- Nov 26, 2020
- 111
- 230
Man I wish this forum would split threads between content and discussion like SimpCity...
Or you could just follow the artist's twitter and keep up that wayMan I wish this forum would split threads between content and discussion like SimpCity...
You can stop patting yourself on the back for being "pure", because you don't understand the first thing about being a creative. Creators are most definitely not like the rest of us. Being one myself my entire life since my first memories, going to school to be a "professional", having a multi-decade career as one, and volunteering as a creative director for a large un-named organisation with 500+ creative members, I do believe I can say with certainty – not one of them is like you, or a "normal" worker/business owner type. Not one.Yes, I understood you didn't mean just housing. But using Nyl again as an example with my 50% take home...thats over 200k. Unless these creators are living far beyond their means, money isn't the problem. As far as Patreon cutting you off, and I'm looking at this from an American perspective, that isn't any different from anyone else. Most states don't require a cause to fire you, and even if they did its pretty easy to come up with one, so patreon creators are just like the rest of us.
I concede your point about offloading the work, not everyone wants to do that.
I think I'm just too pure for this world. I think if people are paying you for a good/service you have a responsibility to deliever it in a timely manner. Over a year on a single animation while taking breaks for other mini projects and animation challenges just ain't it.
Did Nyl make a Sojourn model already?Overwatch Public Model Port 2.0
Download:
Link
Backup Link
Overview:
It's been a little while since my last model release, and I've been getting quite a few people asking about some of my newer ones. So now seemed like a good time to fix them up and put them out there. This release is a bit different since a lot of these models haven't seen much action yet, but I plan to use them more in the future.
First off, what's in the port?
5 Models:
1. Ashe (futa)
2. Brigitte (futa)
3. Illari (female)
4. Junker Queen (futa)
5. Juno (female)
Keep in mind these models are made for Blender 4.2 or higher. Like last time, each model is in an individual packed .blend file, which means that the textures are stored in the file itself. Also like last time, the models are made using my BG3 models as a base, so a lot of the underlying technology is going to be from those. To that end, you can check outYou must be registered to see the linksas well asYou must be registered to see the linksfor more information on how the bodies and materials work.
Some of these models are new, some of the models are a little older. Ashe, Brigitte, and Juno are the most up-to-date and share the most features. Junker Queen is pretty old, despite being updated for this release. And then Illari is in between. Some of them also have a few different hairstyles and accessories.
Each .blend file comes with most of the bones keyframed for organizational purposes. For most of them, they'll have my proportional tweaks at frame 0, while keeping the bone original proportions at -10. You probably don't have to worry about that stuff though. Just keep in mind if you're going to be working with the models, make sure your keyframing is enabled. And if you want to pose without keyframes, then delete what's already there.
Like my BG3 models, you can find the IK toggles in the custom properties of the armature object. Just select the rig and navigate to properties in the 'n' menu, or in the object section of the properties panel.
And that's about it. General improvements over the last batch of models include rigging updates like x-axis mirroring, more/better drivers, material updates, etc. I'll probably be tweaking what major bugs or glitches I find soon after release, as well as adding to this post anything I've forgotten.
Credits:
Juno Hair & Additional Hair Technology -You must be registered to see the links
Juno Ears -You must be registered to see the links
Junker Queen Head -You must be registered to see the links
Porting -You must be registered to see the links
Characters - Blizzard
I hope brig's model Be well usedOverwatch Public Model Port 2.0
Download:
Link
Backup Link
Overview:
It's been a little while since my last model release, and I've been getting quite a few people asking about some of my newer ones. So now seemed like a good time to fix them up and put them out there. This release is a bit different since a lot of these models haven't seen much action yet, but I plan to use them more in the future.
First off, what's in the port?
5 Models:
1. Ashe (futa)
2. Brigitte (futa)
3. Illari (female)
4. Junker Queen (futa)
5. Juno (female)
Keep in mind these models are made for Blender 4.2 or higher. Like last time, each model is in an individual packed .blend file, which means that the textures are stored in the file itself. Also like last time, the models are made using my BG3 models as a base, so a lot of the underlying technology is going to be from those. To that end, you can check outYou must be registered to see the linksas well asYou must be registered to see the linksfor more information on how the bodies and materials work.
Some of these models are new, some of the models are a little older. Ashe, Brigitte, and Juno are the most up-to-date and share the most features. Junker Queen is pretty old, despite being updated for this release. And then Illari is in between. Some of them also have a few different hairstyles and accessories.
Each .blend file comes with most of the bones keyframed for organizational purposes. For most of them, they'll have my proportional tweaks at frame 0, while keeping the bone original proportions at -10. You probably don't have to worry about that stuff though. Just keep in mind if you're going to be working with the models, make sure your keyframing is enabled. And if you want to pose without keyframes, then delete what's already there.
Like my BG3 models, you can find the IK toggles in the custom properties of the armature object. Just select the rig and navigate to properties in the 'n' menu, or in the object section of the properties panel.
