VN Ren'Py Abandoned Offcuts [v0.3.1] [stencilbits]

4.80 star(s) 77 Votes

hoho43

New Member
Jan 5, 2018
3
1
So how does this game work ? It doesn't have the completed tag, but you can already play from the beginning to "an ending".

I liked the story a lot, but don't understand how the dev is going to add to it... Will the story be made longer, will certain elements be added through the middle part that lead to other paths not yet made ?

Also seriously WTFing at the fact that the game pushes Nina at you HARD (not that I minded, she was likeable enough), but then out of left field
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you can chase post that someone gave out a save which is a good ending
 

dg108

New Member
Nov 25, 2017
4
3
She only dumps the MC if he screws up multiple times. I went back and didn't mess around with Melissa at her house and got a completely different, and much better, "ending".
 
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Rythan25

Engaged Member
Feb 20, 2018
2,280
6,373
She only dumps the MC if he screws up multiple times. I went back and didn't mess around with Melissa at her house and got a completely different, and much better, "ending".
Yeah I saw someone post a "walkthrough" that basically said "dont make her sad more than 2-3 times to get good ending...

Seeing as sometimes they cross the line its impossible to not go against her at least a couple of times... here is one example:

1. During the school lunch when she tries to piss of Melissa on purpose by feeding you a lunch she made and putting it in your mouth... Melissa than tries to offer a expensive bought lunch to everyone but Nina... the options were to choose one of the two... Which annoyed me, I would have preferred a third option "eat part of Amy's lunch" to teach the other two to "grow up and stop being petty"

Also messing around with Melissa, I assume you mean when she is wearing the green nighty at her house and has the MC lick her after they get "tipsy" ? That scene offered me no choice that I can remember...

The only "wrong" choice I feel I made is when Nina ONCE AGAIN is acting petty and asks "If me and you werent together could you date a person like Melissa"... Dont get me wrong my first impression of Melissa was me hating her and running back to school to not give her satisfaction into blackmailing the MC (she came across as Reina Morimoto from Discipline), but as you get to know her she really is no worse than Nina, and slightly more mature to boot, so I answered with a "yes" AGAIN to teach Nina a lesson about being petty...

Dont get me wrong I am not mad about the MC being dumped... the way I played the game and MY choices led to that after all... but I refuse to let him be a doormat. What bothered me as the narrative pushing Nina towards you, and how even the MC says "I dont want to be with her as I dont want to lose her as a friend, and be distanced by her family if things dont work it"...

And what happens ? Even though the ending says the Break-up was amicable, he never saw Nina again... I mean wtf... I am not begging for her to stay in his house as his fucktoy... but being completely out of the story sucks... I liked her dynamic as a childhood friend and annoying little sister almost. I hope the dev changes that, and she still comes to visit and harass the MC from try to time (just not cock-block him).
 
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kvier

Member
Apr 30, 2018
285
214
Look at it like this: the six questions are really about gauging just how committed you already are. And Nina is looking to see if your feelings are compatible with her crush on you.

Obviously I'm not the author, but I have a hunch Nina will be as prominent as Melissa is on Nina's path in at least one other branch.

Also messing around with Melissa, I assume you mean when she is wearing the green nighty at her house and has the MC lick her after they get "tipsy" ? That scene offered me no choice that I can remember...
Melissa says "So... what's it gonna be...?" and you are given the choice to stop her or silently assent.
 

Marsow

Newbie
Feb 2, 2018
22
54
Hello everyone!

As a long time lurker this will be my first (emotional) response an this form, so here we go:

At first a ty to the author for all his work and the opportunity to be a part of it, even if it's only as a filthy pirate. ;)

Now to the critics:

Just finished the storyline with Nina on my first playthrough. With the sudden bad ending aka "rip his heart out, charge out of town to leave him dumbfounded, confused and broken". Yeah, well. To be more precise, thats how I felt. Not the MC, because "life goes on" obviously. Or like Nina liked to say "Stupid!".

