- Aug 13, 2021
- 449
- 811
Man, people here are so negative and impatient.
I'm just happy for the big update of ntraholic and censor developing.
I'm just happy for the big update of ntraholic and censor developing.
Thank you for your kind words.Man, people here are so negative and impatient.
I'm just happy for the big update of ntraholic and censor developing.
Don't believe it, I was impatient/enthusiastic a few months ago, now it's more like curiosity. I don't really like the new models and I think it was a waste of time to have converted the environments into 3D. Unless they comply with what was said above and include a DX copy for those of us who have bought a version on DLSite, I don't think I'll play it since I see it unlikely that I'll buy it again on Steam.Man, people here are so negative and impatient.
I'm just happy for the big update of ntraholic and censor developing.
Good to know that you guys are learning from past mistakes. I sure hope this studio won't stop making games. It'd be crazy if you guys make a sequel of NTRAholic but with better planning and development learned from the past. I'd be pouring money foshoThank you for your kind words.
I understand people getting angry about it. I won't deny we messed things up being too optimistic about our development schedule, so we gave some bad impression in a row. Back in the days, I got impatient about some indie games not releasing on time too, so yeah.
But we are slowly getting better and better. Now we kind of know how to manage our schedule so hopefully we wont mess it up again.(NTRAHOLIC Remix is out of our hand tho) Maybe we still suck at it but we are just keep trying to learn from our mistakes.
I know that, but I also know what happens when a game is rushed and I have big hopes for this because it's probably one of the few games(or atleast I didnt found them yet) where you as the MC can heavily grope someone with nice animations.Thank you for your kind words.
I understand people getting angry about it. I won't deny we messed things up being too optimistic about our development schedule, so we gave some bad impression in a row. Back in the days, I got impatient about some indie games not releasing on time too, so yeah.
But we are slowly getting better and better. Now we kind of know how to manage our schedule so hopefully we wont mess it up again.(NTRAHOLIC Remix is out of our hand tho) Maybe we still suck at it but we are just keep trying to learn from our mistakes.
Thank you for your feedback.Don't believe it, I was impatient/enthusiastic a few months ago, now it's more like curiosity. I don't really like the new models and I think it was a waste of time to have converted the environments into 3D. Unless they comply with what was said above and include a DX copy for those of us who have bought a version on DLSite, I don't think I'll play it since I see it unlikely that I'll buy it again on Steam.
As for Censor, I didn't like the demo too much. The corruption part rushes by very quickly and the censorship minigame was a bit tedious for me. I also usually play these games with my wife and she prefers games with more background and a slower pace telling the story. Still, if it comes out at a reasonable price on Steam we might give it a try.
Hi, I tried the censor. That Minigame with a comparison with NTRAHOLIC org isnt so grindy,corruption could be slower.Thank you for your feedback.
I'm sorry you didn't like the minigames in the Censor. One part of the goal of the Censor project is to make a game that actually has something you can call a game.(We like kink but we also like games). Yeah, we got a huge negative feedback about the minigame in our previous game NTRAHOLIC and we thought the minigame should not feel like a barrier that keeps you away from the sex scenes. That's why we tried adding rouge-lite features like making random rules appear each time you play the Censoring minigame. If you have any suggestions on how we should improve the Censoring minigame, please do let us know. That would be a great help to us.
(Oh, and the Censor lacks narrative because we wanted to make a game with a lighter story. But it seems like we made it shallow instead of making it light)
Both NTRAHOLIC and NTRAHOLIC Remix are pixel art-based isometric view games. Can you point out what asset felt like to be a 3D art? We want to have a consistent art style, so telling us what art felt different would be very helpful.
Cheers!
The idea of the censorship minigame is good, but I personally found it a bit monotonous. After 4 or 5 runs it loses interest and becomes an obligation to get some money or fail intentionally to increase the chaos level.Thank you for your feedback.
I'm sorry you didn't like the minigames in the Censor. One part of the goal of the Censor project is to make a game that actually has something you can call a game.(We like kink but we also like games). Yeah, we got a huge negative feedback about the minigame in our previous game NTRAHOLIC and we thought the minigame should not feel like a barrier that keeps you away from the sex scenes. That's why we tried adding rouge-lite features like making random rules appear each time you play the Censoring minigame. If you have any suggestions on how we should improve the Censoring minigame, please do let us know. That would be a great help to us.
