- Jan 2, 2023
- 34
- 64
Not gonna lie this is some awesome artwork ! Looks like a time-eater though, so i have to just keep an eye on it for now.
Not that bad of a time eater when you figure out the game mechanics.Not gonna lie this is some awesome artwork ! Looks like a time-eater though, so i have to just keep an eye on it for now.
"- If you don't know the conditions to breed the Obsession Aspect and choose Dalenas passive skill to increase the players lowest stat by 2 points every day you will never get it. Perhaps choose a different condition that's easier to fullfil? "Earliestbird
I had a lot of fun playing your game and I really like the CGs and the story so far. Love Mel and Dalera and how all the girls have different characters. I'm looking forward to their future interactions with each other and the MC.
I got the following impressions during my playthrough:
- You get very little information during your character creation. Would be nice to get an explanation for Phys, Fort and Char and to see the stats of the items you can select.
- Storywise: As far as I understood it, the 'Despondence' in the title describes the MC and he is a more passive person. A drifter, that goes where the wind blows him and stays as long as it doesn't get uncomfortable but the game lives from exploring the new world. There should be a reason he's running around. Perhaps one can be introduced during his first encounter with Mel? (Not sure I got all that right, so please ignore it if I'm wrong.)
- When some items are introduced you don't get their information: During character creation, when you choose the items from the encounter with the gigant lady and when you receive an item from sending your girls to professions: 'The powerful woodcutting item has been found' is not really helpful. In the first case you need to save the game, get through the story and check the item and load to check out the other items. In the latter you have to find an unknown item in the list.
- Combat talents significantly influence the battle and as you don't get many points and don't see the 3rd tier of skills, stuff could probably go wrong. It would be nice if you could provide a way to reset the skills and allocate the points anew.
- Skirmishes are a nice idea but I didn't have to do anything to win even the merciless mode. It was just a nice way to get skillpoints.
- When I play an adult game I want to see as much content as possible so I hate branching. I was a bit annoyed when you get the quest from Captain Juliet and you could either breed the wolfgirl and miss the scene with Juliet or vice versa. Perhaps you could add an option to lie if the Impish stat is high enough to get both scenes in one playthrough.
- If you don't know the conditions to breed the Obsession Aspect and choose Dalenas passive skill to increase the players lowest stat by 2 points every day you will never get it. Perhaps choose a different condition that's easier to fullfil?
- Last but not least the active and passive talents of the girls. The system feels really clunky and is my main criticism. You only get Skillpoints during skirmishes, so there are not that many. Your main way to increase stats is to do the corresponding profession in combination with forged tools. But every profession requires 2 different skills that are not paired for the active skill increase. It would be nice if the pairs for active skill increase would match so that you could increase Stoic/Mindful for woodcutting, Stoic/Magnetic for mining etc.
Having a timer before you can increase a statpair again is good, but you have to check it all the time to see if the timer ran out or not if you want to constantly increase the power of the girls and get the most out of it. Perhaps you could provide an option you can check/uncheck to do it automatically to favor a balanced or focused stat growth.
Ravens talents seem to be totally useless to me - why would I ever transform Stoic into Wild with 'Wild at Heart' except for maybe really early in the game? Once the Wild bar is full I can't do anything else with it and I can just change the stats with convert anyway. Also: resetting a specific bar to 0 seems to be a great way to really hamper the character for some time as you have to set the char to a specific job to increase the stat again. At the same time you will probably increase another stat over the maximum as well. Only way to avoid that is if you have a lot of Skillpoints laying around. The only profession that increases Impish is Foraging - so a hard to come by stat. Sacrificing it to get skills for the other professions seems foolish so I never used 'Tricklash' either. Dalenas' 'Battletrance' is the same. Only one source to increase Wild but you loose the whole bar to increase the shield stat that - for now - seems to be insignificant. A much better way seems to be the 'Defend' skill that evenly decreases stats and is available to everybody. 'Honorbound' is great - finally a skill where you don't have to sacrifice something to get something good. I'm using the skill on cooldown. Mels' skills are great too - no downside and in addition it links the Visionary/Mindful pair with the Magnetic/Impish one.
After 200 days ingame my girls' stats look the following:
View attachment 2694202
With Ravens' passives she grows randomly but relatively evenly and has space upwards. Dalenas passive don't provide a way to increase her boundaries as her skills are more playerfocused - she is the most limited as the only way to increase her potential is through the active skills every 3 days. Perhaps you could adjust her passives a bit. Mels' passives work well together and you can easily increase her stats.
I'm looking forward to the next version of the game. Keep up the good work!
It's an ironic name, which is why it suits her perfectly. Also, don't wanna go into spoilers, but she has the nickname Wingless for a reason.Super minor thing, but I don't feel like Raven's name suited her... that's very much a name for a dark haired character, the term raven-haired exist for a reason.