I rly liked the graphics, the sound and the pacing of the story for the most part. What I didn't like was the lack of meaningful and comprehensible decisionmaking and sometimes storytelling. You only got two choices, if you got any at all, and when you follow through on any respective choice to see how the outcome will be, you'll notice or get the impression pretty fast, that nothing rly matters and its more like an rp or flavor kind of choice. How so? Because most times nothing changes on the respective path (except the "rest" or "fight"-decision). No different character-behaviour, no hints through dialog, no mc-monologue reflecting on its own decisions, nothing at all. Except the ending(s) of the Nina-path. I didn't see the good ending yet, because I needed to vent over this bullshit-out of the blue-I quit this morning but I still loved you on the night before and now I won't talk to you about it anymore, because it's all my fault anyway, so no more communication needed-ending.

It.just.sucks.

As the navigator and storybuddy of the MC I got pushed into this relationship with Nina and had to struggle a lot at first to get to know here in a way the MC does for several years now. I hated her for her insecure and over-the-top forceful behaviour at first and to be honest through the most part of her story. But in the end and through all this struggle and forced relationship I rly learned to like her and adore her a bit too. At no point in her story- and character-development she becomes an nearly open book (historywise) like Melissa, but you can still learn to love her or at least understand her and become, as a player (not only the MC), a friend of her. Even if you stay true to yourself through the few decicions you are able to make. Even if you eat her hurried food over Melissas haute cuisine and even if you answer her hypothetic question with an hypothetic answer (that still is a fucking trap). Till "this end". The one thing I maybe (just maybe) could understand and accept relating to this bullshit-ending is, when you decide to lick Melissas juicy slit and Nina finds out about it and says "Nope, no more!". Anything else just seems like a forced, not well-written plot-vehicle to go on to the next girl, just to dump or to be dumped again, if the stars (the intransparent "right choice"-clicks) do not align.

I dont know if I will continue this game, because my heart would have a heart time (heart time...haha..ha..nvm) seeing this kind of "plot twist" again and again with Melissa, Alice or Amy. Maybe I will continue still, but only after a break then. I'll see.

That's it. Venting done. Thx for reading. Have fun!

Cya
 

kvier

Member
Apr 30, 2018
285
214
You're not wrong. Part of the problem is that right now, you're forced onto Nina's path, but the first half of the game is supposed to be a series of questions figuring out whom you're most interested in.

Nina's bad end ("why did Cole start interested in Nina, and now he isn't? so she leaves") makes a lot more sense if you look under the hood and see that after James asks Cole which one of the five women Cole is interested in is supposed to be followed by the six major plot branches.

Admittedly, it's still not going to be enough branches to really feel like a good CYOA situation.
 

Hoboy

Well-Known Member
Jul 24, 2017
1,806
1,276
One concern is - in the gallery, there are 5 pages for Nina, and virtually noting for anyone else. What path looks like the one we are supposed to follow? Not much content anywhere else from initial impressions...I do like what is there, but need to see more clearly where this is going...
 

Zellio

Active Member
Aug 6, 2017
854
1,458
One concern is - in the gallery, there are 5 pages for Nina, and virtually noting for anyone else. What path looks like the one we are supposed to follow? Not much content anywhere else from initial impressions...I do like what is there, but need to see more clearly where this is going...
The game is a vn. Apparantly Ninas path is done, while the others will be written
 
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Marsow

Newbie
Feb 2, 2018
22
54
You're not wrong. Part of the problem is that right now, you're forced onto Nina's path, but the first half of the game is supposed to be a series of questions figuring out whom you're most interested in.

Nina's bad end ("why did Cole start interested in Nina, and now he isn't? so she leaves") makes a lot more sense if you look under the hood and see that after James asks Cole which one of the five women Cole is interested in is supposed to be followed by the six major plot branches.

Admittedly, it's still not going to be enough branches to really feel like a good CYOA situation.
You might be right with what you say, still I can only relate to something in a way that is there and that I can experience at the moment. And to me the whole story-plot looks more like a sequential thing atm, where you meet all the girls that are important to the story beforehand and then experience their respective storylines on after another as the whole overarching storyline unfolds. For example, I can't rly imagine to date Melissa before the whole Nina-plotline concludes, because the whole getting closer and get to know each other happens (and maybe needs to happen first) in the forced stay together in her mansion.

