0.2New release still says 0.1 on the title screen, which is it?
Oops, forgot to change that.New release still says 0.1 on the title screen, which is it?
The current plan is to have a limited amount of days and the story will play out differently based on the choices you've made and stats you've built, I want there to always be forward momentum in the story.I kind of enjoyed 0.1 more than the 0.2, mainly just how it changes feelings from a VN with story emphasis to a standard resource management game. With how the next update (0.25) being fixes and redoing existing art, and no new content until 0.3, I'll be waiting for the story to update a lot more before coming back to this again. It didn't help that 0.2's resource change is really barebones atm so I couldn't tell how repetitive it will be to get to the next step.
I know there are people who love managing time/money in these, but I've always found them to be fillers made worse with excess scene repetition to pad out game time. If this is going down the road of repeat same task x50 to get to an event, please, do consider having variations to the repetition tasks scenes so it's not the same exact art that people inevitably skip over.
So the title of the thread is 0.2. The version in the summary is 0.2. The files in the download links are called 0.2, but you have doubt for an image.... I seeNew release still says 0.1 on the title screen, which is it?
Actually you remembered me to fix the image in the op too LOLNew release still says 0.1 on the title screen, which is it?
Then come to Romania the real place for vampiresOkay, lets be honest, who doesn't want to be a vampire? I mean, not being able to go out in the day is a tiny price to pay for all the awesome stuff you get from it XD
That is reassuring to hear, it's far too common for stat building to become the main game and the build up overshadows the outcome.The current plan is to have a limited amount of days and the story will play out differently based on the choices you've made and stats you've built, I want there to always be forward momentum in the story.
Thanks, I'll fix the capitalization but the tired isn't supposed to work, I was stressing myself out trying to get it to work so I left it out on purpose. Haven't quite figured out how to make scenes that require more than one variable to be true to work properly.Noticed a bug. The fit less then ten needs the "f" capitalized. Also the tired doesn't work.
Because I'm a dolt and forgot to change it.Hah I liked it.
After playing the first release, I find it somewhat refreshing and innovative, concerning the story that is.
Just don't know why it says 0.1 in the game, when this was suppose to be 0.2.
Just don't know why it says 0.1 in the game, when this was suppose to be 0.2.
.Oops, forgot to change that.