AlexFenec

Newbie
Nov 20, 2022
69
72
Any recommended character builds for a new player?
I have not played this version yet but this build is probably still good:
Use the Mercenary class, increase your PHYS stat, Strike at the part with the least Armor until the enemy dies.
For Camp management, make Raven focus on Foraging and Hunting while Dalena takes care of Woodcutting and Mining.
For Buildings unlock the Outpost first then its leftmost upgrade, then the Talents, the rightmost upgrade. This unlocks the Resident's Talents. Raven's Passive Talent that costs 30 Essence and gives her 5 points to a random stat every day is very good, and the other Talents that increase stats relevent to their current job assignements are also good.
Once you reach the Pantheon, don't worry about the achievements that are hard to get. You will reach the end of the content before you run out of easy Aspects to breed with the 5 turns cooldown. The Bred aspects carry over between saves so you will be able to focus on the harder ones in your next playtrough, when you know the systems better.


New update! It looks like there's mostly changes to existing content rather than new content. I want to review the changelog to decide if I try this update:
- Outfits! Nice? I'm more interested in the systems and gameplay at this point but I'm sure it will improve the immersion for new players.
- Rending Strike: With 5 CHAR this now deals 3 more damage overall. That won't have much of an impact on the CHAR build.
- Dodge: Nice! Effectively paying 0.67 energy to skip a turn was not attractive. The randomness of the attack is also a nice way to promote attacking different parts.
- Red Rivers: This is a nice passive for CHAR builds that use Rending Strike and have lots of energy.
- Legionnaire: This seems interesting, but I'm not sure it will make a significant difference for a FORT build. Adding 1 damage to an ability that costs energy is not much. Exposure, when activated, adds 4 damage to the basic attack and 7.2 damage to Cleave.
- Static Edge: This one seems weird but interesting. Cleave is the most aggressive ability, the best damage-per-energy ability. Making it interrupt armor regen is nice. Tying Shield regen to it seems weird. It's probably a good effect when you get the interrupt.
- Scrap Metal: This one seems like a great buff for Armor Up. I'm not sure if that makes the ability good but it helps save energy for Shield Bash.
- Efficient Mixture: This passive is likely very powerful, but not needed. With Dazzling Display shutting down all non-crit attacks for this turn and the next 3 turns, saving 1 energy lets you Dodge on the last turn and that synergizes with Red River and Rending Strike. However, in my experience CHAR build have plenty of energy and can use Dazzling display and Dodge without needing this passive. This might be useful for a FORT build that wants to outlast their opponent? I'm not sure such a build is interesting to play.
- Enemy changes: good! This probably justifies playing this update for me.
- Wild At Heart: This one feels off. Gaining an effect if Stoic > Wild means you want Raven to have high Stoic and low Wild to get the most out of it.
* Suggestion: Wild at Heart': -10 Stoic, +10 Wild. If Wild is greater than 100, gain +5 Max Wild instead.
- Battle Trance: Nice! getting your Mindful maxed out means you will always drop below the threshold after using it. You can also time it with Train and/or Defend to gain some benefit from it without converting your Wild.
- Catch Up Passive: Yeah, this passive was the easiest and largest way to gain stats for the player. Putting it on par makes the other option more interesting, you can pick it to breed Obsession and not feel bad about it.
- Thorn Mother: I guess that's a good way to balance the Talent points without creating a new Card. A Passive talent point is probably stronger than an Active point since you can benefit from any number of Passives at once but are limited to 1 Ability per turn.
- Skirmish scaling: not much information here. Skirmishes used to be easy for me, lets see if the Merciless option offers a challenge.
- UI and QoL updates: always welcome.
- Patreon bonuses: I like this way of rewarding Patrons, with cosmetic additions and monthly art packs rather than locked in-game content or delayed versions. I guess Aspect of Charity is in-game content with a statistical benefit? It's so small, it doesn't change my opinion that this is a great way to reward Patrons.

In retrospect, what is there in this update for me to test?
- changes to combat abilities and enemy balance
- Skirmish scaling and Resident abilities

Yes, I will try this update, because I have some free time and I also want to test:
- starting with all Aspects bred
- making a primarily FORT combat build
 
Jun 21, 2020
137
219
Look, the title template `X and Y` works well enough for a shitty, phoning-it-in academic paper, but you could really put a bit more work into the title of a piece of fiction. This just sucks.
 