To maybe reiterate "a bit" on the point I was trying to make on my first post. You meet this girl called Nina. The MC has certain history with her together. They lived together for several years in the same family, got to know each other pretty well too. You as the player can experience, that it was because of Nina, that her parents decided to invite Cole to her family in the first place. Nevertheless she seems to behave pretty rude from the start and continues this kind of behaviour through all these years. Obviously she likes him much but doesnt know how to show him properly, so she does the exact opposite. As a player, you never experience why that is. Is it because of her parents or something she experienced? What is her motivation for this repeated and invert behavior pattern? Still, the MC gets to an understanding of her quirks and antics and learns to accept or even like them. In fact following the storyline and reading carefully he seems like the only one that rly does so. Me as the player never rly do until this point. So you, with the MC together eventually get pushed into a closer relationship with Nina by Nina with the help of her lovable "blackmailing" mother. The MC gets an pseudo-decision to make and the relationship kicks off. What follows is a lot of jealousy driven abusive behavior mixed with more and more kinky stuff, that curiously so you can opt out or in as you like in a very transparent way. And she also gets a bit more confident with her basic behaviour relating to Cole and the other guys around. Or at least you might think so. In reality her actions are becoming more and more all over the place, no matter what you decide. There is no cooling down because she finally got her Cole, that she longed for for so many years. There is no real happiness, no building confidence, no smooth sailing. In fact, whould she be a real person I would get the impression that she has some serious borderline issues. For me as a player it was rly hard to stomach this the most part of her storyline. On one side you have this cute little girl that rly could be charming, lovable and in some way predictable in her behaviour wouldnt she flip from one moment to another into an abusive, over the top madman like creature that starts a fight with the MC, Melissa or any given character at nearly any given second in the game over nearly nothing. It's just...exhausting. And on this you can't opt out. You can't hold her on arms length to begin with, can't carefully experience her from a more safe, friendship-based distance until you as a player also decide to maybe go in for the ride. She is pushed in your face and on the way the pushing and shoving never rly stops. What you decide or not doesn't rly matter in the ongoing and unfolding story with her. There are no clues to read, no signs to interprete. No consequences till the end. And then...ooh boy, oh boy. If you got lucky with your decisions or you just took all the kind of Nina-pleasing (?) answers as a matter of hentai-game-routine, that is if you knew there were Nina-pleasing answers in the first place, which I obviously didn't, then you might get an ending you or this plotline deserves. Not by your obvious, careful balanced reading and decision making but mostly by chance or guessing. And if you didn't liked her rude and compulsive character from the start but maybe learned to like her over the course of her storyline and took some decisions, that maybe a more developed human individual would choose, as not lying at her hypothetical "what if...would you"-question, where both answers are reasonably well worded and the more important part comes right after the choices anyway ("That's not you...yada yada yada...I want to be with you! What do you want?...yada yada"), then..well...then...you get shafted...like literally. At least I felt this way, as I mentioned above already. It's just so fucking frustrating to not see that one coming. It's like "Yeah, I think ("imagine" would be the real term) I did this bad mistake(s) and don't want to hurt or push you anymore, so I do this same mistake again once more. And you, again, have no saying or decision in it whatsoever. Sorry buddy, but you know..well..I'm just like that. I don't know why myself and I won't ask, but..just take it. Cya..or not. Who cares about my years of longing and our time together. The good and the bad. Definitely not me...so..yeah...no need to talk about that. Bye. *sobs*". You enter this relationship in the most extrem way and you get kicked out of it in the most extrem way I could imagine (without anyone dying...by the other ones hand...you know, this romeo and juliet-stuff...nvm). And the reasoning is not something you could understand as a matter of your own making, your own (read "MCs") careful or stupid choices in the game. At least I couldn't. There was the story and there was the "game" and how it worked together I never got a clue for. And for that I eventually got..or better, kicked myself in the gut. And oh boy...did that hurt.

Well...there it is...wall of text...again. Hope you had fun reading anyway and thx for doing so. :)

Buy a van kids!

Bye-bye!
 

Raerngaming

Member
Jun 14, 2018
251
153
Nina has indeed turned from a sister to a friend because I wanted the possibility to add a pregnancy ending later and even I find having kids with a biological sibling a bit of a turnoff. The Patreon incest ban didn't help, either.
Nina was never a blood sister to you she is the daughter of the Cop that took you in so there was no incest at all there, so there was no reason for that to ever have a bad ending where she dumps you at the end and friend-zones you very disappointing. So I do not even get how you are thinking that they was biological siblings that is like dating a woman that is not blood related to you and she calls you daddy, calling you different names means nothing, it is role-play and a fetish for some people.

