Recommending NTR, netorare, cuckold - resources, discussion, development

5.00 star(s) 6 Votes

boulbi78

Member
May 5, 2024
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After having tried a lot of NTR games over the last year or so, I have come to the conclusion that
1. HTML is the worst engine
2. Real porn is the least appealing style
3. NTR phone games are usually not worth the time
Just my opinion... :cool:
For real porn i think JAV is better. But with censorship they just add sugar into coffee:(
 
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Virpgoil

Member
Oct 2, 2024
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The game wont have NTR yes or NTR no option for main girls. Their NTR points raises everytime you fail to stop babysiting event and loose in the gameplay loop.

You will have to meet weekly quotas to not fail at the game and those weekly quotas will share side quests resources with some girls.

The world will be build in a way that it can live without you, so skipping time will maen u missed babysitting events that progress NTR without you.
Just make sure to add a fat old bastard and your game will succeed :HideThePain: :KEK:
 

Kulman

Engaged Member
Sep 28, 2017
3,145
7,861
758
Hello! As a developer with over 6 years of experience making adult games, I'd love to hear your thoughts on Netorare (NTR) elements, since I'm incorporating them into my next project. My upcoming game will blend Romance and NTR in a controlled sandbox style, where the story evolves based on LOVE/NTR points you accumulate. It includes a babysitting mechanic and skill-check gameplay. I'm not here to criticize anyone's favorite games—sometimes even flawed ones have standout features that make them special for certain players.


I've played a wide range of highly regarded titles, from Japanese to Western devs, and in my view, people tend to enjoy:

  • Gameplay-driven NTR events: These occur when you mess up or fail skill checks, leading to NTR events or gaining NTR points.
  • Natural progression in a realistic environment: Avoid shortcuts like "lewd crests," "he has a big cock, so I must suck it now," or "my husband is sick, so I need to suck 20 cocks." No instant corruption over one night—at least let players witness the gradual corruption through repeatable events that start innocently (like talking) and build to lewder ones. These can be hidden or open, but they should feel organic.
  • Male POV focus: I personally don't vibe with NTR games featuring a female lead, as they often just feel like standard corruption games. Or if a female-lead game has an NTR tag, it's rarely about genuine cheating on a loved one and instead devolves into "fucking the whole village" with dual protagonists.
  • Discoverable sex scenes: You have to uncover your Love Interest (LI) cheating on your own, rather than having events auto-trigger once NTR points hit a threshold.
  • Peek-to-full POV in sex scenes: Start with a peeking perspective, then gradually open up for a more immersive view.
  • A living game world with teasing elements: Include NPC sex scenes or antagonist hookups that plant the seed of doubt—like wondering if your LI is involved. Often, it's just a random NPC, but that nagging suspicion is key to NTR's thrill. If you fail too much, though, that random NPC could get replaced by one of your LIs.

Lately, I've noticed that even with these popular NTR tropes in mind, many devs stick to overused motifs. Things like lewd crests or viruses that corrupt your LIs overnight without tying into gameplay, or super simplistic choices like "Leave her (NTR)" vs. "Don't leave her (Love)."


TL;DR for NTR fans: Do you find it acceptable to have so many simplistic games where your LIs fall after just a few minutes of play? Or do you mostly play them for a quick fap?


If you're curious about the game I'm developing, you can check out the game thread here for more details. As I mentioned, it features more complex mechanics than a standard title, but nothing overly frustrating that would hinder your progress at every turn. The project has been in development for two years now, and I'll be shifting to full-time work on it in about two months. I'm posting here to get feedback and see if I'm missing anything important.

The game will remain free until the core mechanics are fully polished and stable. In its current state, it may include game-breaking bugs, save file corruption, or severe imbalances, so I don't want anyone paying for a broken product.

I'd appreciate your thoughts: Is my vision for the game on the right track, or am I overcomplicating things? Would simpler choices—like straightforward "NTR yes" or "NTR no" options—be a better approach?

