the thing is that the full body portrait is doing nothing besides blocking the screen, she only changes clothes every few seconds, but she does not emote, pose or do anything else. as the 2 simbols over her tits swing up and down so you do not realize that the image is actuall just blocking your gameplay screen.For me, not seeing what exactly is going on adds to the tension. You know something is up but you don't know what it actually looks like. When you finally interact with her with the appraisal then you see what really is going on. I can't exactly pin point it, but I like how the side portrait is implemented. Hiding details to the player but informing the player something is going on.
What game is that? Seems an interesting concept.
I wish I could remember it. It was a demo, a thick wizard girl with long purplish or pink hair. your character was injured and could not delve, so she left to explore the dungeons automatically. there was no action form the players besides spending items like potions powerups and scrying on her. You had to scry on her otherwise the whole game would look like a black silhouette of her. since the game was a demo, there were only 2 events, where she got tied with ropes and gave oral (i think) and another were she got groped by goblisn (and gave a boobjob)Hope you can post the name here, that sounds interesting
I deleted it because it was taking space. the game was in japanese.
the point i was making is that if you have space in the screen it better be doing something interesting with it. and the work is already being done with the over the counter scenes, the dev simply could have done something similar here, something like using energy to check on her, where the signal is weak or strong depending on how much energy you use.