(Oh, and the Censor lacks narrative because we wanted to make a game with a lighter story. But it seems like we made it shallow instead of making it light)
Both NTRAHOLIC and NTRAHOLIC Remix are pixel art-based isometric view games. Can you point out what asset felt like to be a 3D art? We want to have a consistent art style, so telling us what art felt different would be very helpful.
Cheers!
I am sorry to tell you that you will be sorely disappointed.For the DX version, I feel like CB is working hard on it right now and all we can do is just waiting. I understand the complaints but there is not much we can really do.
I think many people in this thread, you developers especially, are owed some honesty and transparency so I want to tell this to you straight.We had nothing to show before because CB was mostly working on coding.
I am sorry to tell you that you will be sorely disappointed.
I think many people in this thread, you developers especially, are owed some honesty and transparency so I want to tell this to you straight.
I hope you have not gotten too far in whatever agreement you have with CB to be unable to back out, because you are being scammed. Lewdlogic (LL) is a professional con artist. He does not have coders on standby working on your game. He has a single javascript programmer who is the same man that created his original website for LewdMedia -- a tabloid site he created during gamergate to capitalize on the hype and gamer "news" while also having a few reviews of erotic games written by the handful of people he brought on for the site.
The only other programmer he has on call is a middle-aged Japanese man who is a Unity developer. That man is also the lead behind Momoiro Software. I only mention his ethnicity because it will be relevant in a moment.
CB is not diligently working on your game and simply staying silent so that they can focus. That makes zero sense whatsoever in any professional environment. What LL is doing, is stalling and gathering SEO. His modus operandi is to gather popularity from people who don't know better, use that to appear legitimate, and then sign onto faulty agreement after faulty agreement with actually talented people so that he can "publish" them. He specifically targets people who are completely new to game development and small, or are English as a second language (ESL). That's why I mentioned ethnicity earlier, it is so LL can also pretend he has a translator. He has an entire song and dance of how supposedly difficult and scary it is to put your game on Steam, but he can miraculously do it for you. Just have him be your "publisher" and hand him the full keys to your Steam configuration. Then he can take as much of your revenue as he wants (or as much as he wants to tell you), completely control the release of sales numbers, and completely control any Steam community engagement or announcements. The last part sounds like a good thing, right? Because a normal publisher should be able to advertise for you with Steam, correct? Well he doesn't even do that. He doesn't know how to make a press kit. He doesn't know how to write a contract. He won't even actually advertise your game on his own site or through social media channels. Why? Because those things take effort. He is a con artist. He only cares about getting as much money as possible while doing nothing. If you deep dive through the various things CB has published on Steam you will start to see a pattern.
It is not hard at all to publish games on Steam, by the way. It has not been hard for the past 5 years. I've done it a few times and I can just walk you through the process for free if you want. It is very easy.
But let's back up a bit. Let's talk about LL's site, and CB. Both of his company names, LewdMedia and CriticalBliss, are imaginary. They do not exist. They are not actual legally incorporated companies. At least, until 2021 when he tried to scam a small vtuber agency (well, they are one of the large vtuber corpos now) and they subsequently began pursuing legal action after he got ~$1500 from them, then never showed up to scheduled meetings on time, or at all. And the few times he did show up, he would just cuss out the people there when they asked for any sign that he was doing what he said he would do, then hang up the meeting.
Back to that Unity programmer he has on call. That is probably the only person working on your game in Godot. And he will be doing it in C#, because Unity is in C#. But that means he is experienced and this may work out, right? Wrong. C# is a secondary supported language in Godot. Godot is primarily designed to be used with gdscript. There are arguments about which language is faster on a hardware level, but I can tell you which language has more bugfixes, plugins, asset support, target platforms, developer support, and community help: it's gdscript. So when the port of your game hits snags, which it will, you will be dead in the water for a few weeks. There will not be many resources to turn to or people willing to troubleshoot your game. Not that LL will let anyone actually touch the countless abandoned projects he tried to put under his umbrella. That might create some progress and then he will have to do some work. He can't have that.
Also, those 20 or so artists he claimed to have? Another false statement. The person who managed the web infrastructure for LewdMedia created a subscription racket for artists a few years ago. That person named his company Kupaa or something. He pimps out those artists to CB's various planned-to-fail projects. Like "Vaygren: Lustful Temptation". He doesn't pay the artists regularly, on time, or most often at all. You can browse though Steam discussions for the different scams he's put on there to find people bringing this up.
