- Sep 4, 2018
- 22
- 4
Did you put the '~' in front ie ~/Library/Application Support/Thanks for you reply man, but on mac isn't here. I can't find it
Then scroll down to beWilder.Noemis_Toscana_Rebirth folder
Did you put the '~' in front ie ~/Library/Application Support/Thanks for you reply man, but on mac isn't here. I can't find it
I cannot wait for this update, been wanting some Frankie forever. Finally, we’re on her arc. Really hope that scene with her dancing drunk with her titty out is during business hours so all the customers can see
That's cool what difference does a few days make.You must be registered to see the links
You must be registered to see the links
NTR v0.18 Public Teaser #2 – Winning the Battle
Hi-ho one and all, how does the day treat you all out there? It’s Friday once again, and that means we’re smiling for no other reason than that! Well, maybe a couple other reasons, all of them girl related. Wanna share’m? Be a part of them reasons too? Well let’s have ourselves a teaser then and make it so! We’ll say it now, it’s not all good news we’ve got, but it certainly is good things to see…!
What’chu got there Noemi? Oh, we see! We know exactly what’s got you smiling, and why you’ve stepped out onto the street to rub it right in Sal’s face! Was it everything you wanted, our heroine? Was it worth everything you did to “earn” it all for yourself…? We dare say you’d do it all again twice over to relive this moment! If only it could last forever… But the fight goes on! It only gets messier from here, girl.
Alrighty guys and gals, let’s talk about news. We posted earlier this week and last week too with quite the optimistic tone for an early squeeze in the release time, and now we’ve got to keep it real and show the other edge of that optimism now, unfortunately. As we broke the news on ourYou must be registered to see the links’s backer spaces last night, we’ll make it official now: We won’t be hitting an early release as of tomorrow, which is a bummer. We’ve been crushing all week and going at it, feeling it might just be true and keeping the pace as best we could. However, yesterday, as Unshi set some scene content to render, he turned his attention back to a remaining handful of gameplays set aside, and suddenly remembered after diving in as to why they were held over to begin with. Between cream sauce and spray paints, and a few showy posings, there was still a decent amount of Pre-Production left to get done for these CGs, and that’s a time eater. (Blame Spook being too creative for this one). So that’s what makes a tomorrow a no go.
We’ve still got a few gameplays to deliver on, but we also have a couple of scene CGs left to finish and finalize too, which is why it’s not so simple as to just drop a couple of outcomes and go for tomorrow anyway (besides, who wants a less full release knocking on down the line all year when it only needs a few days more now?). So, what we’re going to do is keep on crunching through today, tonight and tomorrow until we’re through with the story scenes and as much of that Pre-Production we still have left. Sunday we have business of our own to attend to as well as recharging for a final push, and come early next week we’ll be back at it on the final mile. Between the last few CGs to pull out of the render machine done, our usual Post-Production pass through on everything, setting up the final content and our last testing sweeps (most of the heavy testing we got done weeks ago as we do, yay!), then that last pesky build phase, we’ll be finally ready to upload and share sometime within our original release window before next weekend! Only a matter of time and keep trying now! It’s too bad it couldn’t be tomorrow, but it’s not far off anyhow!
So then, fine folks, take that news and make of it what you will. We would too, but we’ll be too busy doing the deeds themselves to make it so, and any time left over we’ll pour back into our Discord chatting as we always do (been a buzz of fun lately, huh? Love it.) Onward then, and until we see y’all next…
Be keeping up the fight on Easy Street and beWilder!
Ohh.. Yeahh Baby this is the path I chose, and it's gonna be Interesting ( Noemi's villainous laugh )You must be registered to see the links
You must be registered to see the links
NTR v0.18 Public Teaser #2 – Winning the Battle
Hi-ho one and all, how does the day treat you all out there? It’s Friday once again, and that means we’re smiling for no other reason than that! Well, maybe a couple other reasons, all of them girl related. Wanna share’m? Be a part of them reasons too? Well let’s have ourselves a teaser then and make it so! We’ll say it now, it’s not all good news we’ve got, but it certainly is good things to see…!
What’chu got there Noemi? Oh, we see! We know exactly what’s got you smiling, and why you’ve stepped out onto the street to rub it right in Sal’s face! Was it everything you wanted, our heroine? Was it worth everything you did to “earn” it all for yourself…? We dare say you’d do it all again twice over to relive this moment! If only it could last forever… But the fight goes on! It only gets messier from here, girl.
Alrighty guys and gals, let’s talk about news. We posted earlier this week and last week too with quite the optimistic tone for an early squeeze in the release time, and now we’ve got to keep it real and show the other edge of that optimism now, unfortunately. As we broke the news on ourYou must be registered to see the links’s backer spaces last night, we’ll make it official now: We won’t be hitting an early release as of tomorrow, which is a bummer. We’ve been crushing all week and going at it, feeling it might just be true and keeping the pace as best we could. However, yesterday, as Unshi set some scene content to render, he turned his attention back to a remaining handful of gameplays set aside, and suddenly remembered after diving in as to why they were held over to begin with. Between cream sauce and spray paints, and a few showy posings, there was still a decent amount of Pre-Production left to get done for these CGs, and that’s a time eater. (Blame Spook being too creative for this one). So that’s what makes a tomorrow a no go.
We’ve still got a few gameplays to deliver on, but we also have a couple of scene CGs left to finish and finalize too, which is why it’s not so simple as to just drop a couple of outcomes and go for tomorrow anyway (besides, who wants a less full release knocking on down the line all year when it only needs a few days more now?). So, what we’re going to do is keep on crunching through today, tonight and tomorrow until we’re through with the story scenes and as much of that Pre-Production we still have left. Sunday we have business of our own to attend to as well as recharging for a final push, and come early next week we’ll be back at it on the final mile. Between the last few CGs to pull out of the render machine done, our usual Post-Production pass through on everything, setting up the final content and our last testing sweeps (most of the heavy testing we got done weeks ago as we do, yay!), then that last pesky build phase, we’ll be finally ready to upload and share sometime within our original release window before next weekend! Only a matter of time and keep trying now! It’s too bad it couldn’t be tomorrow, but it’s not far off anyhow!
So then, fine folks, take that news and make of it what you will. We would too, but we’ll be too busy doing the deeds themselves to make it so, and any time left over we’ll pour back into our Discord chatting as we always do (been a buzz of fun lately, huh? Love it.) Onward then, and until we see y’all next…
Be keeping up the fight on Easy Street and beWilder!
I don't use Windows, but it's supposed to be underC://Users/yourusername/AppData/LocalLow/BeWilder/NoemisToscanaRebirth
Can someone post the last patreon news? Is the update delayed?