Is there a gallery? Otherwise, you'll need a save option before choosing every option if you want to see each CG without playing the game again.
Once you beat the game +, it will unlock the gallery and also new game options.
Can choose up to 200 tiles, difficult up to hard and start up to 8 players, completely customizable.
____________________________________________________________
Thread.
Here's a small tip, trying to protect GF by placing MC and her together, doesn't really work that well, for starters she'll roll 0 - 5 while MC 2 - 7, you can skip turn only once before having to roll again, and to make things worse once you start adding players, it's a pretty much guaranteed she'll get caught.
Best strategy is, if you can afford, get one or two, 6 dice roll for her, just give her some distance from the enemies.
Allow MC to rush till victory, forget about her. In the long run she'll get caught fewer times, than otherwise.
Once you've put some good distance and or she's in danger/they'll start ganging up on her, use either a move to side (Chose to move her to MC location), or Call (MC calls her to him), and that's pretty much guaranteed victory.
Just for perspective in a 150 miles run, when my MC did reach tile 130+, the enemies were still on tiles 60-70.
And that was him without using any item whatsoever. There's just one small counter to this strategy, which is if the enemies either use move to side or call her, but then it's very hard to happen, and you can by then rush and repeat.
Also as a last strategy tip. When using her, staying close to double routes, and or, 1 tile adjacent to either move up/back is the key.
For instance, there was a spot where it had move 6, so if the enemy landed there, they'll be forced to rush top and lose her, but after advancing 6 tiles, there was "lose your turn," so with that they would not catch her, and also waste their next turn.
Similarly, if she's next to a back tile, the enemy will have to retreat, placing a further distance on her.
Basically, you're negating one of their 3 tiles catch range, which by default gives a 33% avoidance effectiveness + you're going to make them be misplaced and waste turns, which will take additional rolls to reach her again.
While they're wasting turns trying to get near her, MC is winning the match effortlessly.
Don't be afraid to move backwards with her, if she's near a "move up" tile, so that would put more distance from them to her. Her only goal is to dodge and mess with players, while aiming to have good camping spots and getting as many items as possible, so you'll get a move to side or call when needed.
Win once, and you'll unlock all CGs.
Win twice, and you'll unlock map size, difficulty, starting enemies amount, plus will unlock the gallery.