I love the concept of this game, It has so much potential. I really hope you work on both the sexual relationship with the MC as well as the sexual urges of each of the women and the potential to either get them to come to you for sex or share with you their sexual encounters as well. Also that anger idea is great as well. Maybe they come to you for sex cause you become irresistable to them or you get them to have sex with others in kinky fun ways and share with you, or they maybe get mad at you for being a certain way(passive to much,aggressive,cocky,etc) and they send you sexual encounters with messages that go with their attitude. Anyways i hope to see a lot more from this game in the future and would love to support the creation of it!
Thanks for the kind words, they mean a lot. On the negative however I have to say that I am not planning a huge amount more for this game. You see this was my first ever Twine game, and whilst it has been a great learning tool, the code is a god damn mess of differing styles as I found my feet with the way a Twine game comes together. So there will be one more update for Sarah, and then a few more to bring the OG story into line and fill it out to it's conclusion.
On a more positive note I am already working on two other games.
The first, which is a more long term thing, is a redux of my old RAGS game 'The Apartments' so I can finally get back to that universe I was creating both with that game and the follow up I had already started planning.
The second will come out before that though. Currently titled 'The Little Shop' it sees you setting up a sex shop in your old town that is rather on the conservative side. Through your products and interacting with a handful of the local population you will slowly increase the perversion level of the whole town and have them shagging in the streets! I've already spent tens of hours building the shop management system and a more consistent UI, and now I know what I am doing with Twine I've made it as expansible as I can so adding extra shop items, NPCs and the like should be nice and easy. I'll probably drop a demo of what I have so far on that soon actually to start getting feedback on the shop side of things.
It will continue to use the mechanics I have experimented with in this game of course. Especially the SMS/Texting setup. It's a function I've loved in other games and really like the connection it creates between you and the NPCs. I've upgraded it some for the new game, so for instance images appear inline with the texts and you can scroll down the conversation. Hopefully that will allow me to expand upon the SMS mechanics. The trick of course is making it feel organic so I spend a whole bunch of time on working out how and what type of message to send. Bit of fuzzy logic (at a super basic level) is always fun to play around with.
Anyway. Thanks again for the wonderful feedback. Always good to hear when my games are enjoyed, and I hope you will enjoy what I have on the backburners in the future.
RB