Recommending NTR, netorare, cuckold - resources, discussion, development

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Klab040855

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Mar 25, 2019
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So here’s the thing about avoidable NTR.
Knowing it’s avoidable kills the thrill entirely.
It’s like watching a horror movie and being told the cast survives.
Ruined.

So I don’t like the avoidable tag. But if I don’t put it in, I’ll have a bunch of peeps asking "is the NTR avoidable?"
And I get it. People don’t want to sink 40 hours into a NTR game and realize that every choice was bullshit in the end.

Well, hardcore NTR enthusiasts may be fine with it, but I would argue a silent majority of NTR fans prefer happy endings to exist. They may not fap to it, but they are satisfied knowing it exists. Like H-scenes in moeges.

So yeah, avoidable NTR tag.
Damned if you do, damned if you don’t.
Reason won out, and I figured the casual NTR player base (who don’t like forced ends) is much larger than the hardcore, despair-seeking NTR crowd.
I guess everyone likes different things, for me knowing the protag could have won and still lost is peak, and yeah i like happy endings.
 

LordFrz

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How do people feel about the Dungeon & Bride game by Makura cover soft? I have to say I feel like it's a big let-down in the h-scene/NTR department. The actual game is very very good and is fun without any h-content, and there are lewd mechanics in the game such as the dressing up and the inn management which, in principle, are quite hot. The game had all the right tools for an NTR harem bonanza - but with several weird design choices (such as a game over if Max or Linus fucks every girl currently in your party enough times, NTR antagonists suddenly stop having sex with certain heroines once their development is maxed (can't tell if that's a bug)), I feel like the potential for true NTR sandbox was squandered.
As a porn game its mea. Its more actual game with a bit of porn. The ntr is ok, atleast the first bit with the first girl. The other party members is just anoying to deal with.

But if you want a game that just has some porn aspects and you want to try to avoid ntr then you will like it well enough i bet.
 

LordFrz

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Oct 21, 2022
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So here’s the thing about avoidable NTR.
Knowing it’s avoidable kills the thrill entirely.
It’s like watching a horror movie and being told the cast survives.
Ruined.

So I don’t like the avoidable tag. But if I don’t put it in, I’ll have a bunch of peeps asking "is the NTR avoidable?"
And I get it. People don’t want to sink 40 hours into a NTR game and realize that every choice was bullshit in the end.

Well, hardcore NTR enthusiasts may be fine with it, but I would argue a silent majority of NTR fans prefer happy endings to exist. They may not fap to it, but they are satisfied knowing it exists. Like H-scenes in moeges.

So yeah, avoidable NTR tag.
Damned if you do, damned if you don’t.
Reason won out, and I figured the casual NTR player base (who don’t like forced ends) is much larger than the hardcore, despair-seeking NTR crowd.
Ntr with posible happy ending is the worst almost eveytime. It pretty much implies i have to make stupid choices or play bad to get ntr route going.

Most people who want avoidable ntr want the thril that if they mess up they can get ntr, but they want that happy route if they play well.

The avoidable an non vpidable groups really cant be pleased in the same game. Devs need to choose or risk making both upset.
 

LordFrz

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Oct 21, 2022
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T
I agree with your sentiment and would like to expand on this.

A decent NTR will have the player form a connection with the protagonist. We should be rooting for the main couple and be upset when they break up. If the game doesn’t have you sympathize with the main couple, then it should be labeled netori. The mis-labeling is really bad and it doesn’t help when writers advertise netori stories as netorare and netori fans think they’re reading netorare (when they actually like netori).

If the bull is understanding, kind, and overall better person than the protagonist, without pulling underhanded tricks, then the heroine simply went to a better person. Now, you can still invoke feelings of jealousy even in this situation, but that requires good writing which makes you connect with the protagonist (and not cheer for the bull for winning fairly).

In this scenario, however, it seems protagonist is barely relevant in the story (which is sadly common in modern NTR). And the heroine herself is not a sympathetic character, either. So the game devolves into a basic cheating story, which doesn’t invoke the same jealous feelings as a classic NTR would. I’m going to play the game later and see if this is really the case, but I’ll be sad if I get burned with another false NTR story, lol.

I really miss older NTR works where protagonists would have monologs or daily scenes with the heroine to really drive home that romantic ”fated connection,” which is then painfully torn apart by the bull. A girlfriend who used to make bentos and call you everyday, gradually being stolen and molded by the bull to someone who treats you like an absolute stranger.

