Recommending NTR, netorare, cuckold - resources, discussion, development

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Freakotello

Member
Sep 18, 2022
214
119
119
Hey guys,

After a long wait, I am pleased to announce that the second chapter to my mystery NTR game, Aperture, has been released on my !

I will release it to the public on 28th November, Friday.

View attachment 5444744

Here's some art and sprites which are featured in this chapter:

FMC: Tomoya Rin

View attachment 5444753


CG Art of MC and FMC

View attachment 5444761

Please look forward to the public release!

Regards,
Vonsatia
I like the FMC i hope its realy mystery NTR.
 

KissKissStudio

Engaged Member
Donor
Game Developer
Aug 8, 2016
3,039
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812
Hello! As a developer with over 6 years of experience making adult games, I'd love to hear your thoughts on Netorare (NTR) elements, since I'm incorporating them into my next project. My upcoming game will blend Romance and NTR in a controlled sandbox style, where the story evolves based on LOVE/NTR points you accumulate. It includes a babysitting mechanic and skill-check gameplay. I'm not here to criticize anyone's favorite games—sometimes even flawed ones have standout features that make them special for certain players.


I've played a wide range of highly regarded titles, from Japanese to Western devs, and in my view, people tend to enjoy:

  • Gameplay-driven NTR events: These occur when you mess up or fail skill checks, leading to NTR events or gaining NTR points.
  • Natural progression in a realistic environment: Avoid shortcuts like "lewd crests," "he has a big cock, so I must suck it now," or "my husband is sick, so I need to suck 20 cocks." No instant corruption over one night—at least let players witness the gradual corruption through repeatable events that start innocently (like talking) and build to lewder ones. These can be hidden or open, but they should feel organic.
  • Male POV focus: I personally don't vibe with NTR games featuring a female lead, as they often just feel like standard corruption games. Or if a female-lead game has an NTR tag, it's rarely about genuine cheating on a loved one and instead devolves into "fucking the whole village" with dual protagonists.
  • Discoverable sex scenes: You have to uncover your Love Interest (LI) cheating on your own, rather than having events auto-trigger once NTR points hit a threshold.
  • Peek-to-full POV in sex scenes: Start with a peeking perspective, then gradually open up for a more immersive view.
  • A living game world with teasing elements: Include NPC sex scenes or antagonist hookups that plant the seed of doubt—like wondering if your LI is involved. Often, it's just a random NPC, but that nagging suspicion is key to NTR's thrill. If you fail too much, though, that random NPC could get replaced by one of your LIs.

Lately, I've noticed that even with these popular NTR tropes in mind, many devs stick to overused motifs. Things like lewd crests or viruses that corrupt your LIs overnight without tying into gameplay, or super simplistic choices like "Leave her (NTR)" vs. "Don't leave her (Love)."


TL;DR for NTR fans: Do you find it acceptable to have so many simplistic games where your LIs fall after just a few minutes of play? Or do you mostly play them for a quick fap?


If you're curious about the game I'm developing, you can check out the game thread here for more details. As I mentioned, it features more complex mechanics than a standard title, but nothing overly frustrating that would hinder your progress at every turn. The project has been in development for two years now, and I'll be shifting to full-time work on it in about two months. I'm posting here to get feedback and see if I'm missing anything important.

The game will remain free until the core mechanics are fully polished and stable. In its current state, it may include game-breaking bugs, save file corruption, or severe imbalances, so I don't want anyone paying for a broken product.

I'd appreciate your thoughts: Is my vision for the game on the right track, or am I overcomplicating things? Would simpler choices—like straightforward "NTR yes" or "NTR no" options—be a better approach?

Some renders for those who dont have time to check the game thread and browse through all the process of me making the game :D
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LordFrz

Engaged Member
Oct 21, 2022
2,488
3,707
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Hello! As a developer with over 6 years of experience making adult games, I'd love to hear your thoughts on Netorare (NTR) elements, since I'm incorporating them into my next project. My upcoming game will blend Romance and NTR in a controlled sandbox style, where the story evolves based on LOVE/NTR points you accumulate. It includes a babysitting mechanic and skill-check gameplay. I'm not here to criticize anyone's favorite games—sometimes even flawed ones have standout features that make them special for certain players.