You are working with a professional con artist. He is scamming you like he has scammed many people before and he is going to keep doing it. Yourself and the people here who are interested in this game are going to be waiting for a while.
I hope you get out of this and your game succeeds. It looks like a really cool game.
man that's big but if true (it looks true) then good job pointing it out, at least it should be worth looking out for...I am sorry to tell you that you will be sorely disappointed.
I think many people in this thread, you developers especially, are owed some honesty and transparency so I want to tell this to you straight.
I hope you have not gotten too far in whatever agreement you have with CB to be unable to back out, because you are being scammed. Lewdlogic (LL) is a professional con artist. He does not have coders on standby working on your game. He has a single javascript programmer who is the same man that created his original website for LewdMedia -- a tabloid site he created during gamergate to capitalize on the hype and gamer "news" while also having a few reviews of erotic games written by the handful of people he brought on for the site.
The only other programmer he has on call is a middle-aged Japanese man who is a Unity developer. That man is also the lead behind Momoiro Software. I only mention his ethnicity because it will be relevant in a moment.
CB is not diligently working on your game and simply staying silent so that they can focus. That makes zero sense whatsoever in any professional environment. What LL is doing, is stalling and gathering SEO. His modus operandi is to gather popularity from people who don't know better, use that to appear legitimate, and then sign onto faulty agreement after faulty agreement with actually talented people so that he can "publish" them. He specifically targets people who are completely new to game development and small, or are English as a second language (ESL). That's why I mentioned ethnicity earlier, it is so LL can also pretend he has a translator. He has an entire song and dance of how supposedly difficult and scary it is to put your game on Steam, but he can miraculously do it for you. Just have him be your "publisher" and hand him the full keys to your Steam configuration. Then he can take as much of your revenue as he wants (or as much as he wants to tell you), completely control the release of sales numbers, and completely control any Steam community engagement or announcements. The last part sounds like a good thing, right? Because a normal publisher should be able to advertise for you with Steam, correct? Well he doesn't even do that. He doesn't know how to make a press kit. He doesn't know how to write a contract. He won't even actually advertise your game on his own site or through social media channels. Why? Because those things take effort. He is a con artist. He only cares about getting as much money as possible while doing nothing. If you deep dive through the various things CB has published on Steam you will start to see a pattern.
It is not hard at all to publish games on Steam, by the way. It has not been hard for the past 5 years. I've done it a few times and I can just walk you through the process for free if you want. It is very easy.
But let's back up a bit. Let's talk about LL's site, and CB. Both of his company names, LewdMedia and CriticalBliss, are imaginary. They do not exist. They are not actual legally incorporated companies. At least, until 2021 when he tried to scam a small vtuber agency (well, they are one of the large vtuber corpos now) and they subsequently began pursuing legal action after he got ~$1500 from them, then never showed up to scheduled meetings on time, or at all. And the few times he did show up, he would just cuss out the people there when they asked for any sign that he was doing what he said he would do, then hang up the meeting.
Back to that Unity programmer he has on call. That is probably the only person working on your game in Godot. And he will be doing it in C#, because Unity is in C#. But that means he is experienced and this may work out, right? Wrong. C# is a secondary supported language in Godot. Godot is primarily designed to be used with gdscript. There are arguments about which language is faster on a hardware level, but I can tell you which language has more bugfixes, plugins, asset support, target platforms, developer support, and community help: it's gdscript. So when the port of your game hits snags, which it will, you will be dead in the water for a few weeks. There will not be many resources to turn to or people willing to troubleshoot your game. Not that LL will let anyone actually touch the countless abandoned projects he tried to put under his umbrella. That might create some progress and then he will have to do some work. He can't have that.
Also, those 20 or so artists he claimed to have? Another false statement. The person who managed the web infrastructure for LewdMedia created a subscription racket for artists a few years ago. That person named his company Kupaa or something. He pimps out those artists to CB's various planned-to-fail projects. Like "Vaygren: Lustful Temptation". He doesn't pay the artists regularly, on time, or most often at all. You can browse though Steam discussions for the different scams he's put on there to find people bringing this up.
You are working with a professional con artist. He is scamming you like he has scammed many people before and he is going to keep doing it. Yourself and the people here who are interested in this game are going to be waiting for a while.
I hope you get out of this and your game succeeds. It looks like a really cool game.
