Mod Ren'Py Off the Record [v0.4.2] Multi-Mod [Sancho1969]

5.00 star(s) 2 Votes

Strep

Newbie
Jan 15, 2018
49
107
not working.png
Am I dumb? Doesn't seem to be working, I even started a new game just in case it wasn't working with previous save files.
 

robertfierce

Member
Donor
Nov 13, 2017
354
420
Hmm, you REALLY are dense. Aren't you?
They never "removed" that option. It was never THERE.
I've been using and building PCs for over 20 years.
Nvidia never EVER automatically installed an option in your right click menu that allows you to run integrated gpu.
In fact integrated GPU is automatically turned off in BIOS by any decent motherboard that has a dedicated GPU attached.
Who d'you think you're talking to?

He needs to change his mod instructions.

Not that I care because as far as I can tell this "mod" just does the same thing as the walkthrough. No cheats, no multi choice scenes no gallery unlock.
 

Deleted member 1571716

Conversation Conqueror
Aug 7, 2019
6,352
10,154
They never "removed" that option. It was never THERE.
I've been using and building PCs for over 20 years.
Nvidia never EVER automatically installed an option in your right click menu that allows you to run integrated gpu.
In fact integrated GPU is automatically turned off in BIOS by any decent motherboard that has a dedicated GPU attached.
Who d'you think you're talking to?

He needs to change his mod instructions.

Not that I care because as far as I can tell this "mod" just does the same thing as the walkthrough. No cheats, no multi choice scenes no gallery unlock.
You're wrong. It used to be there. But, I'm not going to argue with you. You're wrong. Period.

Anyway, Sancho1969 got an error and cannot continue without skipping content.


Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 20657, in script
    if apt_party_start_talk_si == True:
  File "game/script.rpy", line 20657, in <module>
    if apt_party_start_talk_si == True:
NameError: name 'apt_party_start_talk_si' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 20657, in script
    if apt_party_start_talk_si == True:
  File "renpy/ast.py", line 1893, in execute
    if renpy.python.py_eval(condition):
  File "renpy/python.py", line 2266, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "renpy/python.py", line 2259, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/script.rpy", line 20657, in <module>
    if apt_party_start_talk_si == True:
NameError: name 'apt_party_start_talk_si' is not defined

Windows-10-10.0.19041
Ren'Py 7.4.8.1895
 0.4
Fri Jan  7 20:38:34 2022
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,888
Anyway, Sancho1969 got an error and cannot continue without skipping content.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 20657, in script
    if apt_party_start_talk_si == True:
  File "game/script.rpy", line 20657, in <module>
    if apt_party_start_talk_si == True:
NameError: name 'apt_party_start_talk_si' is not defined
[SPOILER]
-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 20657, in script
    if apt_party_start_talk_si == True:
  File "renpy/ast.py", line 1893, in execute
    if renpy.python.py_eval(condition):
  File "renpy/python.py", line 2266, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "renpy/python.py", line 2259, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/script.rpy", line 20657, in <module>
    if apt_party_start_talk_si == True:
NameError: name 'apt_party_start_talk_si' is not defined

Windows-10-10.0.19041
Ren'Py 7.4.8.1895
0.4
Fri Jan  7 20:38:34 2022
[/SPOILER]
Odd as that's OEM code and an OEM variable, nothing I've touched. It is a new variable to EP4 Part 4 but is declared properly in the declarations script. Was this via standard runthrough or via replaying a scene in the gallery? I'm not able to recreate on my end.
 

