingale - Meh. iirc the real dps is heavily loaded on the latter half of the combo which makes your attacks too high commitment.
Charged Crystal Blade - Ascension version has a delayed lightning strike, dps is still meh and the recovery frames are atrociously long.
Inquisitor's Sword - Not bad, not bad. As good as Unmarked Katana, minus a bit of style points perhaps. Could say it's the 5th best weapon so far.
Tombstone Sledgehammer - cool style points, no major difference post-upgrade, but I just noticed its armor penetration value is exceptionally high at "3". No idea what that does. Bone-crossed Kris's normal reinforcement path just changes its armor penetration from 1 to 1.2, which didn't do much, so I usually use the ascension path version.

I'm starting to lose interest without discovering a new cool weapon from the pile...
 

5con

New Member
Dec 7, 2019
2
0
Im not sure if im just dumb but I can't click New Game. Im using the cracked version as well. Does anyone know how to fix this?
 
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SilentShip

Newbie
Mar 27, 2020
32
44
i remember being able to parry but i dont remember if it was just certain enemy's or how to do it
Pretty sure you could do it with any enemy but it requires exact timing, and you need to trial and error the timing quite often. Maybe try a very high HP build and test it out?

Edit: Tested it out just now with a 600 HP 200 SP build, tested out random mobs (nun, sledgehammer monster, inquisitors, holy knight, big axe convict, 6 arm demon; not comprehensive but I'll get back to it later if I feel like it) and every mob was parry-able.

The post-parry revenge strike interaction is much more powerful than I thought. I would be hitting 200 dmg per strike even with unupgraded weapon and minimal str dex int stats that hit 100 per strike normally. But it's not worth it to get hit 3 times trying to get the timing right to get 3 revenge strikes in... but, with the right weapon (I was definitely using the wrong one, Crusader's Sword's damage reduction in guard was too low) I bet this can be a powerful viable strategy. Zweihander, perhaps?
 

FenrisWolfe

Member
Aug 11, 2017
163
52
How many female enemies are in the game? I was surprised to find the first one last time I played through as most games like this usually make the enemies monsters or guys.
 
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