Some renders for those who dont have time to check the game thread and browse through all the process of me making the game :D
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Games with quick corruption arent bad per say, but they are use and forget type of deal. Quick fap and gone. They make no emotional impact on me, since they didnt take the time to set anything up. Nothing bad with that though really. Its fine for such games to exist, its like fast food.

As for your observations, I agree with all of them except for the gameplay driver ntr. People think they want that, but they dont. At least they dont want the results that come when someone tries to accomplish that. Its almost impossible to correctly tune the difficulty to make this gameplay driven ntr enjoyable. Its either too easy, so you need to play like a moron or its too hard, so there is no point. And its impossible to hit that sweet middle spot for any reasonable amount of players. If you look at popular ntr games, or all time greats, pretty much none of them have gameplay driven ntr. Mostly kinetic story is just better. Maybe if you had a team of 20 people you could make gameplay driven ntr really good, what people want, but for porn game devs, its almost an impossible challenge. I cant think of a single one that managed it, each time I just need to make a conscious effort to make ntr happen/not happen by failing easy stuff etc. Its not enjoyable, it might as well have been a "do you want to get ntred or not" A/B choice.

Personally I think that not the player, but the character doing their best and still failing makes for a great story. Ntrpg 2 had the main character train with sword every day, only to be an absolute ass at it compared to the antagonist. Similarities with henteria chronicles games. They are characters that you can root for, they try their best, but fate is just a bitch and its all for naught. This way you kinda impart part of that struggle through the story, rather than gameplay.
 
May 3, 2020
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Has anyone played this?



Is it good? Can't find f95zone page for this so asking here
I played it, it's not very good.
You go through the levels trying to sneak your way, then eventually end up in a big mansion and do some more sneaking.

It's isn't really NTR, the MC is trying to sex up the FemC with the huge tits, and he has this demon-girl thing following along with him, who he had proclaimed to love (i think to stop him from getting killed)

So the gameplay is trying to pass her up to sex the big tits girl who has a husband, but turns out husband was the enemy entire time, yadda yadda, evil forces used demon girl, something like that, happy end or bad end depeding on what you do. Story was super balls.

It's not really that interesting. The scenes are hot but they are kind of samey once you get to the sex.
 

hoochimama

Member
Jul 22, 2024
164
129
61
I'd appreciate your thoughts: Is my vision for the game on the right track, or am I overcomplicating things? Would simpler choices—like straightforward "NTR yes" or "NTR no" options—be a better approach?
Anyone who understands that NTR (netorare) and its fans are for the most part diametrically opposed to and turned off by NTS (netorase) much like heterosexual men are repulsed by gay and bi porn is on the right track and way ahead of most developers making this kind of game (at least when it comes to 3dcg ntr games, i don't know what the anime ones are like). Some nts fans do consume ntr porn just like some bi and gay men consume straight porn, that doesn't mean they should be catered to (they want ntr to be easy to avoid / fully controllable) and certainly not at the risk of ruining it for the target audience.

For instance choices like "NTR yes/no" repeatedly applied whenever NTR (netorare) is right about to happen are netorase sensibilities that ruin the experience for ntr fans, they should NEVER be in a route/game for NTR fans. Those things are only useful for NTS players who want to be able to pick and choose who their LIs "cheat" with (which the nts fans really perceive or consume as sharing, something that only happens when they allow it) and for harem fans who don't want any ntr ever at any level.

For NTR fans NTR should be either unavoidable (the player has already given enough consent by choosing to play the ntr unavoidable game) or very hard to avoid (likewise). Having to instead choose yes/no right before a ntr scene means you have to repeatedly consent to being NTRd to see it happen therefore ruining the illusion that it's happening against your will. Also, having to deliberately pick dumb/antagonistic dialog choices against the LI to get NTRd will similarly ruin the illusion. You don't want to feel like you're forcing it to happen, you want to feel like it's being forced on you as much as possible.

