- Jul 18, 2020
- 569
- 939
sorry can't see how anyone can pay 40 dollars for a update i don't care what vn it is
From that aspect, it looks like a great value, but when I look at the overall cost of the game, even $5 per episode is costly. This new release is episode 20, which brings the total to $100 and we're somewhere in the middle of the story. Would you pay $100 - 200 for a PC game? Maybe so, that's not for me to judge and have no issues with those that would find entertainment value in doing so. I think that $150 - 200 is too high for such things, but I'm cheap. I'm not really complaining in these posts, just wishing for some system that I felt more comfortable with. $40 - 50 for the finished product is a no-brainer to me for a good game, but the devs need a larger audience for that to work well. Maybe I'm just becoming my father in that he feels things should still cost what they did in the 1970s. I want 1990s pricing, dangit!It's literally $40 for 3 days...
Saturday it's $20 for gold, then $5 for normal, that's not very absurd at all, those super high tier Patreon's pay for the privilege of having the game before anyone else and who believe in the project.
It's an extra 5 days for the $5 tier usually, but the "gold" has always leaked here before it even gets to it.Yeah but this is an exception now, otherwise its 5 days or so... the problem lies imo what if i'm a 20-10 bucks patreon for i dunno lets say half a year straight and then comes a one time 40 bucks patreon and gets the game before me althoug i supported way more financially... see where i'm going?
There is the option to wait until it's finished or grab the eventual Steam version.From that aspect, it looks like a great value, but when I look at the overall cost of the game, even $5 per episode is costly. This new release is episode 20, which brings the total to $100 and we're somewhere in the middle of the story. Would you pay $100 - 200 for a PC game? Maybe so, that's not for me to judge and have no issues with those that would find entertainment value in doing so. I think that $150 - 200 is too high for such things, but I'm cheap. I'm not really complaining in these posts, just wishing for some system that I felt more comfortable with. $40 - 50 for the finished product is a no-brainer to me for a good game, but the devs need a larger audience for that to work well. Maybe I'm just becoming my father in that he feels things should still cost what they did in the 1970s. I want 1990s pricing, dangit!![]()
Yeh it's rather much, 40$ for only a small update. That would means more than 1000$ during the development of this VN. You wouldn't even spend that much on any other game.Ma frend i rather give 40 bucks to charity than an update for a porn game...![]()
looks like sex with charlotte will be this year's christmas presentWell, I expected more from the update. As a result, it is interesting, but not enough.
The pussy of one of the main characters was printed out - and thanks for that. Even though I was counting on another one![]()
You're wrong, my friend. Because Charlotte is not my favorite.looks like sex with charlotte will be this year's christmas present![]()
$40 per update X ?? updates = $14,876.00Yeh it's rather much, 40$ for only a small update. That would means more than 1000$ during the development of this VN. You wouldn't even spend that much on any other game.
It's not that bad.$40 per update X ?? updates = $14,876.00
$40 per update X ?? updates = $14,876.00
He actually wrote 14876It's not that bad.
2021 = 3 years x 12 months *40 = 1440 dollar.
Your 147600 / 40 = 37190 updates or 3099 years when you pay it every month...
pro game that is complete & comes on a CD with free forever updates = $60He actually wrote 14876But it would still mean something almost 31 years.
Yeh my wrong, probably didn't drink enough cofee this morning to see straight...He actually wrote 14876But it would still mean something almost 31 years.
I don't know if I should be happy that there's people with such loose wallets or that this enoucrages the whole supporter system, which I find to be the bane of gaming industry. I prefer the old fashioned way: Plan your game, make an estimate, then see if you can find the funds to work for that time. And after the plan was fullfilled, stop development, sell the game and start a new project.
I agree with you. But that will be an enormous investment. I think not much devs will be able to do it this way. I am Patreon on one game. But that dev works hard for us so he deserves the money.He actually wrote 14876But it would still mean something almost 31 years.
I don't know if I should be happy that there's people with such loose wallets or that this enoucrages the whole supporter system, which I find to be the bane of gaming industry. I prefer the old fashioned way: Plan your game, make an estimate, then see if you can find the funds to work for that time. And after the plan was fullfilled, stop development, sell the game and start a new project.
Nothing against THIS game, I think Moochie is doing a good job.
Most of all it requires planning, not just investing.
I supported so far about 40 games on kickstarter. The problem I see with the supporter system is that the supporter attracts amateurs without any plan how to do things. When you go to a crowdfundung platform, you need to have at least some graphics, maybe a demo to show with gameplay. Of course also there you find people who in the end are not able (or willing) to deliver the product. But my personal opinion is, that the system filters out more of the worst people who may get discouraged when they see there is actualy work to be done, before people give them money. And people have a certain idea of production costs. One making a MMO for 5000$? Not gonna happen. Investing in that would be stupid.
There is some logic in putting a ongoing series without meaningful gamplay on a supporter platform and release episode. On the other hand it makes it really really complicated to include some complex puzzles that require elements from different parts of the game, these have to be planned ahead. It depends a lot on the type of game one is trying to create.
And of course when there are supportes, they (or some of them) keep demanding certain types of content and the maker has to please them in order not to lose them, put stuff in his game he never intended to and which most likely is to break immersion or ruin the gameplay. With a what-you-see-is-what-you-get system that danger is a lot less present.