I've played a wide range of highly regarded titles, from Japanese to Western devs, and in my view, people tend to enjoy:

  • Gameplay-driven NTR events: These occur when you mess up or fail skill checks, leading to NTR events or gaining NTR points.
  • Natural progression in a realistic environment: Avoid shortcuts like "lewd crests," "he has a big cock, so I must suck it now," or "my husband is sick, so I need to suck 20 cocks." No instant corruption over one night—at least let players witness the gradual corruption through repeatable events that start innocently (like talking) and build to lewder ones. These can be hidden or open, but they should feel organic.
  • Male POV focus: I personally don't vibe with NTR games featuring a female lead, as they often just feel like standard corruption games. Or if a female-lead game has an NTR tag, it's rarely about genuine cheating on a loved one and instead devolves into "fucking the whole village" with dual protagonists.
  • Discoverable sex scenes: You have to uncover your Love Interest (LI) cheating on your own, rather than having events auto-trigger once NTR points hit a threshold.
  • Peek-to-full POV in sex scenes: Start with a peeking perspective, then gradually open up for a more immersive view.
  • A living game world with teasing elements: Include NPC sex scenes or antagonist hookups that plant the seed of doubt—like wondering if your LI is involved. Often, it's just a random NPC, but that nagging suspicion is key to NTR's thrill. If you fail too much, though, that random NPC could get replaced by one of your LIs.

Lately, I've noticed that even with these popular NTR tropes in mind, many devs stick to overused motifs. Things like lewd crests or viruses that corrupt your LIs overnight without tying into gameplay, or super simplistic choices like "Leave her (NTR)" vs. "Don't leave her (Love)."


TL;DR for NTR fans: Do you find it acceptable to have so many simplistic games where your LIs fall after just a few minutes of play? Or do you mostly play them for a quick fap?


If you're curious about the game I'm developing, you can check out the game thread here for more details. As I mentioned, it features more complex mechanics than a standard title, but nothing overly frustrating that would hinder your progress at every turn. The project has been in development for two years now, and I'll be shifting to full-time work on it in about two months. I'm posting here to get feedback and see if I'm missing anything important.

The game will remain free until the core mechanics are fully polished and stable. In its current state, it may include game-breaking bugs, save file corruption, or severe imbalances, so I don't want anyone paying for a broken product.

I'd appreciate your thoughts: Is my vision for the game on the right track, or am I overcomplicating things? Would simpler choices—like straightforward "NTR yes" or "NTR no" options—be a better approach?

Some renders for those who dont have time to check the game thread and browse through all the process of me making the game :D
If your NTR is tied behind failing skill checks, just make sure that the skill checks are both kind of hard, but fun to play. You are choosing a specific kind of NTR enjoyer with that. They want to save the girl by playing well, so make it fun and not tedious.

Personally, I think a lot of devs try to go too big and add too much in one game, it just turns into a chore to play. Having too many possible antagonists for one girl just makes it a pain to play, more so since replays dont have the impact the first run has. This also happens when they try to add multiple types of NTR in one game. Either I end up on a route I dont like or I have to specifically pick the route I like, which also ruins it in large part.

As for your question, the FMC should have a good buildup before she falls. But have a sub heroine that falls quickly just to add scenes while you build up teh FMC. It can also distract the player so they might not see when the FMC falls, and gives a good hit. The noises you hear of the sub heroin were in fact the FMC for example.

As for my personal preference, I prefer teh sub heroin to fall to the same antagonists that the FMC will fall too, it just helps build up that antagonist. But having small mini NTR events with different girls and antagonists can keep things hot while you do FMC slow build up, just dont over do it.

Good luck on the game.
 

Lupiscanis

Active Member
Dec 24, 2016
731
1,384
378
Hello! - cut for brevity -
You're not going to please everyone and you're unlikely to get a consensus.

For me personally, the biggest thing you can do is make it so that if you have a points system of any kind, make it actually matter, so that if (for instance) I go too negative in a relationship, the love interest doesn't give me an option to win her over or a screen comes up that says "are you sure you want NTR hur dur?", just fucking cheat on me already goddamnit.