I don't like to get into or talk about problematic/polemic topics however, I can't help but think of Dojin Otome looking at this whole mess.Copium.
I agree, Dojin Otome is probably the gold standard when it comes to good development culture. I personally love how frequent and consistent their dev updates are. Never left their fans in the dark. Everything felt connected.I don't like to get into or talk about problematic/polemic topics however, I can't help but think of Dojin Otome looking at this whole mess.
Their team I don't think they are more than 10 people, probably less, and yet they delivered great games in less years.
Anyway, I'm comparing from ignorance as I don't know much about this subject and therefore, I'm not in favour of any side.
It's so overI am sorry to tell you that you will be sorely disappointed.
I think many people in this thread, you developers especially, are owed some honesty and transparency so I want to tell this to you straight.
I hope you have not gotten too far in whatever agreement you have with CB to be unable to back out, because you are being scammed. Lewdlogic (LL) is a professional con artist. He does not have coders on standby working on your game. He has a single javascript programmer who is the same man that created his original website for LewdMedia -- a tabloid site he created during gamergate to capitalize on the hype and gamer "news" while also having a few reviews of erotic games written by the handful of people he brought on for the site.
The only other programmer he has on call is a middle-aged Japanese man who is a Unity developer. That man is also the lead behind Momoiro Software. I only mention his ethnicity because it will be relevant in a moment.
CB is not diligently working on your game and simply staying silent so that they can focus. That makes zero sense whatsoever in any professional environment. What LL is doing, is stalling and gathering SEO. His modus operandi is to gather popularity from people who don't know better, use that to appear legitimate, and then sign onto faulty agreement after faulty agreement with actually talented people so that he can "publish" them. He specifically targets people who are completely new to game development and small, or are English as a second language (ESL). That's why I mentioned ethnicity earlier, it is so LL can also pretend he has a translator. He has an entire song and dance of how supposedly difficult and scary it is to put your game on Steam, but he can miraculously do it for you. Just have him be your "publisher" and hand him the full keys to your Steam configuration. Then he can take as much of your revenue as he wants (or as much as he wants to tell you), completely control the release of sales numbers, and completely control any Steam community engagement or announcements. The last part sounds like a good thing, right? Because a normal publisher should be able to advertise for you with Steam, correct? Well he doesn't even do that. He doesn't know how to make a press kit. He doesn't know how to write a contract. He won't even actually advertise your game on his own site or through social media channels. Why? Because those things take effort. He is a con artist. He only cares about getting as much money as possible while doing nothing. If you deep dive through the various things CB has published on Steam you will start to see a pattern.
It is not hard at all to publish games on Steam, by the way. It has not been hard for the past 5 years. I've done it a few times and I can just walk you through the process for free if you want. It is very easy.
But let's back up a bit. Let's talk about LL's site, and CB. Both of his company names, LewdMedia and CriticalBliss, are imaginary. They do not exist. They are not actual legally incorporated companies. At least, until 2021 when he tried to scam a small vtuber agency (well, they are one of the large vtuber corpos now) and they subsequently began pursuing legal action after he got ~$1500 from them, then never showed up to scheduled meetings on time, or at all. And the few times he did show up, he would just cuss out the people there when they asked for any sign that he was doing what he said he would do, then hang up the meeting.
Back to that Unity programmer he has on call. That is probably the only person working on your game in Godot. And he will be doing it in C#, because Unity is in C#. But that means he is experienced and this may work out, right? Wrong. C# is a secondary supported language in Godot. Godot is primarily designed to be used with gdscript. There are arguments about which language is faster on a hardware level, but I can tell you which language has more bugfixes, plugins, asset support, target platforms, developer support, and community help: it's gdscript. So when the port of your game hits snags, which it will, you will be dead in the water for a few weeks. There will not be many resources to turn to or people willing to troubleshoot your game. Not that LL will let anyone actually touch the countless abandoned projects he tried to put under his umbrella. That might create some progress and then he will have to do some work. He can't have that.
Also, those 20 or so artists he claimed to have? Another false statement. The person who managed the web infrastructure for LewdMedia created a subscription racket for artists a few years ago. That person named his company Kupaa or something. He pimps out those artists to CB's various planned-to-fail projects. Like "Vaygren: Lustful Temptation". He doesn't pay the artists regularly, on time, or most often at all. You can browse though Steam discussions for the different scams he's put on there to find people bringing this up.
