D
Deleted member 207364
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Daaaaaaaaaaaamn! The art is amazing!
The details, expressions, and the hair movement are so well done! You just outclassed 99% of 3d animations I've ever seen. Geez even the jizz splashing on her face and dripping down makes me think that you used a fluid simulation...
You sure you're not using a Super Mega Duper Quantum AI? Messieurs
That said, the only "flaw" is the fps and for that I have a suggestion. Interpolation.
Basically I stitched the s3 images into a video but sadly the conversion wasn't perfect. There was a bug in my video editing software that wouldn't let me set frame time duration lower than 0.13 or some shit like that. Still, it's good enough for a demonstration.
View attachment original, 12fps.mp4
So here's the animation in 12 fps (the video is about 0.6 seconds shorter than the ingame animation because of the reason above)
View attachment 60.mp4
And here's the exact same video file interpolated to 60 fps with a program called
I'm a noob when it comes to video editing and that was my first time using interpolation on a video so the results aren't as breathtaking as your art. However, I did that in one hour (Most of time was trouble shooting why the fuck Da Vinci Resolve wouldn't let me set 0.07 as a frame time duration). So with a little research and proper frame timing I'm confident you'd get better results.
Would be interested in reading your thoughts on this. Also a quick question. Do you use references of real humans when drawing? The faces of this and your previous game look like you've painted a real person
The details, expressions, and the hair movement are so well done! You just outclassed 99% of 3d animations I've ever seen. Geez even the jizz splashing on her face and dripping down makes me think that you used a fluid simulation...
You sure you're not using a Super Mega Duper Quantum AI? Messieurs
That said, the only "flaw" is the fps and for that I have a suggestion. Interpolation.
Basically I stitched the s3 images into a video but sadly the conversion wasn't perfect. There was a bug in my video editing software that wouldn't let me set frame time duration lower than 0.13 or some shit like that. Still, it's good enough for a demonstration.
View attachment original, 12fps.mp4
So here's the animation in 12 fps (the video is about 0.6 seconds shorter than the ingame animation because of the reason above)
View attachment 60.mp4
And here's the exact same video file interpolated to 60 fps with a program called
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I followed
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(steps 1-4) just to test out this idea. It's smoooooth as fuck I'm a noob when it comes to video editing and that was my first time using interpolation on a video so the results aren't as breathtaking as your art. However, I did that in one hour (Most of time was trouble shooting why the fuck Da Vinci Resolve wouldn't let me set 0.07 as a frame time duration). So with a little research and proper frame timing I'm confident you'd get better results.
Would be interested in reading your thoughts on this. Also a quick question. Do you use references of real humans when drawing? The faces of this and your previous game look like you've painted a real person
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