- Oct 19, 2019
- 36
- 22
Games like this need a way to recap progression milestones without replay, to contrast start point and finish point, in order to give all the prior actions weight and siginificance imho.
You dont have to fill them to 100% in this version. It is something meant to be for the whole rest of the game. There are some more events that could naturally help you gain the cuckolding value in the future.getting prints to unlock the skills is not the hard part, it is too easy, just do sex scene, However, to cuck the husband where I am frustrated, I did the mid night street scene at day like 40 but the husband bar is tooooo slow, like I had to go back doing balcony scene twice a day and bar scene (I lost the ability to do second bar scene and mid night street scene) and after like doing 30 repeated scene (sex next to husband) I am half way in cuck bar, WTF game dev???????
Thank you for the suggestions. These give me an idea what players are thinking.I tried this game out and find it to be fairly good, but confusing.
The points to improve on, in my opinion, would be:
1) Have a clearer path to the goals, or even multiple branching paths that can be followed to reach the same goal. For example, the protagonist could take a route involving fetish costumes, group play, and/or NTR before moving to public display and beyond. "something is higher priority" is a poor message when one can't do something. Give a real reason.
2) There should be more gradiation in the expressions and responses of the heroine. If her expression/thoughts can reflect a range from "lay back and think of the empire" to "This is wrong, but feels so good that I just don't care", then first experience should vary from "think of empire" to "grudging orgasm", and gradually progress through "nervously excited" to "I can't believe I'm getting into this" to finally reach "looking forward to it" to "Feels good, don't care". And cumulative experience shouldn't reset for new experiences. If she has been corrupted enough, then new experiences might start out at "nervously excited" or perhaps "a bit anxious but not scared".
3) The money grind is pretty dreary, but only really if you are trying for both heroines. That 1500 for love potions is a killer. And those love potions would be interesting to use on the primary heroine as well. It would be interesting to see a "what the hell was I thinking last night" sort of scene after that.
4) Keeping the heroine around the apartment for 20 straight rounds of sex or so, or keeping her there for all day cycles, should elicit a scene that increases husband awareness and a shame-inducing scene either involving a phone call for an excuse or some face to face lie.
to your last point regarding the hints. Some people don't mind hunting and testing to find the solution, but others just want the answer or get lost after trying a few ideas. I don't think the doll hints are bad, they point in the right direction every time I looked without saying the outright answer.Thank you for the suggestions. These give me an idea what players are thinking.
As for 3), would you think the skip button on the mini-game help decrease this grinding? Once you have one very successful/high-score attempt on the minigame you can just keep pressing the skip for money. (It gives you 80% of your best attempt before.)
As for 1), I have received a number of feedbacks on this and I understand this is something needs to be resolved. However, I dont really understand where this confusion comes from.
-. The conversation with Lilith on the second bet has suggested the player to take a look at the izakaya(restaurant) and conversation with some ppl on the street also reckon player to enter the izakaya. (Here player unlock the first 3 episodes of the stories.)
After the story 3, there is a notice pop up giving hint for the alley.
After the alley, there is no more direct hint here for the players. When players do not know what to do next, they should think about what they can do. Since there is a skill4 not unlocked yet, player will try to unlock it and see what happen. After the skill4 is unlcoked there is notice suggesting talking to the dudes on the street. During the conversation with those dudes, you know about the exhibitionism at mid-night.
After the exhibitionism player lost their direction again but with a few attempt it wont be hard to find out the stories can continue in the izakaya.
- Besides the above, we leave a questlog type of thing for players as well, which is the little doll on the shelf. It is giving hints telling almost what you need to do. "Enjoy a night with her"-> so you need to call her at night. "Alley is a good place for crime" so why not take a look and see what you can do in the alley? etc.
I am wondering if spoon-feeding is really needed because the trials and errors cool ppl down? Looking for some more explanations.
The skip will help reduce the grind. Having an alternate mini-game to play for money might help too.Thank you for the suggestions. These give me an idea what players are thinking.