I'm sick of games where your character is a complete dumpsterfire of a human being and yet the women give you every change in the world and even if you're at -100 reputation/love/whatever, the game still checks with you as to whether you're okay with them cheating on you.
 

KissKissStudio

Engaged Member
Donor
Game Developer
Aug 8, 2016
3,039
8,829
812
If your NTR is tied behind failing skill checks, just make sure that the skill checks are both kind of hard, but fun to play. You are choosing a specific kind of NTR enjoyer with that. They want to save the girl by playing well, so make it fun and not tedious.

Personally, I think a lot of devs try to go too big and add too much in one game, it just turns into a chore to play. Having too many possible antagonists for one girl just makes it a pain to play, more so since replays dont have the impact the first run has. This also happens when they try to add multiple types of NTR in one game. Either I end up on a route I dont like or I have to specifically pick the route I like, which also ruins it in large part.

As for your question, the FMC should have a good buildup before she falls. But have a sub heroine that falls quickly just to add scenes while you build up teh FMC. It can also distract the player so they might not see when the FMC falls, and gives a good hit. The noises you hear of the sub heroin were in fact the FMC for example.

As for my personal preference, I prefer teh sub heroin to fall to the same antagonists that the FMC will fall too, it just helps build up that antagonist. But having small mini NTR events with different girls and antagonists can keep things hot while you do FMC slow build up, just dont over do it.

Good luck on the game.
I agree with with gameplay needs to fun, thats why i am doing something similar to Perfect Pair shall rise but its inspired by the game. So that the gameplay doesnt become fucking slog.

The game will have one major antagonist while the other two are not major but they are like stats checkers. One is more like enabler the other one just stats checks the girls.

I will have three main girls for romance option and have 7 girls for faster falling if the player wants them to fall or fails their side quest. The main three girls will have the main focus put on since putting the same work too all the girls might be a waste of time and just fuck the project up.

Since the game is made to be developed for at least 3 years and have a good size, I expect player to get a bit frusturating not seeing a lot of sex at first. Thats why we will have antagonist and NPC having sex scenes in the open world discovery, which would be a good foreshadow of what would happen.

Sorry I didnt get what you ment with your personal preference
 
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KissKissStudio

Engaged Member
Donor
Game Developer
Aug 8, 2016
3,039
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812
You're not going to please everyone and you're unlikely to get a consensus.

For me personally, the biggest thing you can do is make it so that if you have a points system of any kind, make it actually matter, so that if (for instance) I go too negative in a relationship, the love interest doesn't give me an option to win her over or a screen comes up that says "are you sure you want NTR hur dur?", just fucking cheat on me already goddamnit.

I'm sick of games where your character is a complete dumpsterfire of a human being and yet the women give you every change in the world and even if you're at -100 reputation/love/whatever, the game still checks with you as to whether you're okay with them cheating on you.
The game wont have NTR yes or NTR no option for main girls. Their NTR points raises everytime you fail to stop babysiting event and loose in the gameplay loop.

You will have to meet weekly quotas to not fail at the game and those weekly quotas will share side quests resources with some girls.

The world will be build in a way that it can live without you, so skipping time will maen u missed babysitting events that progress NTR without you.
 

crnisl

Well-Known Member
Dec 23, 2018
1,654
2,011
387
Hey guys,

After a long wait, I am pleased to announce that the second chapter to my mystery NTR game, Aperture, has been released on my !

I will release it to the public on 28th November, Friday.

View attachment 5444744

Here's some art and sprites which are featured in this chapter:

FMC: Tomoya Rin

View attachment 5444753


CG Art of MC and FMC

View attachment 5444761

Please look forward to the public release!

Regards,
Vonsatia

I gotta say, your taste in art is straight fire.

Screenshot from 2025-04-04 22-48-34.png
 

Raserareru

New Member
May 15, 2020
12
13
62
I have seen this game around a lot and it has great reviews on steam. Is it actually an NTR game? I can't believe that. Steam reviewers would never give it a good rating if that were the case. Can you tell me about it?

Edit: I read a 12 year old reddit post that explained the whole game. Interesting and creative but not my kind of game.

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5.00 star(s) 6 Votes