Don't knock duck-faces, they are the future of porn. Just kidding, I like them but I understand if not everyone does. The stomach-pussy it not actually that wrong anatomically, her hips are just angled in a way that is hard to see so it does look weird. The flat shading makes it even harder to notice. I might try to tweak that at some point, I'm still learning.
 

freakykeen

New Member
Nov 30, 2017
1
1
I just finished Nina's good ending, I liked the game a lot. Maybe there are some issues with other paths, I haven't tried them yet, but the basic underpinnings of the story is good. Fun characters, solid humor, some pathos thrown in there. I've read what some people are saying about the lack of choices, but hopefully that will get resolved as the game develops. I think this has the potential to be really great!

Looking forward to Melissa's path being complete. Keep up the good work, creator!
 
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UnDeaD_CyBorG

Well-Known Member
Apr 6, 2018
1,192
674
Having just played at least a decent chunk of it, I'm really impressed with the amount of content available. Didn't expect that on a "0.15".
It's well written, with an interesting visual style. Though I've found it difficult to relate with the MC at times.
Like Nina's treating of the protagonist after the hospital; Damn, she is insufferable. I only continued because I wanted to know how that goes, and it is somewhat bearable, but I know that's not the route I would choose when they are all done.
Well, matter of taste, I guess. Still, great game at this stage.
 
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UncleVT

Låt den rätta komma in
Moderator
Jul 2, 2017
9,423
99,078


I have been super busy with my real job lately, but here are some things that might interest you all.
* Deadlines come and go, but 0.2 should be out next weekend (1.9 - 2.9) when I have enough time to finish all pending tasks and give it a final test run/read.

* I'll temporarily suspend my campaign again near the end of this month, so you should not be billed for this month. Again, mostly for tax reasons but I haven't really posted that much Patreon content either, so I don't feel it would be fair.

* One of the problems I have with posting new image content to Patreon is that I usually finalize and batch render all final images right before a release. This makes it a bit difficult to publish them evenly during each month. I'll see if I can improve this next month. Most 0.2 renders are now ready, so I might be posting them until 0.2 is out for everyone.

* Blender 2.8 release date got pushed to early 2019, although the beta should be out much earlier. Almost makes me feel better about my time estimates. So, why was this relevant again? It's because Blender 2.8 will have a new, realtime EEVEE renderer which would make rendering animations much faster (at the price of some loss in quality). Still, I'm playing around with the alpha build, and if it gets stable enough I can see myself using it to render some animations.

* You can soon vote which girl should have her route done next. I have spent a lot of time optimizing my content pipeline and these two updates have (hopefully) made me a lot better in estimating the time required for new updates. So I would estimate that the next update (0.3) should ready in early/mid October (a little over a month from now). Hopefully less, but I have never been right about that yet... And again, that update should contain a new, full route. I prefer to make bigger updates with more content rather than smaller and faster updates, even though the latter approach might keep keep my fans a bit more excited. But then again, I'm doing this mostly for fun.
 

Trapezio

Engaged Member
Sep 28, 2017
2,226
3,229
You might be right with what you say, still I can only relate to something in a way that is there and that I can experience at the moment. And to me the whole story-plot looks more like a sequential thing atm, where you meet all the girls that are important to the story beforehand and then experience their respective storylines on after another as the whole overarching storyline unfolds. For example, I can't rly imagine to date Melissa before the whole Nina-plotline concludes, because the whole getting closer and get to know each other happens (and maybe needs to happen first) in the forced stay together in her mansion.

