What are the ways of presenting the scenes that you guys like or dislike?
· The player watches the scene in some kind of recollection room/computer, no in-game scene. Character doesn't know anything. (Hero Wedding?)
· The player watches the scene from an omniscient viewpoint during the event. Character doesn't know anything. (Thug Hero early)
· The player watches from the POV of a different character in the scene. (Nitro Nil)
· The player watches the scene as the character but the character doesn't acknowledge anything. (NTR Knight)
· The player watches the scene and the character sees it as well. Probably treading NTS territory. (NTRPG)
If I were to rank these from my favourite to my least favourite, it'd be something like
#5, #4, #2, #3, #1
I like to immerse myself within the pov of the main character. this reasoning alone probably perfectly explains the ranking order
I will also say that I dislike #1 far more than any of the other options, mainly because at best, it staggers the pacing of the game (okay, new scene unlocked, I have to go on my computer or enter a magical realm where I can view what really happened,
then get back to the game), and at worst, in the case where the gallery is unlocked at the end of the game, it becomes a full on chore to go through each and every h-scene one after another. If a game is particularly wordy with its h-scenes, this is an even bigger problem.
No, I much prefer getting my scenes as they happen, which the four other methods allow. There are exceptions I make, particularly for games which emphasizes mystery NTR, but in these games what I'm looking for again is a main character POV, which includes obfuscated slithers of h-scenes that hint at something more. I value the mystery, rather than the reality. If a mystery NTR games can't even provide this, and instead relies solely on delivering gallery scenes to your recollection room PO box, then I don't think it has good mystery at all.
Essentially, the way I view a recollection room is exactly how its name suggests - a room to
recollect. Not a first point of contact with a particular memory, but something more akin to a photo album where you're glossing over each photo, laughing and reminiscing over how Tommy backflipped into a dingy dumpster after too much drinking - except in an h-game's gallery room you're glossing over each CG, laughing and reminiscing over how Tommy made sweet passionate love to your childhood friend-turned-girlfriend, her eyes sparkling with passion for him. While you peer from outside their window, quivering and trembling in the harsh, snowy blizzard, teetering on the edge of despair. Ah, good times.