More Bugs:
Charged_Bolt -> usually you use it, nothing happenes, next time you use it, it deals dmg, that´s great and all, but one time i used it, it dealt 50k dmg straight away, no clue what happened there
Multi_Attack-> Says it does x Damage 3 Times, in reality it doesn´t, for example let´s say it´s supposed to do 6 dmg three times, it should do 18 dmg, but it actually does only 6 dmg
Balance Stuff:
Items
i really only used Health Brew and now with it Healing for 5 it´s trash, you need to get all your item slots filled with them and use all of them at once, to have them be remotly helpful
Traits
Majority is fine
First_cast_clothing on it´s own is fine
Regeneration is basically useless
Basically you get healed, while First_cast_clothing is active, but as long as this is active, you really don´t need the heal, by the time you actually need the heal, first_cast_clothing is most likely removed, meaning the healing from Regeneration isn´t active anymore, in short using this combo means you add a more then likely dead skill into your skills, cause regeneration almost never will be active at the time you actually want it to be
Magic
Majority is fine
Vine_Grip don´t really see any benefit in having the slow yet
Teleport right now getting out of a stance is super easy, no need to use it yet
Heal with 10 Magic, you get a Heal of 5, while every Enemy does 20+ dmg on Orgasm, it´s trash
Skills
All seem to have there use
Characteristic
Strenght, Resilience, Intellegence are mostly needed to progress
Speed, aside from unlocking skills. it can be ignored, all it does is shorten hunt progress
Intellegence + Intellegent_Tracker also shortens the hunt, while Intellegence gives you some benfits on top
Magic well not bad, but it feels like an endgame skill, you have to get a specific amount of Strenght, Resilience and Intellegence before you even can think of putting points in it and by the time you do, it´s questionable if the Damage is worth it, the utility as in Heal/Slow/Teleporting out of stance isn´t worth it, cause either the skills aren´t needed yet or in case of heal are simply to weak to even care
Hunts
Amy as long as you don´t mess up your Stat Selection in the Intro she will be fine
Lilly can and will make other fights harder, mostly noticable on fighting Amy after unlocking Lilly
Beccy is real challenge, depending on how your hunt progress goes, you might already be fucked by the time you reach her
Carla the first Boss, her Unique trait makes her interesting, but also makes her a DPS Race
Difficulty wise after unlocking all of them i would Rank this 4 like this:
From Easiest to Hardest:
1. Lilly
2. Amy
3. Carla
4. Beccy
This whole Testing/Feedback comes from using a rather low Stat Build (10-12 Points max in everything), with higher Stats and giving all encounters the same Health in mind, Carla and Lilly would be the easiest, cause the both need a drawn out fight, while Amy, Beccy would be harder, cause they are both ready to go right away
Now as a sidenote, i do like the majority of changes, they make all of them feel more unique, but the Struggle System needs some work, Stats for Struggle progress seem to be the same that you majorly have to invest to, resulting in an easy escape all the time
Also i read something about the Boss and 100+ of Picture being resized to be to much work, you do know that you don´t have to do this manually right? There are hundred of programs that could do that for you
Stuff i forgot earlier:
Being Naked as well as Orgasm giving them benefits is great, but in most cases it´s not noticable
As for Naked, by the time they get there, you usually won already
Possible fixes:
-Have them if not naked, priorities getting naked
-Have them always undress more then one piece
-Have all of them have a skill like Lilly does that tempts you to undress them
As for Orgasm, it´s the opposite by the time they get to use it, you lost already
Possible fixes:
-Orgasm do less Health Damage
Honestly that´s all i can think of, every other Idea would need to either rework Carla, to use her skill instead of Orgasm to trigger the effect, meaning everyone would need to be able to do it or rework all existing Orgasm Abilities to something that´s much more noticable
Once again, can't thank you enough for your detailed notes. It's super helpful and I appreciate it.
Bugs: Charged blast uses a variable that increases every turn, forgot to add a function that returns that to nill after each hunt.
Multi attack, when I changed a bunch of damage stuff I forgot to add in a step to do multiple damage, whoops.
Items: I expected them to be less useful after I changed them to be weaker, but I think I might have forgotten to mention on the release of the update that I added a new feature, the brewery, to Enhance their effects. I will change the threads changelog and the patreon update changelog to let people know about it and how to get it (Beating any girl on hard after doing Francis's' questions event.).
Traits: I'm a bit confused as to how these traits have anything to do with one another? First cast clothing just puts clothes on the enemy at the start of combat once and regeneration heals you whenever you take health damage, I don't see how they relate. Regeneration will always be active, the only thing it needs to trigger is health damage.
Magic: I want magic to be the tool box that you might need, full of misc skills and some damage stuff. Every characteristic will have a skill for it but all magic needs the magic characteristic, meaning that a magic-less build will only have access to 5 active abilities while magic users can have up to 10. Your right, reducing enemy speed right now is quite pointless during combat, might make a sort of passive/active magic for that ability, where when you have it equipped it slows the opponent during the hunt, reducing its length.
Skills: Glad they're all okay, good to know I'm doing some things right.
Characteristics: Glad intelligence has made its way up, although it's probably just for the pleasure health. Will talk more about possible fixes below.
I'm hoping for a balance between the hunt and the battle, where excellent hunters and excellent fighters all find their place, if speed can be ignored perhaps the hunt can eat up a little of the fights difficulties.
Hunts: Glad to know Amy isn't much of a challenge, she isn't supposed to be.
Lilly is doing her job, being a weak head to head gal while still debilitating you in other ways.
Beccy is more of a fighter, I might make her hunts slightly easier.
Carla's' DPS race is a feature and I'm hope it's not a bad one.
Struggling: I will probably revamp this feature in the next update, giving each girl a different stat needed to struggle out of so that strength/resilience aren't always king of the hill.
Programs and squaring images: I don't always want images squared directly in the center, some of them need to be manually directed towards the action and the last thing I want is for the images to cut half the action out.
Naked: I have taken some steps towards what your suggesting as Amy strips off more clothes sometimes, but also every girl has a original number of clothes, as Amy and Lilly start with 5 while Beccy starts with 3. Will look into it more.
Instead of doing less damage I want to give the player more health because at the moment gaining health is slow and expensive. I was thinking of doing something like monster girl dreams where you could spend points to increase just your health's', but I passed on that and started working on Alistar's' kitchen, where you could spend gold to permanently increase your health's', passed on that because that would make saving gold for items/future buildings not worth it. Still work shopping a fix.
Thanks for your support and bug testing my good man, have a wonderful day.