Male POV focus:
Yes! NTR is about the MC's pov, not the cheater's. And certainly not about making decisions as the LI/choosing to cheat as the LI. And even if you don't make choices as the LI, simply being aware of cheating information from other povs that the MC isn't privy to will reduce the potential impact of the eventual NTR reveal scene. If the player already knows the wife is a dirty cheating whore from having witnessed a dozen cheating scenes through other povs he won't experience the same ntr shock as the MC does when the cheating is finally revealed to the MC, the player will be too out of sync with the MC.

Re: the other bullet points. They all sound good/nice to have but I can't judge if they're worth the added effort.

I'd already be happy with a 3dcg game (with no grind) where I/MC can get cheated on despite my best efforts to prevent it as MC, without having to play dumb by antagonizing the LIs, without having to pick "do you want to get ntred right now?" dialog choices right before it happens. Without being forced to witness it ahead of the mc from other povs. I've yet to find any game that even fits those simpler criteria . Paradise City 's ntr path initially looked like it might work like that but then the design changed halfway through so now there's a whole lot of LI pov and you're making her cheating decisions for her.
 
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teaia

New Member
Sep 2, 2022
11
27
112
Hello! As a developer with over 6 years of experience making adult games, I'd love to hear your thoughts on Netorare (NTR) elements, since I'm incorporating them into my next project. My upcoming game will blend Romance and NTR in a controlled sandbox style, where the story evolves based on LOVE/NTR points you accumulate. It includes a babysitting mechanic and skill-check gameplay. I'm not here to criticize anyone's favorite games—sometimes even flawed ones have standout features that make them special for certain players.


I've played a wide range of highly regarded titles, from Japanese to Western devs, and in my view, people tend to enjoy:

  • Gameplay-driven NTR events: These occur when you mess up or fail skill checks, leading to NTR events or gaining NTR points.
  • Natural progression in a realistic environment: Avoid shortcuts like "lewd crests," "he has a big cock, so I must suck it now," or "my husband is sick, so I need to suck 20 cocks." No instant corruption over one night—at least let players witness the gradual corruption through repeatable events that start innocently (like talking) and build to lewder ones. These can be hidden or open, but they should feel organic.
  • Male POV focus: I personally don't vibe with NTR games featuring a female lead, as they often just feel like standard corruption games. Or if a female-lead game has an NTR tag, it's rarely about genuine cheating on a loved one and instead devolves into "fucking the whole village" with dual protagonists.
  • Discoverable sex scenes: You have to uncover your Love Interest (LI) cheating on your own, rather than having events auto-trigger once NTR points hit a threshold.
  • Peek-to-full POV in sex scenes: Start with a peeking perspective, then gradually open up for a more immersive view.
  • A living game world with teasing elements: Include NPC sex scenes or antagonist hookups that plant the seed of doubt—like wondering if your LI is involved. Often, it's just a random NPC, but that nagging suspicion is key to NTR's thrill. If you fail too much, though, that random NPC could get replaced by one of your LIs.

Lately, I've noticed that even with these popular NTR tropes in mind, many devs stick to overused motifs. Things like lewd crests or viruses that corrupt your LIs overnight without tying into gameplay, or super simplistic choices like "Leave her (NTR)" vs. "Don't leave her (Love)."


TL;DR for NTR fans: Do you find it acceptable to have so many simplistic games where your LIs fall after just a few minutes of play? Or do you mostly play them for a quick fap?


If you're curious about the game I'm developing, you can check out the game thread here for more details. As I mentioned, it features more complex mechanics than a standard title, but nothing overly frustrating that would hinder your progress at every turn. The project has been in development for two years now, and I'll be shifting to full-time work on it in about two months. I'm posting here to get feedback and see if I'm missing anything important.

The game will remain free until the core mechanics are fully polished and stable. In its current state, it may include game-breaking bugs, save file corruption, or severe imbalances, so I don't want anyone paying for a broken product.

I'd appreciate your thoughts: Is my vision for the game on the right track, or am I overcomplicating things? Would simpler choices—like straightforward "NTR yes" or "NTR no" options—be a better approach?

