- Oct 20, 2021
- 9
- 13
I really enjoyed it.
The last frame could have been "The End" and I would have been happy with it.
The last frame could have been "The End" and I would have been happy with it.
Thank you so much for the kind words!! Truly. This is definitely a story that we're passionate to tell everyone about, and we can't wait to do so either.Yeah, I'll take it. Gimme that.
EDIT:
Ok, I have already tested it. A short introductory version that completely fulfills its function. it introduces the main plot and the characters.
It is one of those VNs where the renderings are so beautiful that I save every 5 seconds practically to keep the rendering on screen. Incredibly well done.
The protagonists are attractive. A handsome, attentive and kind 45 year old man (on the romance route) and an attractive student girl who has had a complicated night.
Anyway. As a big romance fan, I'm pretty sure this VN won't disappoint. Everything I've seen so far seems very well done to me. Incredible renderings, good writing, interesting characters.... And, in case anyone has any doubts, the "She's an acquaintance of mine" option is the romance route. While the "She's my daughter's best friend" option is the more corruption oriented route.
Thank you so much for the super nice words! Trust me, with the amount of work done on these renders, it is an incredible feeling to see people noticing and appreciating the detail And there is definitely many more to come to help tell you this amazing story.I've played a lot of VNs but I haven't seen any with this level of detail. There is SO MUCH DETAIL in every single frame that if you take the faces out, you'd think they're pictures. I really want to know what software the devs used to achieve such ridiculous detail. It's so fucking detailed that I almost nutted just looking at the insane quality of renderers.
They need to tone down the orange tint of the lighting though, makes the characters look orange. The premise also seems pretty good too BUT LOOK AT THAT FUCKING DETAIL.
- View attachment 1705047 Look at the detail on the dudes's face. It's ridiculous.
- View attachment 1705048 The lighting is also very cinematic with a lot of orange tone.
- View attachment 1705053 The reflections and refractions are so insanely good.
- View attachment 1705059 Those knuckles and wrinkles are insanely detailed.
- View attachment 1705062 Look at the light passing through her hear and the great bokeh effect.
I love that the general vibe and atmosphere of the game has transferred so well Thank you for the kind words, truly.It's amazing. For me, the level of detail in the renders, the realism and detail in the writing. Truly, it's brilliant. It's somewhat surreal how real this feels, a scenario many can understand and relate to. It's great, truly. Godspeed and I can't wait for more.
From the previews the renders look really great, but it seems that you are exceeding with that color filter. The faces and skins look so orange
View attachment 1704801
Just drop the orange color saturation in photoshop and everything improves.
View attachment 1704884
View attachment 1704890
Better or not?
Thank you both for the input - I am definitely going to keep this in mind for future updates (for what it's worth, the orange tone was intentional, but I understand what you mean).Well for the first opening version it's some what ok. Art work that looks good but can be improved one given time and proper coloring. The story needs something more though, feels off some how. Should be something more, but your story, so good luck with it.
Thank you, will keep this in mind.Her skin looks way too aged, I know details, details, but that is not a nice detail.
Perhaps a 45 year old bartender who has no intimate contacts in his life?... who says "one night stand" anymore anyways?
Hello againJust played through this and have to say WOW, the render and character detail is amazing some of the best i have seen and so far a great start. Can't wait to see where this goes. Hopefully will be doing fan art for this soon lol.
Can you stop stalking me.Hello again
Let me think about it for a whileCan you stop stalking me.
Not sure if DAZ/whatever allows this, but it would seem like setting the Kelvin temps of the various light sources would handle the color tones for you. (There's very few bulbs that are "pure" white. Incandescents have varying shades, ranging from yellows & oranges to closer to "daylight" but, even then, so-called "daylight bulbs" weren't true 5000K, like mid-day sun.) Evenings are golds, yellows, & oranges. Florescents are cooler, but even then some have green casts, others blues. Oh, and street lights, and their "annoying" mercury vapor lights, they're just nuts when it comes to white-balancing, as those bulbs don't have all the necessary wavelengths to ever truly white-balance, so you're always gonna be stuck with orange (believe you me, I've spent hours trying various ways to fix that sort of thing). And, sheesh, then there's candles (even though I didn't see them, they're in most bars like that), which produce a very orange light.tone
Hi, thank you for your response. I want to clarify that the atmosphere's orange tone isn't the problem, to me it's that her skin itself looks actually orange in those frames, like if she had a heavy tan. I think that is a matter of contrast and saturation.Thank you both for the input - I am definitely going to keep this in mind for future updates (for what it's worth, the orange tone was intentional, but I understand what you mean).
It's worth saying that I probably won't make a drastic change in the tone in the environments and scenes that you've already seen in 0.1, like the outside/street shots, just so that there isn't a sudden interruption in the theme/tone, but I will keep in mind for future scenes.
Someone mentioned that the "corruption" route changes the girl to daughter's best friend. Will this lead to changes in the story and relationship (or at least lead to significant alternate dialogues), or is it mostly going to follow the same renders and writing as the love route?Greetings,
This is the writer of ONS. I just wanted to say thank you to everyone who has tried our game (and took the time to leave your thoughts on it.)
A lot of effort was put into making ONS 0.1.
(Junior, in particular, went out of his way to make every single scene look as great as possible.) So, it's really heartwarming and humbling to see all those efforts being appreciated.
We'll do our best to deliver a consistently engaging and entertaining experience throughout the rest of the game.
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In terms of the story/script, my primary goal was to write characters that feel "real enough" and build their relationship in a natural way - that would allow them to do "not-so-real" things, without it feeling too silly.
(I'm sure someone has coined a term for such a style of storytelling, but) I personally like to call it - "Cinematic Realism."
I know it's a tough act to balance those two things - which is why it was extremely important for me to show both Elena and David's sides of the story.
By giving them a strong (and straightforward) reason to do what they do, and by letting the players constantly peek into their thoughts - I thought I could make most of their actions feel natural (or at the least, tolerable.)
So, when I read some of your feedback on how the story/characters felt believable, it really made my day.
Hopefully, I'll be able to keep that feeling intact for the rest of the game as well.
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And that's everything for now. We'll catch you again when we have new info or previews to share.
Once again, thanks to everyone who has tried our game. It really means a lot to us
It doesn't. Elena is always a stranger. There is an option for David to introduce her to a third party as my best friend's daughter. That's all, it doesn't change the facts of their situationSomeone mentioned that the "corruption" route changes the girl to daughter's best friend.