Nowadays, it’s too often protagonist is busy with work/impotent, wife gets lonely and starts experimenting, and boom NTR.
The best antagonist in NTR is the complete peice of shit who cant be redemed. The clearly worse choice from the protag. That way when she chooses the shitter over good mc it hurts more. But at the same time you cant corrupt the girl too much too fast or she loses all value and you just think mc dodged a bullet.
 

LordFrz

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That's completely wrong in my opinion, i lose complete interest in most games the moment i realize NTR is unavoidable, NTR should be a battle of the protagonist against the villain, it should be extremely hard to win, but the protagonist still should have an way to win, even if not completely.
Completely wrong in my opinion. I lose interest once i know ntr can be avoided. I already picked an Netorare game, anymore and it just feels like netorase. Its best when it lulles you into forgetting and catches you off guard.

Like you think its going to be the gigachad in the party so you send girl for potions with her female friend. Only for you to later find the old fat town supply shop owner was pipin her.
 

chivien

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Feb 25, 2018
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I have no problem with avoidable netorare personally, it's a choice. I only have a problem if the either routes are poorly planned or half assed and only added as a choice to appease the masses. Lots of good NTR games are technically avoidable if you make the correct choices, classics from Elf or Alicesoft for example.
 

Kulman

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Sep 28, 2017
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That's completely wrong in my opinion, i lose complete interest in most games the moment i realize NTR is unavoidable, NTR should be a battle of the protagonist against the villain, it should be extremely hard to win, but the protagonist still should have an way to win, even if not completely.
That sounds great on paper, but player skill varies. I have yet to find a game which would make me "struggle to my best" only to fail in the end. Do you have any examples? Every time it boils down to "lose fight on purpose by immersion breakingly not attacking", "pick the obvious ntr dumb decision" etc. You are describing a perfect game that just doesnt exist and its impossible for it to exist, unless all players have the same skill.

So the next best thing is to tell that struggle through narrative. A somewhat kinetic story (can have some freedom elements like henteria, but story is very cohesive and sequential) that has the main character do their best, only for it to not be enough.
 
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Yambidexter

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That sounds great on paper, but player skill varies. I have yet to find a game which would make me "struggle to my best" only to fail in the end. Do you have any examples? Every time it boils down to "lose fight on purpose by immersion breakingly not attacking", "pick the obvious ntr dumb decision" etc. You are describing a perfect game that just doesnt exist and its impossible for it to exist, unless all players have the same skill.

So the next best thing is to tell that struggle through narrative. A somewhat kinetic story (can have some freedom elements like henteria, but story is very cohesive and sequential) that has the main character do their best, only for it to not be enough.
I don't get games with really dumb choices or where you have to lose relativly doable fights to get scenes/progress NTR (netorare) further either. Add to that those aptly called glorified gallery games where you have to hunt for scenes - usually lazily written/put together (guess Scars of Summer more or less fits into that for me, combining both sins - first making a dumb choice of getting cucked yourself, picking one of the antagonists finding an event on the map, approaching and clicking the button, and then scene-hunting after you get locked up in one of the routes...)

Difficult to call in netorase though, as the MC's kind of still don't want NTR to happen in such games, even if a player is made to make such dumb choices by game design. But given that no matter how exactly you define NTR it involves 'stealing', which is an action done covertly, as opposed to making those obvious, blatant dumb choices to get cucked, and the aims NTR generally has like instillind some jealosy, angst - I'd say games with those dumb choices to cuck oneself are just defeating the purpose of NTR, undermine themselves and shoot themselves in the leg.

As for the games where NTR is narrowly avoidable, struggling to fight against it - yeah, anyone is welcome to share their wisdom aka known games. It's a freaking rare animal cause it takes a lot of effort and resources to design a game like that, and most devs are up just for some cash grab. From what had been written here (haven't played it still) - maybe Nebel Geisterjager is like that. Unless you get the mechanics, you're bound to get NTRed on your first playthrough, or almost bound. And then you get a shot at avoiding this. Well maybe it also depends on MC's dick size you pick initially, which kind of serves as NTR difficulty/affects NTR progression speed. Get a horse's schlong and maybe you'll do fine first time around, haha.

P.S. Don't care for avoidble netorare much myself. I'm in for netorare, so don't give a crap if there is an option for it to be avoided present or not. And if it is - I'll just 'avoid' it, haha. Though sometimes - rarely - if a game is really good and get to me it's nice to do and NTR run and then another one avoiding it, achieving some sort of vanilla or at least reconciliation/normal ending instead of hard NTR, to kind of shrug it off, if it was good/impactful.
 