Eonor

Active Member
Sep 9, 2017
764
1,783
Had a go at porting Of Devotion and Despondence v0.2.3 to Android.

Got some basic gestures loaded in: swipe up for save menu, swipe down to hide UI, swipe left to rollback and swipe right to skip.

Please let me know if you encounter any issues with the port and I'll see what I can do to get them sorted.

Links:
 
Jun 21, 2020
137
219
Complaining about the title of a porn game is like complaining about the shape of the microgreens on your garnish. Nobody cares.
And yet I may complain about the garnish anyway. Maybe I expect better of my garnish. Maybe I hope for the above and beyond. Or perhaps the bare minimum of effort?
 

Avre01

New Member
Jul 17, 2017
2
10
And yet I may complain about the garnish anyway. Maybe I expect better of my garnish. Maybe I hope for the above and beyond. Or perhaps the bare minimum of effort?
The bare minimum of effort that the entire dish has surpassed long before it's done cooking. Your complaint is petty in both cases.
By the way, the writing is pretty good and engaging, I like how it's presented in a Disco Elysium-esque box where you get bits of information instead of the usual HTML-style exposition dump
 
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derpysauce

New Member
Oct 9, 2018
2
0
Yo, I'm a dumb dumb and didn't find any posts on it. But not sure if theres a way to ctrl F through threads easily so I probably just missed it.

How do you new game? and how do you access fusing items? On day 95 rn with nearly all pantheon's completed about a page remaining. Think I've completed the entire map with just the repeatable stuff. Grinding stats to get the 300 wild across residents and a few others. Assuming there might be something at day 100 or something?

EDIT: Realized I just don't know how to fuse things. I see the "items fusing number" but I'm not sure what that means or how I use it. Anyone able to help a homie out?

EDIT2x: ok nevermind. The fusing is just a stat. needed to equip high enough stat items for progress pantheon. Guess the one -1 fusion/day collection card was messing me up
 
Last edited:

kpsychopath

New Member
Dec 15, 2021
12
3
Its been a hot minute since i last played, and hoo boy i love the new update. I think the pantheon idea was good, gives us more "material" to work with
 

AlexFenec

Newbie
Nov 20, 2022
69
72
I have not played this version yet but this build is probably still good:
Use the Mercenary class, increase your PHYS stat, Strike at the part with the least Armor until the enemy dies.
For Camp management, make Raven focus on Foraging and Hunting while Dalena takes care of Woodcutting and Mining.
For Buildings unlock the Outpost first then its leftmost upgrade, then the Talents, the rightmost upgrade. This unlocks the Resident's Talents. Raven's Passive Talent that costs 30 Essence and gives her 5 points to a random stat every day is very good, and the other Talents that increase stats relevent to their current job assignements are also good.
Once you reach the Pantheon, don't worry about the achievements that are hard to get. You will reach the end of the content before you run out of easy Aspects to breed with the 5 turns cooldown. The Bred aspects carry over between saves so you will be able to focus on the harder ones in your next playtrough, when you know the systems better.


