khumak

Engaged Member
Oct 2, 2017
3,620
3,659
If the intro is any indication, the writing in this one stands heads and tails above just aboiut everything else here abouts. Seems to have the early stages of world building down, will it be on par with Masters of Raana ? That would be a lofty goal to shoot for, and sorely needed in the way of fantasy adult games. To have 2 such titles to play....yes sir. (or m'am; as the case may be)
Thanks for the suggestion. Hadn't tried that game before but it's fun so far. A bit of a learning curve but that's ok.
 

dmmt

Well-Known Member
May 8, 2020
1,003
972
Thanks for the suggestion. Hadn't tried that game before but it's fun so far. A bit of a learning curve but that's ok.

So does this one! Trying to gather the required resources, you're forced to recruit a companion early...which you need to really since you dont know this world, but that doubles your food consumption. (or essence really) Cant lay low and heal, cause you run out of food, cant hardly fight, cause you're a low level schmuck...
 

kilr0y99

Member
Jan 27, 2019
149
75
kilr0y99 Muityek

Did you guys use the cheat start? I'm drawing a blank here and that's the only thing I can think of that might break the collection reveals.
Many thanks for the response and I'm really enjoying how your game is developing.

I didn't know there was a cheat start :). I restart the game again and the main difference I can tell is that I did NOT choose a custom name. Not sure if that would cause the problem. I now get a 13th reveal.

On the side I'm not sure if its a bug but I have Melrose with Maximum Visionary (110/110). When I Click on Future Lessons, I do get 20 skill points but Visionary is reduced by 20 points. If that's by design, it seems to have no benefit :WaitWhat:.
 

Earliestbird

Member
Game Developer
Sep 5, 2020
274
735
Okay I'm 99.9% sure the Pantheon bug is solved, and the fix will be coming with the next patch!

(Basically the problem was this: In the screens.rpy, under the label collection_reveal, the game was decreasing the breeding_points every time the loop rerolled the card due to a list being empty (which happens when the player collects all Legendary, Elevated, or Common cards - the unowned cards are each located in a separate list based on rarities). This made the player's breeding points go negative, effectively cancelling out the next few breedings until the variable reached positive again. Thank you L30 for the help! <3 )

The Future Lessons issue will also be cleaned up - it's pretty damn useless if you lose 20 Visionary :)
 
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armadi

Newbie
Aug 19, 2017
28
5
I really like this game. It has a pretty unique feel to it.

The combat is interesting but can feel a little tedious sometimes. Maybe a way to skip combat with skill tests would help. I think the dev's time could be better spent doing other things than trying to rework combat.

Love the pantheon. It is a shame that I can't see the goddesses original un-pregnant pics after breeding them.

Keep up the good work, dev!
 

khumak

Engaged Member
Oct 2, 2017
3,620
3,659
So does this one! Trying to gather the required resources, you're forced to recruit a companion early...which you need to really since you dont know this world, but that doubles your food consumption. (or essence really) Cant lay low and heal, cause you run out of food, cant hardly fight, cause you're a low level schmuck...
The key to combat in the current version is to just put ALL of your stat points into arcane IMO. I'll be interested to see what the upcoming combat revamp does but with Arcane giving you both damage and shield strength it just seems like a no contest to me, especially with a lot of the best combat equipment giving negative cha. Negative cha still gives 1 energy so it doesn't matter if you go negative on that. You definitely want to pick up the first 2 residents asap though. The 3rd one takes a lot longer to get.
 

DD#

Newbie
Feb 12, 2022
30
6
I tried again with a new game and Necessity wasn't that hard to get if I made sure to do it before I built the free essence buildings. Obsession I'm not sure about though. I seem to remember some big stat items from previous playthroughs (35ish pts to a single stat if I remember right) but I've only seen a single item so far that boosts anything by more than 10 pts and nothing that reduces stats. Maybe I've gotten unlucky on drops or just haven't played long enough. I have all buildings built and all areas fully explored. I did get the item from the giant that boosts all stats by 5 but that is counterproductive for the Obsession thing.

I'm thinking the only realistic way might be to write down what all of the free stat boosts are early in the game from different locations and choices you get and make sure to pick choices that put most of the stat points into a single ability. Without doing that I found myself randomly boosting most of my stats to somewhere around 20 without ever spending a single point manually (I was trying to save enough to get that pantheon thing but never got enough). If I buy the study building then I'm quickly above 30 in everything so I'm not sure if it's even possible to do at that point.

The best option I saw was that one of the girls has an active ability to boost player stoic by 10 but it has a cooldown of more than 2 weeks. You can get 10 pts from the base defense reward every time that happens but those are infrequent enough that the random stat you gain from the study building would probably require more than 10 points per base defense to overcome. Are there more than that single ability from the girls that affects player stats instead of their own? That was the only one I saw that specifically said it affected player stats.
Is not that hard to get, but I think it had to be the first. Try to advance as fast as you can using the locations with high level value (next map level unlocks at 10). Using one of the initial stats (from choosing the god) some items + initial 10 skillpoints + 10 skillpoints from first skirmish it can be done easily done even before day 40 (when you get 20 points from second skirmish).
And don't build the building that give you random skill point .
 