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ZBYToshiro

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Feb 19, 2020
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That sounds great on paper, but player skill varies. I have yet to find a game which would make me "struggle to my best" only to fail in the end. Do you have any examples? Every time it boils down to "lose fight on purpose by immersion breakingly not attacking", "pick the obvious ntr dumb decision" etc. You are describing a perfect game that just doesnt exist and its impossible for it to exist, unless all players have the same skill.

So the next best thing is to tell that struggle through narrative. A somewhat kinetic story (can have some freedom elements like henteria, but story is very cohesive and sequential) that has the main character do their best, only for it to not be enough.
I love avoidable NTR because it highlights the sense of initiative - one of the most important aspects of a game in general. I like the feeling of being able to control the threads of fate, as long as the scenario is not really unreasonable. For example, in Nebel, MC can be NTR'ed for not helping the heroine in time, and I like creating situations where he "accidentally" fails to do so. In short, I find the feeling of actively plunging the character into the abyss really, really great.
 

Zycr

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Nov 4, 2018
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That sounds great on paper, but player skill varies. I have yet to find a game which would make me "struggle to my best" only to fail in the end. Do you have any examples? Every time it boils down to "lose fight on purpose by immersion breakingly not attacking", "pick the obvious ntr dumb decision" etc. You are describing a perfect game that just doesnt exist and its impossible for it to exist, unless all players have the same skill.
I feel like you can easily do a ntr game where it's not just dumb choice. Like just one example would be in a dungeon instead of "help heroine/don't help" kind of bullshit, let's say if you didn't bring a certain item like a anti-curse potion that nobody care about when playing a rpgmaker because you just bulldozer through fight ( or cheat ), then the heroine is in danger. Or in town or wherever they are, instead of "let ntr happen/don't", let's say in some random discussion that most people skip, she says that she has interest in some magic, and there's actually book about that magic in a building, then you need to buy it and give it to her or she will go to that building and the antagonist will also be there and raise affection with heroine.

Actually, the main critic I have against ntr-rpgmaker game is that none of them use the world of rpgmaker. There's no reason for you to explore unless you're chasing for scene, no reason to talk to NPC to maybe give subtle hints to help you avoid NTR. And to be fair why developers should do it since people will still buy your game for a chasing scene simulator? So I would say it's not difficult to a make a great avoidable NTR game but there's no reason to do it in developers eyes since they're going to put more efforts just to see that the sales will probably stay the same.
 

Kulman

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I feel like you can easily do a ntr game where it's not just dumb choice. Like just one example would be in a dungeon instead of "help heroine/don't help" kind of bullshit, let's say if you didn't bring a certain item like a anti-curse potion that nobody care about when playing a rpgmaker because you just bulldozer through fight ( or cheat ), then the heroine is in danger. Or in town or wherever they are, instead of "let ntr happen/don't", let's say in some random discussion that most people skip, she says that she has interest in some magic, and there's actually book about that magic in a building, then you need to buy it and give it to her or she will go to that building and the antagonist will also be there and raise affection with heroine.

Actually, the main critic I have against ntr-rpgmaker game is that none of them use the world of rpgmaker. There's no reason for you to explore unless you're chasing for scene, no reason to talk to NPC to maybe give subtle hints to help you avoid NTR. And to be fair why developers should do it since people will still buy your game for a chasing scene simulator? So I would say it's not difficult to a make a great avoidable NTR game but there's no reason to do it in developers eyes since they're going to put more efforts just to see that the sales will probably stay the same.
You make good points, but again, I will believe it when I see it. And I have yet to find a game that does what you say.

As for the rpgmaker, I really dont mind if it doesnt use most of its systems. For me rpgmaker is all about a sense of space, that you just dont get with VNs. Walking to your house, hearing creaking sounds. Perhaps seeing a silhouette in a window (henteria does this very good). Even just knowing where the corruptors room is, where the heroines is, checking up on them and seeing them missing etc. And to give credit where it is due, a lot of ntr games actually use this pretty well. But it requires the dev to really think about the schedule etc and a lot of them just dont bother with it.
 

Knight6797

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Jul 26, 2022
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I think what alot of devs also miss with rpgmaker is custom assets and the right ambience. If a dev uses standard assets and doesn't change the games systems without really using them either, it will already feel like a waste of time to me.
 

zmfinga

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Oct 23, 2023
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I would also like to add on to those perspectives that there are also logistical issues.

In a perfect world where everyone has the same tastes on plot twists, art designs, art directions, game mechanics, creating a RPGM that suits everyone is achievable. Everyone has a different view on what interests them, as we see here, and the devs goal is to convey their art/story through a 'fun' medium to their desired audience.