And that's about it. General improvements over the last batch of models include rigging updates like x-axis mirroring, more/better drivers, material updates, etc. I'll probably be tweaking what major bugs or glitches I find soon after release, as well as adding to this post anything I've forgotten.
Credits:
Juno Hair & Additional Hair Technology -You must be registered to see the links
Juno Ears -You must be registered to see the links
Junker Queen Head -You must be registered to see the links
Porting -You must be registered to see the links
Characters - Blizzard
To those who ask if Nyl has a team of helpers, there's a list right there! Not sure how all encompassing it is but it should answer some people's questions.Overwatch Public Model Port 2.0
Download:
Link
Backup Link
Overview:
It's been a little while since my last model release, and I've been getting quite a few people asking about some of my newer ones. So now seemed like a good time to fix them up and put them out there. This release is a bit different since a lot of these models haven't seen much action yet, but I plan to use them more in the future.
First off, what's in the port?
5 Models:
1. Ashe (futa)
2. Brigitte (futa)
3. Illari (female)
4. Junker Queen (futa)
5. Juno (female)
Keep in mind these models are made for Blender 4.2 or higher. Like last time, each model is in an individual packed .blend file, which means that the textures are stored in the file itself. Also like last time, the models are made using my BG3 models as a base, so a lot of the underlying technology is going to be from those. To that end, you can check outYou must be registered to see the linksas well asYou must be registered to see the linksfor more information on how the bodies and materials work.
Some of these models are new, some of the models are a little older. Ashe, Brigitte, and Juno are the most up-to-date and share the most features. Junker Queen is pretty old, despite being updated for this release. And then Illari is in between. Some of them also have a few different hairstyles and accessories.
Each .blend file comes with most of the bones keyframed for organizational purposes. For most of them, they'll have my proportional tweaks at frame 0, while keeping the bone original proportions at -10. You probably don't have to worry about that stuff though. Just keep in mind if you're going to be working with the models, make sure your keyframing is enabled. And if you want to pose without keyframes, then delete what's already there.
Like my BG3 models, you can find the IK toggles in the custom properties of the armature object. Just select the rig and navigate to properties in the 'n' menu, or in the object section of the properties panel.
And that's about it. General improvements over the last batch of models include rigging updates like x-axis mirroring, more/better drivers, material updates, etc. I'll probably be tweaking what major bugs or glitches I find soon after release, as well as adding to this post anything I've forgotten.
Credits:
Juno Hair & Additional Hair Technology -You must be registered to see the links
Juno Ears -You must be registered to see the links
Junker Queen Head -You must be registered to see the links
Porting -You must be registered to see the links
Characters - Blizzard
Nyl has often mentioned other creators aid/work, the idea that he works alone with zero help have always been from lackluster gooners. Part of the money they get from subscribers goes directly to paying VA, FX, and other creators he uses to finalize his videos.To those who ask if Nyl has a team of helpers, there's a list right there! Not sure how all encompassing it is but it should answer some people's questions.
Who said anything about being a victim or "persecuted"? We do what we do and enjoy it for the most part, until someone comes along and thinks they could do it better, or "manage" it better in this case. We're not individual factories (yet), and the ones that decide to create a studio or factory, will tell you that it's also not like any other business to manage.Counter point: you can stop your persecution complex about being a misunderstood artist who nobody understands because you're special.
I think they're partially his.Is the Tracer model that Nyl uses not his own model? I thought that model and the JQ model weren't his because they weren't in the first model release (Pharah/Ana/WM/Mercy). But it seems it may have just been because they were older? But JQ is here in this new one and updated, and Tracer isn't.
Really disappointed with Brigitte and Ashe (2 of my fav characters).
What makes them so bad compared to the previous models? To me they're basically the same level of quality.Really disappointed with Brigitte and Ashe (2 of my fav characters).
He could've done way better after his god-style rework of Pharah, Widow and Mercy.
People already mentioned the face being slightly off on the Brigitte. Could have been better tbh. I'm fine with it, but I can see where they're coming from. Other than that, I don't know lolWhat makes them so bad compared to the previous models? To me they're basically the same level of quality.
Have to disagree. Ashe maybe, but that's mostly just because of the cock model looking a bit too close to Sindels models. Brigitte on the other hand is amazing. Easily my favorite one, besides Widowmaker. Nyl really managed to convey her personality pretty well and the pubic hair is a nice little touch as well.Really disappointed with Brigitte and Ashe (2 of my fav characters).
He could've done way better after his god-style rework of Pharah, Widow and Mercy.
I'm guessing Nyl uses their own Baldur's Gate 3 models as a base and modifies them, so I wouldn't be surprised, if there are small similarities texture wise, between all of them.Does Nyl create every model by scratch or does he keep reusing the same model and tweaking it? I notice the same moles in every spot on the Overwatch models.
Sure I guess, Brig does look older than she should but then what would that guy's problem with Ashe be? And even considering Brig's slightly off model face, that guy makes it sound like they're 2015 SFM models in comparison to his previous ones lol.People already mentioned the face being slightly off on the Brigitte. Could have been better tbh. I'm fine with it, but I can see where they're coming from. Other than that, I don't know lol