DD#

Newbie
Feb 12, 2022
30
6
This is an old visual bug that I still don't know how to fix, but it doesn't really matter since it has no gameplay effects and you can just smelt down duplicate items once you build the smelter.
Just had some time to look at the code

modify in screen inventory_items:
" $ prev_inv_name = " "
for item in sorted_items:
if i+1 <= (inv_page+1)*16 and i+1>inv_page*16 and (prev_inv_name <> item.name or item.type == "valuable" or item.type == "consumable"): "

to skip doubles
and
" if prev_inv_name <> item.name or item.type == "valuable" or item.type == "consumable":
$ i += 1
$ prev_inv_name = item.name "
to keep 16 items / page

I tested with some inventory items configuration.

Some dev's don't like people messing with their code and I apologize in advance if this is the case.

Anyway, this game was a surprise for me, I like it, but still don't know exactly why.
 

Earliestbird

Member
Game Developer
Sep 5, 2020
274
735
Just had some time to look at the code

modify in screen inventory_items:
" $ prev_inv_name = " "
for item in sorted_items:
if i+1 <= (inv_page+1)*16 and i+1>inv_page*16 and (prev_inv_name <> item.name or item.type == "valuable" or item.type == "consumable"): "

to skip doubles
and
" if prev_inv_name <> item.name or item.type == "valuable" or item.type == "consumable":
$ i += 1
$ prev_inv_name = item.name "
to keep 16 items / page

I tested with some inventory items configuration.

Some dev's don't like people messing with their code and I apologize in advance if this is the case.

Anyway, this game was a surprise for me, I like it, but still don't know exactly why.
Wow thank you so much. Don't worry I'm not one of those devs, if anything I welcome help from the community in any possible way.

The bug is fixed now hopefully. I also fiddled around with the code and decided to add a new mechanic that makes fusing go down faster for each duplicate you have of an item (perhaps giving a small incentive to hold onto duplicates a little longer before smelting them down). (Maybe it already worked like that? :BootyTime: Idk but now it's official)

screenshot0004.png
 

EricGrey

Member
Nov 11, 2020
436
441
After wiping the game, its saves and all, I started over, and I still see the same issue I did with regard to combat, although I did figure out a few things.

When you are in combat, so long as you don't click on certain buttons on the left pane, you're OK. Clicking on Cleave, or Drain Essence makes it impossible to use any of them, as they no longer show up.

Example:

I'm not sure if this is intentional, but it blocks some important functionality during combat IMO.
 

coretex

Active Member
Jun 15, 2017
583
494
Early on and in some cases for some of the initial class choices, you only get ONE special ability use, which is why. To the point.. its not explained very well that those abilities use the one energy point you get from CHA or that CHA is that important for special ability use. I mean the info is there, but at a glance its not something that you might catch until you realize that is what is going on.
I do think there needs to be a buff to base energy for those, at least 3 times. Some of the early fight balance would be helped by that, and even some of the later fight balance would be helped. Its not fun dying to encounters you end up getting when you are early level or under powered, or when you dont understand the mechanics yet and keep dying to encounters. I think of it being a porn game (by delivery) not a fight game, so im not looking for fight challenge to get me the sexy content im actually looking for, choices/multi-paths/etc aside.
 

Tuncay

New Member
Mar 6, 2017
13
9
Happened when i wanted to check the pantheon

While running game code:
File "game/_pantheon.rpy", line 43, in script
if divergence.bred == False:
File "game/_pantheon.rpy", line 43, in <module>
if divergence.bred == False:
NameError: name 'divergence' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/_pantheon.rpy", line 43, in script
if divergence.bred == False:
File "renpy/ast.py", line 1898, in execute
if renpy.python.py_eval(condition):
File "renpy/python.py", line 2276, in py_eval
return py_eval_bytecode(code, globals, locals)
File "renpy/python.py", line 2269, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/_pantheon.rpy", line 43, in <module>
if divergence.bred == False:
NameError: name 'divergence' is not defined
 

Deleted member 2553135

Well-Known Member
Jul 3, 2020
1,186
2,222
Was a few updates behind, but talent trees now, meh (not my favorite, but I can see their purpose).

For the Pantheon, do these aspects carry over between games (I am assuming not, but since it is supposed to be achievements, I am not completely sure either)?


Anyway, 2 suggestions.
  1. Should have a memories tab for the MC since he has events now too
  2. The Pantheon should show when you can unlock another aspect.
 

a1fox3

Loving Family Member's
Donor
Respected User
Aug 8, 2017
23,684
16,222
The Asian girl in the center pic is beautiful, how do I get her scenes ?
You can only recruit her to your base and nothing else, same with the other 2.
Just play the game and she will join you.
 

Earliestbird

Member
Game Developer
Sep 5, 2020
274
735
Tuncay Did you delete the previous version's folder and start a new game?

blablubiblub If you can please show the error message so I can look into it. (Also make sure only the latest version of the game is on your pc, and don't load a save from an old version)
 

sk1122

Member
Aug 13, 2020
165
154
Just to confirm:
There isnt anything related to the Bond happening in-game yet, only Mel & Raven stories foreshadowing it?
Just wondering because of some pic filenames.
 
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okokok

Member
Aug 19, 2016
450
587
Do you have to do something special to beat the worker tree? Tried it with both a physical and an arc build and barely made a dent in the thing either way
 
4.10 star(s) 36 Votes