However, devs only have a limited amount of time and resources before their passion wades; we've seen a lot of current devs already burning out or designing demos and plots for their secondary game before even ending their first ones. I think unavoidable NTR lets the audience know that in the game there is no world the MC wins, so less resources are used by the dev to justify that, and they could focus a lot more on making the game fun. Sadly this concept means the storytelling can be a lot lackluster and you get a bunch of slop.

I think the only time where I could see good avoidable NTR could be implemented is in the final stages of development where the foundations of the main FMC and antagonists are properly developed to convey a strong NTR feeling efficiently, and MC can intervene based on the player's skill (albeit being incredibly difficult).
 
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watergeus

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May 4, 2019
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Been looking for hours for a game I've played months ago, any ideas?

AI CG, but actually beautifully well done
Young couple
Main guy sometimes talking to a female friend that is quite lewd
At a beach house with a (white) male friend with a huge cock
Last update I can remember, the male friend lost his swimming trunks in the pool, accidentally revealing his huge cock, and the girlfriend of MC is then 1-on-1 talking with MC leading to cuck thoughts
 

jowishg

Yare yare dawa (ง •̀_•́)ง
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~清井美咲物語~
View attachment 5357725
Where do I even start? Lol.

An example of gallery padding. You only see HCGs starting from the green orb. And where the ugly bastard is clothed, there is no HCG. Also, why use the ugly bastard sprite and not the heroine? Weird.
View attachment 5357687
Splitting the same scene into several parts is lame.
Skip function (CTRL) is slow and tedious with forced delays via animations.

Dev is rationing HCGs like toilet paper in 2020, then spends an entire CG on this.
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This is the first HCG you get after lord knows how long—you don’t even get a HCG for the first H-scene. The heroine’s initial fall is the most important HCG in a NTR game, and the dev skipped it to give you… this.

Little variation in HCGs, nonsensical story, unlikeable heroine + ugly bastard.
I’m sorry, but even the “NTR Phone” games respect your time more than this.
Yeah this game is ass. Which is too bad since the drawing style is hot. Never seen a prologue that long for a few CGs.
 

Daltra

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Jul 13, 2020
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Been looking for hours for a game I've played months ago, any ideas?

AI CG, but actually beautifully well done
Young couple
Main guy sometimes talking to a female friend that is quite lewd
At a beach house with a (white) male friend with a huge cock
Last update I can remember, the male friend lost his swimming trunks in the pool, accidentally revealing his huge cock, and the girlfriend of MC is then 1-on-1 talking with MC leading to cuck thoughts
Blurring the Walls
 
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chumpchange

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Jun 10, 2018
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Been looking for hours for a game I've played months ago, any ideas?

AI CG, but actually beautifully well done
Young couple
Main guy sometimes talking to a female friend that is quite lewd
At a beach house with a (white) male friend with a huge cock
Last update I can remember, the male friend lost his swimming trunks in the pool, accidentally revealing his huge cock, and the girlfriend of MC is then 1-on-1 talking with MC leading to cuck thoughts
MC already had sharing thoughts, but it sounds like
https://f95zone.to/threads/blurring-the-walls-v0-5-35v2-torimiata.175854/
 
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hilih--

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May 22, 2019
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As for the games where NTR is narrowly avoidable, struggling to fight against it - yeah, anyone is welcome to share their wisdom aka known games.
A Gentle Girl and A Short Escape 1 and 2
First one is puzzle, second one is survival with puzzle elements. Avoiding NTR without walkthrough is almost impossible on the first run.

I don't remember these games well, but from my memory some kegani laboratory games can match criteria: Welcome to the Sexy Bar and Time Loop NTR.

NTRG2 has "run away from village" ending, should it be considered as avoidable NTR or not?
 

_Grotest_

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Aug 5, 2018
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Round table question, though I'm sure it's been asked a million times. If you played NTRPG2 and loved it (in the way that one "loves" NTRPG2), what's one NTR game you would put at an equal or higher level and why? VN, RPGM, western, whatever.

The answer for me is "nothing". How about you?
I won't compare it to VNs or CG games since it's kinda unfair but in terms of pixel only games I could say that Henteria Chronicles series are definitely better. These series take the time to develop their story and characters and has a pretty good number of H-scenes.
Another title to mention is Rinatest. I consider this one to be on equal with NTRPG 2 BUT it would've been much higher if it didn't force MC to cheat on his girlfriend and finished the side stories of some NPCs. On a good side this game has lots of H-scenes and endings, not to mention you can even steal villain's girlfriend (though she's more like his sex pet).
I don't consider NTRPG 2 as some high bar personally. It's one of the first goated pixel only games but it's more like a game for a quick fap IMO.
 
5.00 star(s) 6 Votes