- Jan 19, 2020
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To quickly follow up with the above for those that haven't used SanchoMod recently:
Dynamic ChoiceGuide is a coding structure that changes the WT to give the player as much information as possible during the occurrences of their playthrough when they do NOT meat a certain criteria. For example let's quickly review the Mi-sun breakup w/ boyfriend choice. If the player has accumulated enough Mi-sun affection points then she will agree as normally displayed in a standard WT:
Now let's assume the player did NOT meet the criteria of enough Mi-sun affection points and would therefore be awarded an additional negative affection point for picking the same choice. Dynamic ChoiceGuide not only displays this consequence but also informs the player what the criteria is that they need to meet to achieve the likely desired result:
Here's another example using Sia affection for grins:
Pretty cool, right? Yeah, I think so too. Regards.
Dynamic ChoiceGuide is a coding structure that changes the WT to give the player as much information as possible during the occurrences of their playthrough when they do NOT meat a certain criteria. For example let's quickly review the Mi-sun breakup w/ boyfriend choice. If the player has accumulated enough Mi-sun affection points then she will agree as normally displayed in a standard WT:
Now let's assume the player did NOT meet the criteria of enough Mi-sun affection points and would therefore be awarded an additional negative affection point for picking the same choice. Dynamic ChoiceGuide not only displays this consequence but also informs the player what the criteria is that they need to meet to achieve the likely desired result:
Here's another example using Sia affection for grins:
Pretty cool, right? Yeah, I think so too. Regards.
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