To maybe reiterate "a bit" on the point I was trying to make on my first post. You meet this girl called Nina. The MC has certain history with her together. They lived together for several years in the same family, got to know each other pretty well too. You as the player can experience, that it was because of Nina, that her parents decided to invite Cole to her family in the first place. Nevertheless she seems to behave pretty rude from the start and continues this kind of behaviour through all these years. Obviously she likes him much but doesnt know how to show him properly, so she does the exact opposite. As a player, you never experience why that is. Is it because of her parents or something she experienced? What is her motivation for this repeated and invert behavior pattern? Still, the MC gets to an understanding of her quirks and antics and learns to accept or even like them. In fact following the storyline and reading carefully he seems like the only one that rly does so. Me as the player never rly do until this point. So you, with the MC together eventually get pushed into a closer relationship with Nina by Nina with the help of her lovable "blackmailing" mother. The MC gets an pseudo-decision to make and the relationship kicks off. What follows is a lot of jealousy driven abusive behavior mixed with more and more kinky stuff, that curiously so you can opt out or in as you like in a very transparent way. And she also gets a bit more confident with her basic behaviour relating to Cole and the other guys around. Or at least you might think so. In reality her actions are becoming more and more all over the place, no matter what you decide. There is no cooling down because she finally got her Cole, that she longed for for so many years. There is no real happiness, no building confidence, no smooth sailing. In fact, whould she be a real person I would get the impression that she has some serious borderline issues. For me as a player it was rly hard to stomach this the most part of her storyline. On one side you have this cute little girl that rly could be charming, lovable and in some way predictable in her behaviour wouldnt she flip from one moment to another into an abusive, over the top madman like creature that starts a fight with the MC, Melissa or any given character at nearly any given second in the game over nearly nothing. It's just...exhausting. And on this you can't opt out. You can't hold her on arms length to begin with, can't carefully experience her from a more safe, friendship-based distance until you as a player also decide to maybe go in for the ride. She is pushed in your face and on the way the pushing and shoving never rly stops. What you decide or not doesn't rly matter in the ongoing and unfolding story with her. There are no clues to read, no signs to interprete. No consequences till the end. And then...ooh boy, oh boy. If you got lucky with your decisions or you just took all the kind of Nina-pleasing (?) answers as a matter of hentai-game-routine, that is if you knew there were Nina-pleasing answers in the first place, which I obviously didn't, then you might get an ending you or this plotline deserves. Not by your obvious, careful balanced reading and decision making but mostly by chance or guessing. And if you didn't liked her rude and compulsive character from the start but maybe learned to like her over the course of her storyline and took some decisions, that maybe a more developed human individual would choose, as not lying at her hypothetical "what if...would you"-question, where both answers are reasonably well worded and the more important part comes right after the choices anyway ("That's not you...yada yada yada...I want to be with you! What do you want?...yada yada"), then..well...then...you get shafted...like literally. At least I felt this way, as I mentioned above already. It's just so fucking frustrating to not see that one coming. It's like "Yeah, I think ("imagine" would be the real term) I did this bad mistake(s) and don't want to hurt or push you anymore, so I do this same mistake again once more. And you, again, have no saying or decision in it whatsoever. Sorry buddy, but you know..well..I'm just like that. I don't know why myself and I won't ask, but..just take it. Cya..or not. Who cares about my years of longing and our time together. The good and the bad. Definitely not me...so..yeah...no need to talk about that. Bye. *sobs*". You enter this relationship in the most extrem way and you get kicked out of it in the most extrem way I could imagine (without anyone dying...by the other ones hand...you know, this romeo and juliet-stuff...nvm). And the reasoning is not something you could understand as a matter of your own making, your own (read "MCs") careful or stupid choices in the game. At least I couldn't. There was the story and there was the "game" and how it worked together I never got a clue for. And for that I eventually got..or better, kicked myself in the gut. And oh boy...did that hurt.

Well...there it is...wall of text...again. Hope you had fun reading anyway and thx for doing so. :)

Buy a van kids!

Bye-bye!
Don't worry. No one will ever read your tirade. 5-10 lines are more than enough.
 
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Trapezio

Engaged Member
Sep 28, 2017
2,226
3,229
Text and dialogues are AWFUL. Sometimes you don't even understand the meaning of it.

The author SHOULD INVEST the money he's earning and hire a native speaking English copy editor.
 

Kinderfeld

Developer of Now & Then and The Interim Domain
Game Developer
Feb 11, 2018
405
3,232
Yeah I'm wondering if that's a miss-post, intended for another game, because the writing for Offcuts is better than a lot of the other games in this genre. Yeah, a line editor would clean it up something fierce but its not an unreadable mess.
 
4.80 star(s) 77 Votes