Kulman
Engaged Member
- Sep 28, 2017
- 3,331
- 8,250
- 809
Games with quick corruption arent bad per say, but they are use and forget type of deal. Quick fap and gone. They make no emotional impact on me, since they didnt take the time to set anything up. Nothing bad with that though really. Its fine for such games to exist, its like fast food.Hello! As a developer with over 6 years of experience making adult games, I'd love to hear your thoughts on Netorare (NTR) elements, since I'm incorporating them into my next project. My upcoming game will blend Romance and NTR in a controlled sandbox style, where the story evolves based on LOVE/NTR points you accumulate. It includes a babysitting mechanic and skill-check gameplay. I'm not here to criticize anyone's favorite games—sometimes even flawed ones have standout features that make them special for certain players.
I've played a wide range of highly regarded titles, from Japanese to Western devs, and in my view, people tend to enjoy:
- Gameplay-driven NTR events: These occur when you mess up or fail skill checks, leading to NTR events or gaining NTR points.
- Natural progression in a realistic environment: Avoid shortcuts like "lewd crests," "he has a big cock, so I must suck it now," or "my husband is sick, so I need to suck 20 cocks." No instant corruption over one night—at least let players witness the gradual corruption through repeatable events that start innocently (like talking) and build to lewder ones. These can be hidden or open, but they should feel organic.
- Male POV focus: I personally don't vibe with NTR games featuring a female lead, as they often just feel like standard corruption games. Or if a female-lead game has an NTR tag, it's rarely about genuine cheating on a loved one and instead devolves into "fucking the whole village" with dual protagonists.
- Discoverable sex scenes: You have to uncover your Love Interest (LI) cheating on your own, rather than having events auto-trigger once NTR points hit a threshold.
- Peek-to-full POV in sex scenes: Start with a peeking perspective, then gradually open up for a more immersive view.
- A living game world with teasing elements: Include NPC sex scenes or antagonist hookups that plant the seed of doubt—like wondering if your LI is involved. Often, it's just a random NPC, but that nagging suspicion is key to NTR's thrill. If you fail too much, though, that random NPC could get replaced by one of your LIs.
Lately, I've noticed that even with these popular NTR tropes in mind, many devs stick to overused motifs. Things like lewd crests or viruses that corrupt your LIs overnight without tying into gameplay, or super simplistic choices like "Leave her (NTR)" vs. "Don't leave her (Love)."
TL;DR for NTR fans: Do you find it acceptable to have so many simplistic games where your LIs fall after just a few minutes of play? Or do you mostly play them for a quick fap?
If you're curious about the game I'm developing, you can check out the game thread here for more details. As I mentioned, it features more complex mechanics than a standard title, but nothing overly frustrating that would hinder your progress at every turn. The project has been in development for two years now, and I'll be shifting to full-time work on it in about two months. I'm posting here to get feedback and see if I'm missing anything important.
The game will remain free until the core mechanics are fully polished and stable. In its current state, it may include game-breaking bugs, save file corruption, or severe imbalances, so I don't want anyone paying for a broken product.
I'd appreciate your thoughts: Is my vision for the game on the right track, or am I overcomplicating things? Would simpler choices—like straightforward "NTR yes" or "NTR no" options—be a better approach?
Some renders for those who dont have time to check the game thread and browse through all the process of me making the game
You don't have permission to view the spoiler content. Log in or register now.
As for your observations, I agree with all of them except for the gameplay driver ntr. People think they want that, but they dont. At least they dont want the results that come when someone tries to accomplish that. Its almost impossible to correctly tune the difficulty to make this gameplay driven ntr enjoyable. Its either too easy, so you need to play like a moron or its too hard, so there is no point. And its impossible to hit that sweet middle spot for any reasonable amount of players. If you look at popular ntr games, or all time greats, pretty much none of them have gameplay driven ntr. Mostly kinetic story is just better. Maybe if you had a team of 20 people you could make gameplay driven ntr really good, what people want, but for porn game devs, its almost an impossible challenge. I cant think of a single one that managed it, each time I just need to make a conscious effort to make ntr happen/not happen by failing easy stuff etc. Its not enjoyable, it might as well have been a "do you want to get ntred or not" A/B choice.
Personally I think that not the player, but the character doing their best and still failing makes for a great story. Ntrpg 2 had the main character train with sword every day, only to be an absolute ass at it compared to the antagonist. Similarities with henteria chronicles games. They are characters that you can root for, they try their best, but fate is just a bitch and its all for naught. This way you kinda impart part of that struggle through the story, rather than gameplay.