- Feb 22, 2022
- 211
- 745
ragequit?...did he edit out all his posts?
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THX, well I do not even know the OP's game, there is no need to link it for me, because if it was any good I would have played it already.So first he asked why people didn't play his game, several people gave a honest and not insulting opinion and he nopes the fuck out?
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I literally downloaded it earlier to give him an honest opinion...all this time wasted.THX, well I do not even know the OP's game, there is no need to link it for me, because if it was any good I would have played it already.
He got straight, honest feedback and additionally got some exposure. Which is always nice.I literally downloaded it earlier to give him an honest opinion...all this time wasted.
somebody just created an advanced marketing technique...Many of you seemed to like giving your honest opinion about some random game you never played before.
This tells me we need a roast my game thread.
Any publicity is good publicity... or so I'm told.somebody just created an advanced marketing technique...
That can be the subject of debate. One thing that is certain is that being unknown is most of the times worse than being known, even for a bad reason.Any publicity is good publicity... or so I'm told.
Yeah he probably hoped for that, but if he asks he should expect honest answers. If he wants a echo chamber he can ask his fans and not neutral people.He got straight, honest feedback and additionally got some exposure. Which is always nice.
I assume he thought that people would be more supportive in the way if “no you are wrong, your game is great”.
Times have changed, there is a reason almost all games get abandoned. This is a lot harder than it initially looks. And someone did the stats recently in the dev forum. About 0.5% of those that start are financially successful. It can be disheartening.
Assume he has a bad day and will be back up tomorrow.
Then your feedback will matter.
Since when is it bad that dev's hope to make money? It's the only reason this whole scene exists.Yeah he probably hoped for that, but if he asks he should expect honest answers. If he wants a echo chamber he can ask his fans and not neutral people.
Sure it can be disheartening IF you expect to make money with your game and it doesn't work out, but the big problem is that a lot of devs don't make games because they want to make one out of passion, they make it for money and thats honestly not the smartest choice since the success of an adult game is never guaranteed. You need the right stuff at the right moment...or be one of the first devs.
It is not bad to hope for it, but you can't expect it so you either give up on it or you go through with it because you want to tell your story and you might even get some more or less decent money in the long run.Since when is it bad that dev's hope to make money? It's the only reason this whole scene exists.
There is too much work involved, too much commitment, a promise to each patron, to do this as a hobby.
That is why most devs have a subscription page.
I hear "milkers" etc about Devs who make less than a hundred bucks a month and work full time on their game. It used to be different.
I feel like this community used to support the little guy. Like in this thread with feedback. It's a bit of a shame how it turned out. But I hope you can understand why he reacted this way. It wasn't anything personal.
To be honest most people here gave you fair answers from what i've seen. I get that it might be a bit disheartening and maybe not what you orgininally wanted but most people here actually tried to help you.Eh fuck it, I'll respond once.
Yea I nuked everything. The entire post stayed way too far from my original point, and became feedback on my game, which was *NOT* what I was looking for.
I was looking for a much more broad, macro view of things, instead I got mostly criticism and feedback on my game.
Yea, too much negatively is disheartening which probably contributed to why I nuked it, but also I just wanted to put a kebash on the notification spam I was getting that wasn't related to what I actually wanted to hear. (which was, what makes you avoid a game, besides the tags).
I did actually pay attention to the feedback.... some of it I'm ignoring. (Like the comments on art. I am not a good artist, and honestly I've damn near peaked my potential. I know people like to say stuff like "oh you just need to practice and learn".... here's an example. Imagine you're an athlete. You practice and train every day, you put 100% into everything, but no matter what you do, you never make it past the AAA leagues - that's your personal peak, and you'll simply never grow beyond it. That's me with art. I lack the natural ability or talent to ever be capable of making it past a certain level, and I know this, so I mostly dismiss criticism on my art because I *know* it's not the best, and I also know how much time and effort I've already spent trying to learn and improve, and I know it'll never get significantly better).
Some of it I pay attention to (I've made at least 2 changes already based on feedback... small ones but maybe they'll help. I also spent most of yesterday, and a good portion of today working on new ideas based on it). Even if I didn't respond to everthing everyone said, doesn't mean I ignored it.
Overall I got a lot of useful stuff from this thread, but it strayed so far from the original point, that I decided to just nuke it all.
Thank you to the people who tried to answer the original question, thanks to the people who offered valid criticism, and fuck you to that one guy. You know who you are. No, not you. Yes, you.
Well you dismiss comments about the art with the argument that you are not a good artist. Guess what most people aren't and yet many can do decent renders because they informed themselfs, watched tutorials and asked people who are better with art then they are, no one expects a indie dev to get into the "AAA leagues", but you can always improve if you want to.
I never wrote with any word that you didn't try, did i? Do you think i wrote for fun that you can improve if you really want to? Nah i've been there myself and i've spend a shit ton of ours in DAZ and tried to improve and asked the people i know when i didn't find a solution. Interestingly enough is that it is often just little things that screw you over.Your assumption that I *DIDNT* do those things is flawed and false. I did. I spent more hours than I can count doing that stuff. I promise you, I will never get better. I know you're just trying to be helpful, but trust me when I say, I will never get much better no matter HOW MUCH I try - and I HAVE tried. I'm not going to argue it, I know my own personal capabilities and limitations, so just trust me when I say, I'm damn near maxed out in that capacity.
As a tip for the future, when you expect a broader discussion on a topic don't use specific thread titles like "Why aren't you playing my game?", its easy to see why people miss the point if you don't paint it properly...I was looking for a much more broad, macro view of things, instead I got mostly criticism and feedback on my game.
I'm tempted to say that he was part of the ones who do (yeah, expect that it's not a "did") it out of passion. If it was just for the money, he would have just rage quited like so many before him ; I'll not be rich, better stop spending my money right now. But he goes further and looks like someone who've been personally hit. It's something that happen when you're driven by passion, then someone come and tell you that linking what you do is good, but you're really bad at doing it.[...] but the big problem is that a lot of devs don't make games because they want to make one out of passion, they make it for money [...]
Man wtf happened here?!?!?You know what, I really like this thread.
Sure, a couple of the comments might have come off a bit more abrasive than needed, but so what.
By and large this has been an excellent example of someone asking for, recieving, and responding to criticism without anyone getting all bent out of shape and/or trying to start an arguement.