New update! It looks like there's mostly changes to existing content rather than new content. I want to review the changelog to decide if I try this update:
- Outfits! Nice? I'm more interested in the systems and gameplay at this point but I'm sure it will improve the immersion for new players.
- Rending Strike: With 5 CHAR this now deals 3 more damage overall. That won't have much of an impact on the CHAR build.
- Dodge: Nice! Effectively paying 0.67 energy to skip a turn was not attractive. The randomness of the attack is also a nice way to promote attacking different parts.
- Red Rivers: This is a nice passive for CHAR builds that use Rending Strike and have lots of energy.
- Legionnaire: This seems interesting, but I'm not sure it will make a significant difference for a FORT build. Adding 1 damage to an ability that costs energy is not much. Exposure, when activated, adds 4 damage to the basic attack and 7.2 damage to Cleave.
- Static Edge: This one seems weird but interesting. Cleave is the most aggressive ability, the best damage-per-energy ability. Making it interrupt armor regen is nice. Tying Shield regen to it seems weird. It's probably a good effect when you get the interrupt.
- Scrap Metal: This one seems like a great buff for Armor Up. I'm not sure if that makes the ability good but it helps save energy for Shield Bash.
- Efficient Mixture: This passive is likely very powerful, but not needed. With Dazzling Display shutting down all non-crit attacks for this turn and the next 3 turns, saving 1 energy lets you Dodge on the last turn and that synergizes with Red River and Rending Strike. However, in my experience CHAR build have plenty of energy and can use Dazzling display and Dodge without needing this passive. This might be useful for a FORT build that wants to outlast their opponent? I'm not sure such a build is interesting to play.
- Enemy changes: good! This probably justifies playing this update for me.
- Wild At Heart: This one feels off. Gaining an effect if Stoic > Wild means you want Raven to have high Stoic and low Wild to get the most out of it.
* Suggestion: Wild at Heart': -10 Stoic, +10 Wild. If Wild is greater than 100, gain +5 Max Wild instead.
- Battle Trance: Nice! getting your Mindful maxed out means you will always drop below the threshold after using it. You can also time it with Train and/or Defend to gain some benefit from it without converting your Wild.
- Catch Up Passive: Yeah, this passive was the easiest and largest way to gain stats for the player. Putting it on par makes the other option more interesting, you can pick it to breed Obsession and not feel bad about it.
- Thorn Mother: I guess that's a good way to balance the Talent points without creating a new Card. A Passive talent point is probably stronger than an Active point since you can benefit from any number of Passives at once but are limited to 1 Ability per turn.
- Skirmish scaling: not much information here. Skirmishes used to be easy for me, lets see if the Merciless option offers a challenge.
- UI and QoL updates: always welcome.
- Patreon bonuses: I like this way of rewarding Patrons, with cosmetic additions and monthly art packs rather than locked in-game content or delayed versions. I guess Aspect of Charity is in-game content with a statistical benefit? It's so small, it doesn't change my opinion that this is a great way to reward Patrons.

In retrospect, what is there in this update for me to test?
- changes to combat abilities and enemy balance
- Skirmish scaling and Resident abilities

Yes, I will try this update, because I have some free time and I also want to test:
- starting with all Aspects bred
- making a primarily FORT combat build
I played until I unlocked the Collection on day 23 and cashed-in on my bred Aspects from last update.

I went for a FORT build, trying to use Shield Bash and out-sustaining my opponent. It did not go well. Most opponent deal more damage than you can recover/prevent with Shield Bash and Defend. I might have gotten better results if I was using Armor Up occasionally, but I didn't want to make the combat twice as long as it already was just to save a few HP. The combats were looong and tedious. The fight against the 100 Essence monster lasted just above 80 rounds: with 8 FORT I used Shield Bash 29 times, Strike 3 times and Defend the rest of the times, and I still lost around 25 hp. This is the most extreme case but it holds for most fights where you can't Strike your opponent down before they break trough your armor.

There just isn't a good way to deal damage with FORT. Shield Bash deals 0+FORT*1 damage while Parry deals 5+PHYS*2 damage. The most effective bonus you get from FORT is the starting Armor, Defend and Shield Bash don't do much even when you invest into FORT. Armor Up might be good with that upgrade that replaces its cost with a cooldown but otherwise it just eats your energy to delay the combat even further.
- Suggestion: make Defend deal half of the original attack damage back to the attacking part.

And I'm not even sure Armor Up will be of any use when you get access to that Passive: I got my 4th Talent point from Thorn Mother, alongside 21 Shield, 3 PHYS, 2 FORT, 1 CHAR, 70 maxHP and ~150 stats when I unlocked the Collection and unlocked 28 cards at once. This is a large boost to my combat power, I don't think it would be fair to test the combat with this much of a boost when new players reach that point without it.

I didn't use Raven's Wild At Heart. It's just an even trade unless you invest significant resources to raise her Stoic or keep her Stoic near 0, which is more difficult because she gains random skill points from one of her Passives and Tricklash, I prefer to max out all her stats. Also it doesn't fit her theme of being primarily Wild and Impish: this version rewards you for keeping her Wild low and her Stoic high.
- Suggestion: Change Wild at Heart to: -10 Stoic. If Wild is lower than 100, +10 Wild, otherwise +5 Max Wild. This will continue to be useful when her Wild is close to being maxed and will help make her significantly more Wild than Stoic.

I didn't get to test the Skirmish balance due to the short run (which actually took quite long, being a FORT build).
 
