Hello! As a developer with over 6 years of experience making adult games, I'd love to hear your thoughts on Netorare (NTR) elements, since I'm incorporating them into my next project. My upcoming game will blend Romance and NTR in a controlled sandbox style, where the story evolves based on LOVE/NTR points you accumulate. It includes a babysitting mechanic and skill-check gameplay. I'm not here to criticize anyone's favorite games—sometimes even flawed ones have standout features that make them special for certain players.
I've played a wide range of highly regarded titles, from Japanese to Western devs, and in my view, people tend to enjoy:
- Gameplay-driven NTR events: These occur when you mess up or fail skill checks, leading to NTR events or gaining NTR points.
- Natural progression in a realistic environment: Avoid shortcuts like "lewd crests," "he has a big cock, so I must suck it now," or "my husband is sick, so I need to suck 20 cocks." No instant corruption over one night—at least let players witness the gradual corruption through repeatable events that start innocently (like talking) and build to lewder ones. These can be hidden or open, but they should feel organic.
- Male POV focus: I personally don't vibe with NTR games featuring a female lead, as they often just feel like standard corruption games. Or if a female-lead game has an NTR tag, it's rarely about genuine cheating on a loved one and instead devolves into "fucking the whole village" with dual protagonists.
- Discoverable sex scenes: You have to uncover your Love Interest (LI) cheating on your own, rather than having events auto-trigger once NTR points hit a threshold.
- Peek-to-full POV in sex scenes: Start with a peeking perspective, then gradually open up for a more immersive view.
- A living game world with teasing elements: Include NPC sex scenes or antagonist hookups that plant the seed of doubt—like wondering if your LI is involved. Often, it's just a random NPC, but that nagging suspicion is key to NTR's thrill. If you fail too much, though, that random NPC could get replaced by one of your LIs.
Lately, I've noticed that even with these popular NTR tropes in mind, many devs stick to overused motifs. Things like lewd crests or viruses that corrupt your LIs overnight without tying into gameplay, or super simplistic choices like "Leave her (NTR)" vs. "Don't leave her (Love)."
TL;DR for NTR fans: Do you find it acceptable to have so many simplistic games where your LIs fall after just a few minutes of play? Or do you mostly play them for a quick fap?
If you're curious about the game I'm developing, you can check out the game thread
here for more details. As I mentioned, it features more complex mechanics than a standard title, but nothing overly frustrating that would hinder your progress at every turn. The project has been in development for two years now, and I'll be shifting to full-time work on it in about two months. I'm posting here to get feedback and see if I'm missing anything important.
The game will remain free until the core mechanics are fully polished and stable. In its current state, it may include game-breaking bugs, save file corruption, or severe imbalances, so I don't want anyone paying for a broken product.
I'd appreciate your thoughts: Is my vision for the game on the right track, or am I overcomplicating things? Would simpler choices—like straightforward "NTR yes" or "NTR no" options—be a better approach?
Some renders for those who dont have time to check the game thread and browse through all the process of me making the game