Deleted member 1571716

Conversation Conqueror
Aug 7, 2019
6,352
10,154
Odd as that's OEM code and an OEM variable, nothing I've touched. It is a new variable to EP4 Part 4 but is declared properly in the declarations script. Was this via standard runthrough or via replaying a scene in the gallery? I'm not able to recreate on my end.
Just standard play. I don't use the gallery.
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,888
Just standard play. I don't use the gallery.
Hmmm. I loaded up a non-mod save with Andria at the restaurant and played up to the screen:
1641617788437.png
I then went through each "Talk to" with no issue, then "Proceed" no issue. It's OEM code to see if you've talked to Sia (first options) as it's meant to talk to each then "proceed". Here's the OEM code block:
Python:
if apt_party_start_talk_si == True:
    mct "I already talked to her."
    jump apt_party_start_talk
else:
    $ apt_party_start_talk_si = True
If you have access to console when you reach this screen, before you select an option, type in:
apt_party_start_talk_si = False
and see if that fixes ya.
 

Deleted member 1571716

Conversation Conqueror
Aug 7, 2019
6,352
10,154
Hmmm. I loaded up a non-mod save with Andria at the restaurant and played up to the screen:
View attachment 1585757
I then went through each "Talk to" with no issue, then "Proceed" no issue. It's OEM code to see if you've talked to Sia (first options) as it's meant to talk to each then "proceed". Here's the OEM code block:
Python:
if apt_party_start_talk_si == True:
    mct "I already talked to her."
    jump apt_party_start_talk
else:
    $ apt_party_start_talk_si = True
If you have access to console when you reach this screen, before you select an option, type in:
apt_party_start_talk_si = False
and see if that fixes ya.
Gotcha. Thanks. I kept putting in 'True'. I'll try it with 'False'.

Edit:
Nope. Still says not defined.
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,888
Gotcha. Thanks. I kept putting in 'True'. I'll try it with 'False'.
Here's the OEM declarations for that block so the dev did put them in:
Python:
default apt_party_start_talk_si = False
default apt_party_start_talk_au = False
default apt_party_start_talk_ing = False
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,888
Am I dumb? Doesn't seem to be working, I even started a new game just in case it wasn't working with previous save files.
same problem here
Good morning. Did you install inside a CLEAN copy of the VN (it can be either the uncompressed or compressed version, I've tested it on both via a virgin PC here at the studio)? If you get cute and unarchive/modify then you likely borked it... don't do that. In a fresh/clean copy of the original OEM game install the mod as directed and it will work. Do NOT unpackage anything or otherwise get cute.
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,888
NOTE FOR FOLKS WHO DL'D THE COMPRESSED VERSION

OK folks, I see the problem....it's not with the mod. All of you folks with the issue obviously downloaded the compressed version. Jeevant fubar'd and didn't rearchive the scripts after compressing the images. The simple fix is to simply delete "script.rpy" and "script.rpyc". That'll get you done.

Tags for those with issues:
Strep Dervish666 donbas
 

donbas

Newbie
Sep 23, 2017
56
41
NOTE FOR FOLKS WHO DL'D THE COMPRESSED VERSION

OK folks, I see the problem....it's not with the mod. All of you folks with the issue obviously downloaded the compressed version. Jeevant fubar'd and didn't rearchive the scripts after compressing the images. The simple fix is to simply delete "script.rpy" and "script.rpyc". That'll get you done.

Tags for those with issues:
Strep Dervish666 donbas
Thanks a ton, works perfectly now!
 
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curseduserr

New Member
Dec 22, 2021
1
0
I'm at Ingrid's house meeting Myrtle for the first time and I can't progress after texting Aurora. I'm stuck in a loop and the MC keeps saying "I already texted her." followed with this error:

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 10112, in <module>
NameError: name 'dorm_phone_texts' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "script.rpyc", line 10112, in script
  File "renpy/ast.py", line 1893, in execute
    if renpy.python.py_eval(condition):
  File "renpy/python.py", line 2266, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "renpy/python.py", line 2259, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/script.rpy", line 10112, in <module>
NameError: name 'dorm_phone_texts' is not defined

Windows-10-10.0.17134
Ren'Py 7.4.8.1895
 0.4
Anyone else having this issue?
 
5.00 star(s) 2 Votes