As for 3), would you think the skip button on the mini-game help decrease this grinding? Once you have one very successful/high-score attempt on the minigame you can just keep pressing the skip for money. (It gives you 80% of your best attempt before.)
As for 1), I have received a number of feedbacks on this and I understand this is something needs to be resolved. However, I dont really understand where this confusion comes from.
-. The conversation with Lilith on the second bet has suggested the player to take a look at the izakaya(restaurant) and conversation with some ppl on the street also reckon player to enter the izakaya. (Here player unlock the first 3 episodes of the stories.)
After the story 3, there is a notice pop up giving hint for the alley.
After the alley, there is no more direct hint here for the players. When players do not know what to do next, they should think about what they can do. Since there is a skill4 not unlocked yet, player will try to unlock it and see what happen. After the skill4 is unlcoked there is notice suggesting talking to the dudes on the street. During the conversation with those dudes, you know about the exhibitionism at mid-night.
After the exhibitionism player lost their direction again but with a few attempt it wont be hard to find out the stories can continue in the izakaya.
- Besides the above, we leave a questlog type of thing for players as well, which is the little doll on the shelf. It is giving hints telling almost what you need to do. "Enjoy a night with her"-> so you need to call her at night. "Alley is a good place for crime" so why not take a look and see what you can do in the alley? etc.
I am wondering if spoon-feeding is really needed because the trials and errors cool ppl down? Looking for some more explanations.
I just finished playing through the beginning again and using the job for money. Doing the bolded text should go a long way to fixing complaints and confusion, but feel free to read the whole thing.Thank you for the suggestions. These give me an idea what players are thinking.
As for 3), would you think the skip button on the mini-game help decrease this grinding? Once you have one very successful/high-score attempt on the minigame you can just keep pressing the skip for money. (It gives you 80% of your best attempt before.)
As for 1), I have received a number of feedbacks on this and I understand this is something needs to be resolved. However, I dont really understand where this confusion comes from.
-. The conversation with Lilith on the second bet has suggested the player to take a look at the izakaya(restaurant) and conversation with some ppl on the street also reckon player to enter the izakaya. (Here player unlock the first 3 episodes of the stories.)
After the story 3, there is a notice pop up giving hint for the alley.
After the alley, there is no more direct hint here for the players. When players do not know what to do next, they should think about what they can do. Since there is a skill4 not unlocked yet, player will try to unlock it and see what happen. After the skill4 is unlcoked there is notice suggesting talking to the dudes on the street. During the conversation with those dudes, you know about the exhibitionism at mid-night.
After the exhibitionism player lost their direction again but with a few attempt it wont be hard to find out the stories can continue in the izakaya.
- Besides the above, we leave a questlog type of thing for players as well, which is the little doll on the shelf. It is giving hints telling almost what you need to do. "Enjoy a night with her"-> so you need to call her at night. "Alley is a good place for crime" so why not take a look and see what you can do in the alley? etc.
I am wondering if spoon-feeding is really needed because the trials and errors cool ppl down? Looking for some more explanations.
A huge part of us had issues with what I mentioned about balcony scenes resetting progress done in the alley. That's why we thought we had done everything and the game hadn't registered that. Have you adressed this issue? You have to consider that a lot of people complaining might be having this problem.Thank you for the suggestions. These give me an idea what players are thinking.
As for 3), would you think the skip button on the mini-game help decrease this grinding? Once you have one very successful/high-score attempt on the minigame you can just keep pressing the skip for money. (It gives you 80% of your best attempt before.)
As for 1), I have received a number of feedbacks on this and I understand this is something needs to be resolved. However, I dont really understand where this confusion comes from.
-. The conversation with Lilith on the second bet has suggested the player to take a look at the izakaya(restaurant) and conversation with some ppl on the street also reckon player to enter the izakaya. (Here player unlock the first 3 episodes of the stories.)
After the story 3, there is a notice pop up giving hint for the alley.