I agree that the active abilities are not made equal. Here's how I use them:Ravens talents seem to be totally useless to me - why would I ever transform Stoic into Wild with 'Wild at Heart' except for maybe really early in the game? Once the Wild bar is full I can't do anything else with it and I can just change the stats with convert anyway. Also: resetting a specific bar to 0 seems to be a great way to really hamper the character for some time as you have to set the char to a specific job to increase the stat again. At the same time you will probably increase another stat over the maximum as well. Only way to avoid that is if you have a lot of Skillpoints laying around. The only profession that increases Impish is Foraging - so a hard to come by stat. Sacrificing it to get skills for the other professions seems foolish so I never used 'Tricklash' either. Dalenas' 'Battletrance' is the same. Only one source to increase Wild but you loose the whole bar to increase the shield stat that - for now - seems to be insignificant. A much better way seems to be the 'Defend' skill that evenly decreases stats and is available to everybody. 'Honorbound' is great - finally a skill where you don't have to sacrifice something to get something good. I'm using the skill on cooldown. Mels' skills are great too - no downside and in addition it links the Visionary/Mindful pair with the Magnetic/Impish one.
I think Raven active talent is for short and long-term benefits.Earliestbird
I had a lot of fun playing your game and I really like the CGs and the story so far. Love Mel and Dalera and how all the girls have different characters. I'm looking forward to their future interactions with each other and the MC.
I got the following impressions during my playthrough:
- You get very little information during your character creation. Would be nice to get an explanation for Phys, Fort and Char and to see the stats of the items you can select.
- Storywise: As far as I understood it, the 'Despondence' in the title describes the MC and he is a more passive person. A drifter, that goes where the wind blows him and stays as long as it doesn't get uncomfortable but the game lives from exploring the new world. There should be a reason he's running around. Perhaps one can be introduced during his first encounter with Mel? (Not sure I got all that right, so please ignore it if I'm wrong.)
- When some items are introduced you don't get their information: During character creation, when you choose the items from the encounter with the gigant lady and when you receive an item from sending your girls to professions: 'The powerful woodcutting item has been found' is not really helpful. In the first case you need to save the game, get through the story and check the item and load to check out the other items. In the latter you have to find an unknown item in the list.
- Combat talents significantly influence the battle and as you don't get many points and don't see the 3rd tier of skills, stuff could probably go wrong. It would be nice if you could provide a way to reset the skills and allocate the points anew.
- Skirmishes are a nice idea but I didn't have to do anything to win even the merciless mode. It was just a nice way to get skillpoints.
- When I play an adult game I want to see as much content as possible so I hate branching. I was a bit annoyed when you get the quest from Captain Juliet and you could either breed the wolfgirl and miss the scene with Juliet or vice versa. Perhaps you could add an option to lie if the Impish stat is high enough to get both scenes in one playthrough.
- If you don't know the conditions to breed the Obsession Aspect and choose Dalenas passive skill to increase the players lowest stat by 2 points every day you will never get it. Perhaps choose a different condition that's easier to fullfil?
- Last but not least the active and passive talents of the girls. The system feels really clunky and is my main criticism. You only get Skillpoints during skirmishes, so there are not that many. Your main way to increase stats is to do the corresponding profession in combination with forged tools. But every profession requires 2 different skills that are not paired for the active skill increase. It would be nice if the pairs for active skill increase would match so that you could increase Stoic/Mindful for woodcutting, Stoic/Magnetic for mining etc.
Having a timer before you can increase a statpair again is good, but you have to check it all the time to see if the timer ran out or not if you want to constantly increase the power of the girls and get the most out of it. Perhaps you could provide an option you can check/uncheck to do it automatically to favor a balanced or focused stat growth.
Ravens talents seem to be totally useless to me - why would I ever transform Stoic into Wild with 'Wild at Heart' except for maybe really early in the game? Once the Wild bar is full I can't do anything else with it and I can just change the stats with convert anyway. Also: resetting a specific bar to 0 seems to be a great way to really hamper the character for some time as you have to set the char to a specific job to increase the stat again. At the same time you will probably increase another stat over the maximum as well. Only way to avoid that is if you have a lot of Skillpoints laying around. The only profession that increases Impish is Foraging - so a hard to come by stat. Sacrificing it to get skills for the other professions seems foolish so I never used 'Tricklash' either. Dalenas' 'Battletrance' is the same. Only one source to increase Wild but you loose the whole bar to increase the shield stat that - for now - seems to be insignificant. A much better way seems to be the 'Defend' skill that evenly decreases stats and is available to everybody. 'Honorbound' is great - finally a skill where you don't have to sacrifice something to get something good. I'm using the skill on cooldown. Mels' skills are great too - no downside and in addition it links the Visionary/Mindful pair with the Magnetic/Impish one.
After 200 days ingame my girls' stats look the following:
View attachment 2694202
With Ravens' passives she grows randomly but relatively evenly and has space upwards. Dalenas passive don't provide a way to increase her boundaries as her skills are more playerfocused - she is the most limited as the only way to increase her potential is through the active skills every 3 days. Perhaps you could adjust her passives a bit. Mels' passives work well together and you can easily increase her stats.
I'm looking forward to the next version of the game. Keep up the good work!
The items have numbers on the right side representing the nr. of days before you can change them and the cross on the left doesn't appear before the nr. goes to zero. If that number is 0 or doesn't show, and you still can't change the item, now that's a bug. But I can do it.Any solutions about the equipment bug ? like 80% of the time when i equip an item i can't remove it, should have a small cross on the left to be able to remove the item, but if it bug and cross does not appear i'm just stuck forever and can't remove it...
Oh i see thanks for the infoThe items have numbers on the right side representing the nr. of days before you can change them and the cross on the left doesn't appear before the nr. goes to zero. If that number is 0 or doesn't show, and you still can't change the item, now that's a bug. But I can do it.