4.00 star(s) 1 Vote

Tankhell

New Member
Feb 19, 2023
1
1
interesting concept and i like the early art. Will be adding this to my bookmarks and watching its progress. good luck!
 
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1tomadeira

Engaged Member
May 25, 2017
3,459
10,563
Some scene will be avoidable, you'll have the choice to peek or not, but some won't be !
But it's more like a half-NTR game, your are being cheated on, but you won't be a faithful husband !
Basicly to cuck or get cucked.

I don't mind that, what I don't like is when the game forces you to play as a loser.

Anyway, good luck on your project, and hopefully the pregnancy options is used as a "winning condition". Although "hide and seek" is also cool.
 
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thswherizat

Member
Jun 1, 2017
201
549
There's only 3 preview pics right now, and I have a mega aversion to varying art styles in games. I'll take another look once there's some more preview of what to expect from the game. I have no problem with AI art provided it's not all over the place.
 

QuiteQuiet

Member
May 2, 2023
250
397
Not a terrible first release. You did mark it as a demo, so you'll get a pass for a lot. Just remember that people will get less forgiving as time goes on and more content is added to the game.
Personally would've liked to see more completed content than just the prologue/tutorial, but that's just me.
My advice to the dev, so that you stand out from other RPGM games:
1. Release completed quests in each update. Trickling quest progress per update gets old after a while and people could lose interest. I'm aware that making a game is hard work, even with simpler engines like RPGM. Look at how other popular games handle their updates and organize your development process to imitate that in a way that works best for you.
2. Proof your text before releasing it. I saw a few basic grammar and spelling errors that could easily be avoided, even if English is not your first language. There are free text document programs/apps out there that come with spell checkers and grammar checkers. Just put your dialog in there to clean it up and then copy it over.
3. Follow the rule of KISS. Keep It Simple, Stupid. You don't need any elaborate mechanics in the game, a simple point-and-click is fine. Especially if you want to keep the game accessible for one-handed play. Your current setup is perfectly okay. Don't pull a Secret Dawn and add features or mini-games that people aren't asking for or don't want. It detracts from the experience of wanting to enjoy a simple porn game.
4. Your premise is very promising and well done so far. Keep it up. It's perfectly valid if you just want a light-hearted story that isn't meant to be taken seriously.
5. Make sure to plan out your story much further out than your updates are. It'll help you stay on track and lock you in on what assets you'll need to get updates done. Planning is a huge part of game dev, and I've seen far too many adult games on this site fall apart because devs plan each update as it comes rather than plotting a lot of the narrative and mechanics out in advance before they sit down and start working on their games. This is especially important if you intend to have a plot with increasing complexity, such as how the curses will affect the men and the lives of their wives. Interconnectivity can make the world feel more full than it actually is, but remember suggestion 3 as well. Pretty sure most people here don't care if the story is the next Lisa or BaDIK. We mostly just wanna get off.
 

Saucier

Newbie
Feb 21, 2025
35
111
I mean, i like netori as well as revenge...
But why are you even staying with that slut wife, if you are no cuck and know she cheats :WaitWhat:
Because the MC wants to get his revenge, and to do so, staying close to his wife is necessary. Also, he hasn't fully figured out his feelings about this whole situation yet!

Are you looking for proof readers?
Not for now, I’ll try to improve the texts for the next version. If I can’t manage, I’ll call on proofreaders!

Does the revenge end in being cucked more?
I don't want to spoil too much, but :
You don't have permission to view the spoiler content. Log in or register now.

There's only 3 preview pics right now, and I have a mega aversion to varying art styles in games. I'll take another look once there's some more preview of what to expect from the game. I have no problem with AI art provided it's not all over the place.
3 images is indeed very few, but it's mostly because I didn't necessarily want to show more yet! The more updates there are, the more images there will be. I tweak the AI images on a few details, but RPGM allows for a good balance between non-AI and AI.

I don't care "Is NTR unavoidable?" . I want "Can I revenge NTR Guy?" :cautious:
Revenge it is my good sir!

Is the netori avoidable?
Some scenes are avoidable, others won't be. But there will be few unavoidable scenes!
 
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Saucier

Newbie
Feb 21, 2025
35
111
Not a terrible first release. You did mark it as a demo, so you'll get a pass for a lot. Just remember that people will get less forgiving as time goes on and more content is added to the game.
Personally would've liked to see more completed content than just the prologue/tutorial, but that's just me.
My advice to the dev, so that you stand out from other RPGM games:
1. Release completed quests in each update. Trickling quest progress per update gets old after a while and people could lose interest. I'm aware that making a game is hard work, even with simpler engines like RPGM. Look at how other popular games handle their updates and organize your development process to imitate that in a way that works best for you.
That's a good point, some quests might not necessarily be completable in a single update, but I'll try to "cut" them to make everything more digestible. Otherwise, I'll definitely try to make the quests as finishable as possible.

2. Proof your text before releasing it. I saw a few basic grammar and spelling errors that could easily be avoided, even if English is not your first language. There are free text document programs/apps out there that come with spell checkers and grammar checkers. Just put your dialog in there to clean it up and then copy it over.

That's definitely the main downside for now (for me), but I'll work on improving it for the next versions! ;)



3. Follow the rule of KISS. Keep It Simple, Stupid. You don't need any elaborate mechanics in the game, a simple point-and-click is fine. Especially if you want to keep the game accessible for one-handed play. Your current setup is perfectly okay. Don't pull a Secret Dawn and add features or mini-games that people aren't asking for or don't want. It detracts from the experience of wanting to enjoy a simple porn game.
I don't plan on making the game overly complex, just adding a few puzzles and collecting quests, and that's it. I use RPGM to have a "base" for the game that I find interesting, not to make a combat-style RPG!

4. Your premise is very promising and well done so far. Keep it up. It's perfectly valid if you just want a light-hearted story that isn't meant to be taken seriously.
Thanks! :)

5. Make sure to plan out your story much further out than your updates are. It'll help you stay on track and lock you in on what assets you'll need to get updates done. Planning is a huge part of game dev, and I've seen far too many adult games on this site fall apart because devs plan each update as it comes rather than plotting a lot of the narrative and mechanics out in advance before they sit down and start working on their games. This is especially important if you intend to have a plot with increasing complexity, such as how the curses will affect the men and the lives of their wives. Interconnectivity can make the world feel more full than it actually is, but remember suggestion 3 as well. Pretty sure most people here don't care if the story is the next Lisa or BaDIK. We mostly just wanna get off.
I have the storyline for now, a few points about different characters, and an idea of the events I want to include in the game. But overall, the script is mostly written! I want to keep the story simple to avoid getting lost in it, having too many inconsistencies, or even discouraging the player.

Thanks for the message and the advice. :)
 
4.00 star(s) 1 Vote