Some renders for those who dont have time to check the game thread and browse through all the process of me making the game :D
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I'm enjoying Bright Lord so much, I'm kind of fanboying to see you in this thread. I've seen Lighthouse mentioned before and it's definitely on my watch list. Your graphics are good but for some reason your sex scenes aren't really doing it for me. I can't tell you why. But I'm so into your story I can't stop. Maybe that's why the sex scenes aren't hitting me, I just want to see more of the story. There are a few supernatural AVN's that I think are just fantastic and I'm excited to see there is more coming.

I agree so much on the binary choices in NTR games, especially with a male MC. I like a corruption game so a female MC just whoring it up doesn't bother me as much. But with a male MC it seems like the choices are always, "1. Do something normal and get no sex scene or 2. Do something super stupid and get an NTR sex scene." That doesn't feel like NTR. That feels like some kind of fake NTS. I can't be the male MC and directly choose for her to cheat. Then its not cheating, even if LI thinks it is.

Personally, I think maybe the way to approach that is with multiple variables for a girl. You need money, fitness, and attention to the girl as example. And if you spend the wrong amount of time one one vs another, you start failing progression skill checks. Just like real life where you can never really make a woman satisfied because they will always want their cake and to eat it too. Or juggle a few girls because you don't know which one you will get to keep. Make the wrong choice and you lose Vickie the Virgin and end up with Betty the Blower or Colleen the Cum Dump. I'm excited to see how you approach it after your affection mechanics in Bright Lord.
 

skyblueaster

lost little girl
Donor
Game Developer
Oct 31, 2023
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Art imitates life. Not the first time, and certainly not the last.
Game: The Saint Wife's Newlywed Trials

And no, the scenes aren’t worth it as usual. It’s hard to call it NTR when the wife barely resists.
 
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melantha

Member
Jan 21, 2019
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let's drill down on the NTR avoidables for a sec

is it better to have a difficult to insane challenge? or a doable one?

i have a mechanic right now that avoids NTR, but it's not a win-lose situation.
it's doable enough that you can probably score 2~3 / 5 for every challenge

the 5 represent the weekdays, the 2 you scored correctly is a vanilla scene.
while the 3 wrong ones will advance the NTR progression.
and this happens over 40 challenges

eventually the NTR will progress enough to trigger new scenes, because its very difficult to 5/5 the challenge

so in the perspective that, im trying to win, i'll protect her, me trying hard but she gradually get NTR'd anyways gives that true NTR feeling

but the other perspective, i just want the NTR, ill fail everything 0/5 so i get the corruption faster. is that a bad thing you can intentionally fail challenges? is that a turn off?

maybe the question is, does it have to be difficult to win, or difficult to lose on purpose?

may i get your thoughts on this dilemma? what makes avoidability work for you?

edit: it sounds like my mechanic is not avoidable, but technically it is avoidable. someone might be able to find a strategy to win all the time, but i'd assume 90+% of people will mistake enough for bad scenes to progress into real NTR. the main worry is probably the ability to intentionally fail challenges, makes it lose suspense?
 
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oklololol

Member
Jan 26, 2024
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Art imitates life. Not the first time, and certainly not the last.
Game: The Saint Wife's Newlywed Trials

And no, the scenes aren’t worth it as usual. It’s hard to call it NTR when the wife barely resists.
Man I've been so brain rotted because of the current Frieren trend with low angle fanarts I thought it would be something similar to that lmao
 

skyblueaster

lost little girl
Donor
Game Developer
Oct 31, 2023
518
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Man I've been so brain rotted because of the current Frieren trend with low angle fanarts I thought it would be something similar to that lmao
LOL. I wish that were the case.
Generally, if something get’s spoilered in a NTR thread, you should expect someting horrendous.
 

skyblueaster

lost little girl
Donor
Game Developer
Oct 31, 2023
518
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let's drill down on the NTR avoidables for a sec

is it better to have a difficult to insane challenge? or a doable one?

