They never "removed" that option. It was never THERE.Hmm, you REALLY are dense. Aren't you?
You're wrong. It used to be there. But, I'm not going to argue with you. You're wrong. Period.They never "removed" that option. It was never THERE.
I've been using and building PCs for over 20 years.
Nvidia never EVER automatically installed an option in your right click menu that allows you to run integrated gpu.
In fact integrated GPU is automatically turned off in BIOS by any decent motherboard that has a dedicated GPU attached.
Who d'you think you're talking to?
He needs to change his mod instructions.
Not that I care because as far as I can tell this "mod" just does the same thing as the walkthrough. No cheats, no multi choice scenes no gallery unlock.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 20657, in script
if apt_party_start_talk_si == True:
File "game/script.rpy", line 20657, in <module>
if apt_party_start_talk_si == True:
NameError: name 'apt_party_start_talk_si' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 20657, in script
if apt_party_start_talk_si == True:
File "renpy/ast.py", line 1893, in execute
if renpy.python.py_eval(condition):
File "renpy/python.py", line 2266, in py_eval
return py_eval_bytecode(code, globals, locals)
File "renpy/python.py", line 2259, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/script.rpy", line 20657, in <module>
if apt_party_start_talk_si == True:
NameError: name 'apt_party_start_talk_si' is not defined
Windows-10-10.0.19041
Ren'Py 7.4.8.1895
0.4
Fri Jan 7 20:38:34 2022
Odd as that's OEM code and an OEM variable, nothing I've touched. It is a new variable to EP4 Part 4 but is declared properly in the declarations script. Was this via standard runthrough or via replaying a scene in the gallery? I'm not able to recreate on my end.Anyway, Sancho1969 got an error and cannot continue without skipping content.
[/SPOILER]Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 20657, in script if apt_party_start_talk_si == True: File "game/script.rpy", line 20657, in <module> if apt_party_start_talk_si == True: NameError: name 'apt_party_start_talk_si' is not defined [SPOILER] -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/script.rpy", line 20657, in script if apt_party_start_talk_si == True: File "renpy/ast.py", line 1893, in execute if renpy.python.py_eval(condition): File "renpy/python.py", line 2266, in py_eval return py_eval_bytecode(code, globals, locals) File "renpy/python.py", line 2259, in py_eval_bytecode return eval(bytecode, globals, locals) File "game/script.rpy", line 20657, in <module> if apt_party_start_talk_si == True: NameError: name 'apt_party_start_talk_si' is not defined Windows-10-10.0.19041 Ren'Py 7.4.8.1895 0.4 Fri Jan 7 20:38:34 2022
Just standard play. I don't use the gallery.Odd as that's OEM code and an OEM variable, nothing I've touched. It is a new variable to EP4 Part 4 but is declared properly in the declarations script. Was this via standard runthrough or via replaying a scene in the gallery? I'm not able to recreate on my end.
Hmmm. I loaded up a non-mod save with Andria at the restaurant and played up to the screen:Just standard play. I don't use the gallery.
if apt_party_start_talk_si == True:
mct "I already talked to her."
jump apt_party_start_talk
else:
$ apt_party_start_talk_si = True
apt_party_start_talk_si = False
Gotcha. Thanks. I kept putting in 'True'. I'll try it with 'False'.Hmmm. I loaded up a non-mod save with Andria at the restaurant and played up to the screen:
View attachment 1585757
I then went through each "Talk to" with no issue, then "Proceed" no issue. It's OEM code to see if you've talked to Sia (first options) as it's meant to talk to each then "proceed". Here's the OEM code block:
If you have access to console when you reach this screen, before you select an option, type in:Python:if apt_party_start_talk_si == True: mct "I already talked to her." jump apt_party_start_talk else: $ apt_party_start_talk_si = True
apt_party_start_talk_si = False
and see if that fixes ya.
Here's the OEM declarations for that block so the dev did put them in:Gotcha. Thanks. I kept putting in 'True'. I'll try it with 'False'.
default apt_party_start_talk_si = False
default apt_party_start_talk_au = False
default apt_party_start_talk_ing = False
I got it now. Was being a retard with my spelling.Here's the OEM declarations for that block so the dev did put them in:
Python:default apt_party_start_talk_si = False default apt_party_start_talk_au = False default apt_party_start_talk_ing = False
same problem hereView attachment 1585722
Am I dumb? Doesn't seem to be working, I even started a new game just in case it wasn't working with previous save files.
Am I dumb? Doesn't seem to be working, I even started a new game just in case it wasn't working with previous save files.
Good morning. Did you install inside a CLEAN copy of the VN (it can be either the uncompressed or compressed version, I've tested it on both via a virgin PC here at the studio)? If you get cute and unarchive/modify then you likely borked it... don't do that. In a fresh/clean copy of the original OEM game install the mod as directed and it will work. Do NOT unpackage anything or otherwise get cute.same problem here
same lol. install as usual. but the choice guide wont show upView attachment 1585722
Am I dumb? Doesn't seem to be working, I even started a new game just in case it wasn't working with previous save files.
Please see post above yours. Hundreds are using with no issue so let's narrow your issue down and get you fixed up.same lol. install as usual. but the choice guide wont show up
Are you installing inside of the original game or the compressed version?Yep dialogue choices not working
Thanks a ton, works perfectly now!NOTE FOR FOLKS WHO DL'D THE COMPRESSED VERSION
OK folks, I see the problem....it's not with the mod. All of you folks with the issue obviously downloaded the compressed version. Jeevant fubar'd and didn't rearchive the scripts after compressing the images. The simple fix is to simply delete "script.rpy" and "script.rpyc". That'll get you done.
Tags for those with issues:
Strep Dervish666 donbas
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 10112, in <module>
NameError: name 'dorm_phone_texts' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 10112, in script
File "renpy/ast.py", line 1893, in execute
if renpy.python.py_eval(condition):
File "renpy/python.py", line 2266, in py_eval
return py_eval_bytecode(code, globals, locals)
File "renpy/python.py", line 2259, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/script.rpy", line 10112, in <module>
NameError: name 'dorm_phone_texts' is not defined
Windows-10-10.0.17134
Ren'Py 7.4.8.1895
0.4