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G1TC4

Newbie
Dec 29, 2017
21
29
I have played this game since it was released here; it's one of the few I don't get bored of replaying and trying to min-max.
I typed a (0.23) (2.12) guide for people interested. It lists all buildings and their required resources, the pantheon achievements (for those who don't want to go back and forth checking in the pantheon), all the current collection cards/ their effects, and a list of almost every item/equipment in game with locations. I wrote a few notes at the beginning that might help for min-maxing. They are mostly for myself if I dip out for a month or two.
Thread tag: Walkthrough, Guide, Faq, List
*Updated for 2.12 *
 
Last edited:

AlexFenec

Newbie
Nov 20, 2022
69
72
Here we go again! This time I will try a PHYS build, I have no doubt it will work well.

I started as the Arcanist, this turned out to be a great choice. The opponents up to New Rozan usually went trough my shield and the CHAR was not wasted either.
Cleave feels more balanced with 60% Attack per part. It is still the best damaging ability, but I ended up using Parry quite a bit too, mitigating the enemy damage when the enemy was low enough to end the combat with a Strike next turn.
At New Rozan I fought 4 Bandit Leaders before reaching the Collection. I was lucky to get the High Noble Blade from the first one. I got damaged with each encounter but with The Bucket and a chainvest I stopped taking damage. I am convinced a weaker build would not have survived that.
I feel like there should be a repeatable fight before New Rozan with weaker enemies and some gear. It feels odd that you go from having no armor to fighting opponents that drop +15 armor pieces. Alternatively, the Bandit Leader should show up only after you got 2 pieces of equipment from the regular Bandit.
I reached the Collection but did not reveal all my offsprings right away, I instead revealed only 1 per day. Despite that I got the +FORT legendary on my second opening, which made opponents in New Rozan stop dealing damage to me.
I reached Old Rozan and had no trouble with the enemies there. The Shield from Arcanist was still useful in some cases but the equipment from New Rozan was providing enough armor to mitigate most of the damage.
The skill check at the end of Old Rozan seems unbalanced. Reaching the PHYS/FORT threshold is easy, you can almost reach that with equipment alone. On the other hand 150 stats seems difficult to achieve at that point without Aspects from a previous playtrough. I am certainly biased here: I reached that point on day 35, getting +20 skillpoints from the second Skirmish would certainly help. Still I think the combat stats are always easier to achieve than the player stats for this event.

I was able to build the Portal to Mel before day 40! This could be a Pantheon achievement! I think the earliest you can free her is on day 36 if you skip the Essence monster? I took two days to gather the material and rescued her on day 39 just before the second Skirmish. If you want to make an Aspect out of this I suggest making the condition "Visit the ruined portal before day 40" rather than completing the portal, it would be annoying to fail this because you didn't hoard the right resources.

I'm stopping here for now to take care of IRL stuff. I'll continue later and give feedback on the new combat options and later combat balance.
 
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Leobbb

Member
May 24, 2019
194
565
I didn't use Raven's Wild At Heart. It's just an even trade unless you invest significant resources to raise her Stoic or keep her Stoic near 0, which is more difficult because she gains random skill points from one of her Passives and Tricklash, I prefer to max out all her stats. Also it doesn't fit her theme of being primarily Wild and Impish: this version rewards you for keeping her Wild low and her Stoic high.
- Suggestion: Change Wild at Heart to: -10 Stoic. If Wild is lower than 100, +10 Wild, otherwise +5 Max Wild. This will continue to be useful when her Wild is close to being maxed and will help make her significantly more Wild than Stoic.
I think the 0.2.4 version of wild at heart is fine as it is. You probably forgot about convert, which once you have nothing left to build, uses abundant resources and has the same cooldown, so keeping wild and stoic close to each other and switching them is easy to get -10 +20 doing wild at heart. And it doesn't affect Raven's work as she probably is on the essence foraging duty for the most time, with Melrose on hunting when you need bones for defend.

For the skills as being the issue I only see Dalena'a lack of ways to increase skillpoints compared to other girls, she can fall behind quite a lot in total skills even if you don't use her wild to defense active.
 

Eonor

Active Member
Sep 9, 2017
764
1,783
Updated my Android port for Of Devotion and Despondence to v0.2.4.

Got some basic gestures loaded in: swipe up for save menu, swipe down to hide UI, swipe left to rollback and swipe right to skip.

Please let me know if you encounter any issues with the port and I'll see what I can do to get them sorted.

Links:
 
4.10 star(s) 37 Votes