You are working with a professional con artist. He is scamming you like he has scammed many people before and he is going to keep doing it. Yourself and the people here who are interested in this game are going to be waiting for a while.
I hope you get out of this and your game succeeds. It looks like a really cool game.
Thank you so much for worrying about Big S Studio and our NTRAHOLIC Remix project.I am sorry to tell you that you will be sorely disappointed.
I think many people in this thread, you developers especially, are owed some honesty and transparency so I want to tell this to you straight.
I hope you have not gotten too far in whatever agreement you have with CB to be unable to back out, because you are being scammed. Lewdlogic (LL) is a professional con artist. He does not have coders on standby working on your game. He has a single javascript programmer who is the same man that created his original website for LewdMedia -- a tabloid site he created during gamergate to capitalize on the hype and gamer "news" while also having a few reviews of erotic games written by the handful of people he brought on for the site.
The only other programmer he has on call is a middle-aged Japanese man who is a Unity developer. That man is also the lead behind Momoiro Software. I only mention his ethnicity because it will be relevant in a moment.
CB is not diligently working on your game and simply staying silent so that they can focus. That makes zero sense whatsoever in any professional environment. What LL is doing, is stalling and gathering SEO. His modus operandi is to gather popularity from people who don't know better, use that to appear legitimate, and then sign onto faulty agreement after faulty agreement with actually talented people so that he can "publish" them. He specifically targets people who are completely new to game development and small, or are English as a second language (ESL). That's why I mentioned ethnicity earlier, it is so LL can also pretend he has a translator. He has an entire song and dance of how supposedly difficult and scary it is to put your game on Steam, but he can miraculously do it for you. Just have him be your "publisher" and hand him the full keys to your Steam configuration. Then he can take as much of your revenue as he wants (or as much as he wants to tell you), completely control the release of sales numbers, and completely control any Steam community engagement or announcements. The last part sounds like a good thing, right? Because a normal publisher should be able to advertise for you with Steam, correct? Well he doesn't even do that. He doesn't know how to make a press kit. He doesn't know how to write a contract. He won't even actually advertise your game on his own site or through social media channels. Why? Because those things take effort. He is a con artist. He only cares about getting as much money as possible while doing nothing. If you deep dive through the various things CB has published on Steam you will start to see a pattern.
It is not hard at all to publish games on Steam, by the way. It has not been hard for the past 5 years. I've done it a few times and I can just walk you through the process for free if you want. It is very easy.
But let's back up a bit. Let's talk about LL's site, and CB. Both of his company names, LewdMedia and CriticalBliss, are imaginary. They do not exist. They are not actual legally incorporated companies. At least, until 2021 when he tried to scam a small vtuber agency (well, they are one of the large vtuber corpos now) and they subsequently began pursuing legal action after he got ~$1500 from them, then never showed up to scheduled meetings on time, or at all. And the few times he did show up, he would just cuss out the people there when they asked for any sign that he was doing what he said he would do, then hang up the meeting.
Back to that Unity programmer he has on call. That is probably the only person working on your game in Godot. And he will be doing it in C#, because Unity is in C#. But that means he is experienced and this may work out, right? Wrong. C# is a secondary supported language in Godot. Godot is primarily designed to be used with gdscript. There are arguments about which language is faster on a hardware level, but I can tell you which language has more bugfixes, plugins, asset support, target platforms, developer support, and community help: it's gdscript. So when the port of your game hits snags, which it will, you will be dead in the water for a few weeks. There will not be many resources to turn to or people willing to troubleshoot your game. Not that LL will let anyone actually touch the countless abandoned projects he tried to put under his umbrella. That might create some progress and then he will have to do some work. He can't have that.
Also, those 20 or so artists he claimed to have? Another false statement. The person who managed the web infrastructure for LewdMedia created a subscription racket for artists a few years ago. That person named his company Kupaa or something. He pimps out those artists to CB's various planned-to-fail projects. Like "Vaygren: Lustful Temptation". He doesn't pay the artists regularly, on time, or most often at all. You can browse though Steam discussions for the different scams he's put on there to find people bringing this up.
You are working with a professional con artist. He is scamming you like he has scammed many people before and he is going to keep doing it. Yourself and the people here who are interested in this game are going to be waiting for a while.
I hope you get out of this and your game succeeds. It looks like a really cool game.