i have a mechanic right now that avoids NTR, but it's not a win-lose situation.
it's doable enough that you can probably score 2~3 / 5 for every challenge

the 5 represent the weekdays, the 2 you scored correctly is a vanilla scene.
while the 3 wrong ones will advance the NTR progression.
and this happens over 40 challenges

eventually the NTR will progress enough to trigger new scenes, because its very difficult to 5/5 the challenge

so in the perspective that, im trying to win, i'll protect her, me trying hard but she gradually get NTR'd anyways gives that true NTR feeling

but the other perspective, i just want the NTR, ill fail everything 0/5 so i get the corruption faster. is that a bad thing you can intentionally fail challenges? is that a turn off?

maybe the question is, does it have to be difficult to win, or difficult to lose on purpose?

may i get your thoughts on this dilemma? what makes avoidability work for you?

edit: it sounds like my mechanic is not avoidable, but technically it is avoidable. someone might be able to find a strategy to win all the time, but i'd assume 90+% of people will mistake enough for bad scenes to progress into real NTR. the main worry is probably the ability to intentionally fail challenges, makes it lose suspense?
I like hard challenges. Highly rewarding you when you "win," equally rewarding if you lose.
 

oklololol

Member
Jan 26, 2024
117
174
129
let's drill down on the NTR avoidables for a sec

is it better to have a difficult to insane challenge? or a doable one?

i have a mechanic right now that avoids NTR, but it's not a win-lose situation.
it's doable enough that you can probably score 2~3 / 5 for every challenge

the 5 represent the weekdays, the 2 you scored correctly is a vanilla scene.
while the 3 wrong ones will advance the NTR progression.
and this happens over 40 challenges

eventually the NTR will progress enough to trigger new scenes, because its very difficult to 5/5 the challenge

so in the perspective that, im trying to win, i'll protect her, me trying hard but she gradually get NTR'd anyways gives that true NTR feeling

but the other perspective, i just want the NTR, ill fail everything 0/5 so i get the corruption faster. is that a bad thing you can intentionally fail challenges? is that a turn off?

maybe the question is, does it have to be difficult to win, or difficult to lose on purpose?

may i get your thoughts on this dilemma? what makes avoidability work for you?
After playing a modded version of Dungeon Bride where I customized the difficulty to my liking I found that having a doable challenge that slowly ramps up to the point of it being really hard or close to impossible to win is great for actually fearing the NTR. Add a way to reset the difficulty in exchange of something, preferably something that would get more and more expensive/precious the higher the difficulty ramps up, and you can satisfy a lot of people that way imo.

People who want the NTR asap can simply lose right away, people that want to worry about NTR while still trying to win can try to mitigate the difficulty in exchange of something (item/money/an other character/etc) so it doesn't get to a point where they can't afford/aren't able to avoid the NTR and finally, people who want to get the NTR without giving up right away can just push the difficulty without mitigating it until it's unavoidable.

TLDR: For Skill based NTR I find a difficutly that ramps up over time to the point of being extremely hard to avoid coupled with a system to reset/mitigate the difficulty in exchange of something expensive/important a great way to actually worry about NTR.
 

jonah125

Newbie
Jun 30, 2021
18
5
127
Hello! As a developer with over 6 years of experience making adult games, I'd love to hear your thoughts on Netorare (NTR) elements, since I'm incorporating them into my next project. My upcoming game will blend Romance and NTR in a controlled sandbox style, where the story evolves based on LOVE/NTR points you accumulate. It includes a babysitting mechanic and skill-check gameplay. I'm not here to criticize anyone's favorite games—sometimes even flawed ones have standout features that make them special for certain players.


I've played a wide range of highly regarded titles, from Japanese to Western devs, and in my view, people tend to enjoy:

  • Gameplay-driven NTR events: These occur when you mess up or fail skill checks, leading to NTR events or gaining NTR points.
  • Natural progression in a realistic environment: Avoid shortcuts like "lewd crests," "he has a big cock, so I must suck it now," or "my husband is sick, so I need to suck 20 cocks." No instant corruption over one night—at least let players witness the gradual corruption through repeatable events that start innocently (like talking) and build to lewder ones. These can be hidden or open, but they should feel organic.
  • Male POV focus: I personally don't vibe with NTR games featuring a female lead, as they often just feel like standard corruption games. Or if a female-lead game has an NTR tag, it's rarely about genuine cheating on a loved one and instead devolves into "fucking the whole village" with dual protagonists.
  • Discoverable sex scenes: You have to uncover your Love Interest (LI) cheating on your own, rather than having events auto-trigger once NTR points hit a threshold.
  • Peek-to-full POV in sex scenes: Start with a peeking perspective, then gradually open up for a more immersive view.
  • A living game world with teasing elements: Include NPC sex scenes or antagonist hookups that plant the seed of doubt—like wondering if your LI is involved. Often, it's just a random NPC, but that nagging suspicion is key to NTR's thrill. If you fail too much, though, that random NPC could get replaced by one of your LIs.

Lately, I've noticed that even with these popular NTR tropes in mind, many devs stick to overused motifs. Things like lewd crests or viruses that corrupt your LIs overnight without tying into gameplay, or super simplistic choices like "Leave her (NTR)" vs. "Don't leave her (Love)."


TL;DR for NTR fans: Do you find it acceptable to have so many simplistic games where your LIs fall after just a few minutes of play? Or do you mostly play them for a quick fap?


If you're curious about the game I'm developing, you can check out the game thread here for more details. As I mentioned, it features more complex mechanics than a standard title, but nothing overly frustrating that would hinder your progress at every turn. The project has been in development for two years now, and I'll be shifting to full-time work on it in about two months. I'm posting here to get feedback and see if I'm missing anything important.

The game will remain free until the core mechanics are fully polished and stable. In its current state, it may include game-breaking bugs, save file corruption, or severe imbalances, so I don't want anyone paying for a broken product.

I'd appreciate your thoughts: Is my vision for the game on the right track, or am I overcomplicating things? Would simpler choices—like straightforward "NTR yes" or "NTR no" options—be a better approach?

Some renders for those who dont have time to check the game thread and browse through all the process of me making the game :D
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Me personally I like NTR where it IS NOT the main focus and has to be something that the player wants to see happen as you said with failing skill checks and\or objectives. Games that are just straight up unavoidable ntr or are just a one click decision for ntr dont feel as satisfying to play for me. So from the sound of things, it sounds liek teh route u are going with your game would be perfect for what i am looking for. I cant speak for anyone else but I think your thinking for incorporation in your game is correct.
 
Feb 22, 2022
400
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The Witch and the Anxious Young Guildmaster (完堕ちしない魔女と心配なギルマスくん)

Demo v0.55:
could you please reupload this? all uploads are only of the diagnostic event v1 now but not the game :(

EDIT: nvm my bad saw you linked the game somewhere else, thnx xoxo
 

anonsuit

Well-Known Member
Nov 24, 2019
1,063
868
236
Real porn just feels so lazy, and also a bit off-putting when I recognize the characters from their former, uh...acting career. :LOL:
Real porn depends a lot on several players kind of like videogames.
  • The problem is that you have to learn where to look.
    a good director will get some good camera angles and portray scenes with logical sense.
  • The actors themselves have to be good at acting (for porn standards)
  • The male and Female have to be good fucks. and this can be thrown off by lack of chemistry.
In the end real porn is quite low effort. but sometimes you find good directors, good actors and you get some good stuff.
 

anonsuit

Well-Known Member
Nov 24, 2019
1,063
868
236
After my absence I got to playing Rascou's game and I can say with confidence that is PEAK. I have not finished yet and it has easily climbed as my top 1 for a visual novel. the only things that may turn someone off are.

  • the female PoV focus
  • the fact that the Cuck is a bit more of a decoration piece.
But then there is the good stuff:
  • Good teasing building up to sex.
  • The good at sex is not just mr cumalot with the brainwashing cock. (the antagonist even has ED)
  • all the setups have been interesting because of the previous point
  • The writing is the longest I tolerate. and the phrases and poignant. if the writer introduces something it has a purpose 1 or 2 or several scenes later.
  • The sex has verisimilitude and the pornlogic could be removed easily by the suspension of disbelief.
  • of the few games I do not skip text.
 
5.00 star(s) 6 Votes