After the alley, there is no more direct hint here for the players. When players do not know what to do next, they should think about what they can do. Since there is a skill4 not unlocked yet, player will try to unlock it and see what happen. After the skill4 is unlcoked there is notice suggesting talking to the dudes on the street. During the conversation with those dudes, you know about the exhibitionism at mid-night.
After the exhibitionism player lost their direction again but with a few attempt it wont be hard to find out the stories can continue in the izakaya.
- Besides the above, we leave a questlog type of thing for players as well, which is the little doll on the shelf. It is giving hints telling almost what you need to do. "Enjoy a night with her"-> so you need to call her at night. "Alley is a good place for crime" so why not take a look and see what you can do in the alley? etc.
I am wondering if spoon-feeding is really needed because the trials and errors cool ppl down? Looking for some more explanations.
First, thanks to have read !Ok, now I understand what you mean but the Alice mini game is just not designed in that way at all. Since it is outside of the main story it is more like an extra fun or challenge to extend the game playing time a bit. Why would not we bare something like this to increase the diversity of the mini-games? If that cools you down, just skip it and continue with what you feel like doing(It does not stop you from progressing).
To be more open-minded, both of those two types of gameplay work imo.(H reward and the one you said- fap as you go). In fact, if you take a closer look to the adult games in dlsite, there are a lot of them designed in this way.(The H content serves as the reward, outside of the gameplay.)
Edit: To clarify why I design the shooting game here, the meaning of it is:
Player controls his cock to explore the girl and shoot sperm bullet in Alice. The enemy aircraft is the memory of Alice's lover to prevent her from corrupting. The heart is the sensitive spots of the girl and you need to hit them. Therefore the logic is: You need to touch her pleasure spots to organsm her and her lover's memory will stop you from doing so. You need to shoot the sperm to destroy them. Initially I say we should add the face of the lover on the enemy aircraft so player will better understand our intention but the artist say this is weird so we did not do that eventually.
Thank you for the suggestions. These give me an idea what players are thinking.
As for 3), would you think the skip button on the mini-game help decrease this grinding? Once you have one very successful/high-score attempt on the minigame you can just keep pressing the skip for money. (It gives you 80% of your best attempt before.)
As for 1), I have received a number of feedbacks on this and I understand this is something needs to be resolved. However, I dont really understand where this confusion comes from.
-. The conversation with Lilith on the second bet has suggested the player to take a look at the izakaya(restaurant) and conversation with some ppl on the street also reckon player to enter the izakaya. (Here player unlock the first 3 episodes of the stories.)
After the story 3, there is a notice pop up giving hint for the alley.
After the alley, there is no more direct hint here for the players. When players do not know what to do next, they should think about what they can do. Since there is a skill4 not unlocked yet, player will try to unlock it and see what happen. After the skill4 is unlcoked there is notice suggesting talking to the dudes on the street. During the conversation with those dudes, you know about the exhibitionism at mid-night.
After the exhibitionism player lost their direction again but with a few attempt it wont be hard to find out the stories can continue in the izakaya.
- Besides the above, we leave a questlog type of thing for players as well, which is the little doll on the shelf. It is giving hints telling almost what you need to do. "Enjoy a night with her"-> so you need to call her at night. "Alley is a good place for crime" so why not take a look and see what you can do in the alley? etc.
I am wondering if spoon-feeding is really needed because the trials and errors cool ppl down? Looking for some more explanations.
your old saves should be in the User/AppData/LocalLow/TiramisuLovesNtr folderEy yo wtf happened to all my saves ? everything is gone ? do i gotta start from 0 ?
I see, dude you should have noted that somewhere, I was so frustrated and kept doing the same scene over and over and over for the last 2 days. you have a good game with a good story, I would of just put some notes in the game description or somewhere, you see the game will always make sense to you cause you know it, but for someone who just playing it, they may have tons of question and just does not know what to do or how to progress.You dont have to fill them to 100% in this version. It is something meant to be for the whole rest of the game. There are some more events that could naturally help you gain the cuckolding value in the future.