Rosen King

Engaged Member
May 29, 2019
2,202
1,699
So how much/what kind of mind control is in this? Is it just one of those "the guy has been turned into a girl, so now he acts like a girl" things, or is there some real content here? (Note that this question includes "corruption" in the sense of something being unnatural or paranormal, which I consider a form of mind control, but I know this site also uses the "corruption" tag for any game where a character decides to become more slutty/evil for mundane reasons.)
 

prettystupid

Newbie
Mar 30, 2019
71
121
So how much/what kind of mind control is in this? Is it just one of those "the guy has been turned into a girl, so now he acts like a girl" things, or is there some real content here? (Note that this question includes "corruption" in the sense of something being unnatural or paranormal, which I consider a form of mind control, but I know this site also uses the "corruption" tag for any game where a character decides to become more slutty/evil for mundane reasons.)
From what I played, the MC is basically being mentally impacted by their new body. It's definitely unnatural/paranormal. There are also some specific events/quests with more emphasis on mind control, though I don't recall how prevalent they are, it's been a while, may be misremembering.
 

Belgaesh

Member
Apr 6, 2019
129
55
There is a bug on the succubus quest, even lighting all lamps, you can't advance. I noticed some bugs moving and a corridor in the southeastern corner is bugged.
 

Kitsune Dragoon

Newbie
Game Developer
Jun 28, 2021
70
157
There is a bug on the succubus quest, even lighting all lamps, you can't advance. I noticed some bugs moving and a corridor in the southeastern corner is bugged.
Yeah, I've been taking steps to fix that bug. Next version should have it fixed.
 

Belgaesh

Member
Apr 6, 2019
129
55
Yeah, I've been taking steps to fix that bug. Next version should have it fixed.
I also found bugs in the mansion quest, it is most likely related to the new map you added. Don't misunterstand though, that is a great feature to add. I will stop playing for now as these bugs stopped my progress.
 

ashrana88

Member
Nov 21, 2017
132
259
I've been trying this game a fair few times over its development and there is a lot about it I enjoy. I primarily play it fetishizing the bimbofication and for the most part that part of the game is very fun. The main character has some really erotic descriptions, and their exaggerated body type and hyper femininity is very appealing, there is a lot of flavour and variance for being a bimbo in a large amount of activities with an emphasis on sexual talent, stamina, empathetic positivity, and seduction. Having so much special content and locales around the city for bimbo's is a lot of fun.

I also enjoy the undercurrent lore and insinuations that becoming a bimbo doesn't actually impact a Ooze Wizard's "Intelligence", and can in fact make them a much more powerful sorceress. As a part of the fetish I don't personally enjoy, it's much easier to have fun with when its likened to a cloud of pink thoughts and bliss that can be subverted or minimized in important moments, or utilized to enhance your being and mind in an indirect way as hinted at with trancing and the bimbo sisterhood. Momo's lessons that teach you spells and abilities that let you read books and navigate around whilst still being bubbly and giggly is a great touch, and I hope that gets fleshed out more.

Mechanically, I find it a bit frustrating how the game seems to penalize you for leaning into sex positivity, femininity, and bimbohood.
Being locked out of Odette and Amira's content if you go down that path is frustrating, and the mechanic where the longer you are bimbofied, the higher the default state to eventually lead to where-in you can never "turn it off" at the sisterhood temporarily in order to experience other events is irritating and stifling.

It would be a nice touch if you could "trance" and tune into your primal mind in order to pass intelligence checks like playing chess or spending time with partners who want a more serious conversation or relationship.
The time system that restricts what you can do each day is incredibly tedious and makes learning skills an absolute chore, especially since it's incredibly unclear where and how to improve certain things, how many false choices there are, and how incredibly opaque the alchemy, enchantment and transmutation stations are in the cellar.

With such limited time slots and how finicky it is navigating around the city and finding places without placeholder content, being stunlocked by random sexual encounters once you embrace slut-hood is very inconvenient and counter productive to players who want to embrace it. It would be nice if you could receive chronicles of your sexual exploits, encounters and number of partners whilst traveling without actively taking away player control and stopping you from doing other things.

I haven't played much in the way of the quests, partly because they are hidden away in one specific tavern out of many, and also partly because wanting to learn spells, abilities and improving my attributes before I try the quests takes up so much time it's very difficult to know what is worth doing.
Putting the game on a per month time limit, and locking content as time goes by, is a really bad design point for the game in my opinion, an emphasis on the sandbox approach that lets you bimbo and slut around in the city to your hearts content, and then allows you to progress the main story and side quests at your own pace would minimize a lot of the frustration and tedium. There is a constant feeling that you are wasting time and being punished by trying to have fun at the strip club instead of constantly grinding attributes with no indication on if its actually working or not. Only being able to read very small parts of a book per time slot, and no clear way to "master" a lore is another example of how inexhaustibly obtuse the game can be.

I had a lot of fun reading the journal of an ooze wizard in your room, and liked the part near the ending where the "protagonist" embraces hyper femininity, sex positivity, slut-hood and empathetic positivity. The complete one eighty in the final chapter where the journal suddenly turns into a lovecraftian nihilistic story with a nondescript bad ending was a huge turn off. It raises a bunch of confusing questions like:
"Why does your tutor have this persons journal in their library which is apparently magically cursed, and why can't I ask them about it."
"Why is there insinuation of a catalyst event where an Ooze Wizards soul is horrifyingly destroyed and they are actively punished for embracing a positive consensual sexuality that actively ruins any of the fun, wonder or excitement of the story."
"Why is this biological doom clock not mentioned anywhere except this random journal, and is it actively going to impact gameplay and punish the player for trying to have fun."
"Why was the need felt to ruin the fantasy of becoming a gorgeous magical ageless woman with this bizarre eldritch turnaround."

I do hope that it's just a early story or project that doesn't embody the direction of the game and its story, because I think letting the player embrace the fun bimbofication and fleshing it out would be an absolute joy. I'm excited to see what happens with the bimbo sisterhood, and when that transformation is going to be implemented.

I feel like the game has a lot of fantastic writing, lore building, character and relationship building, and erotica, stifled by a lot of bloated unfinished mechanics and a mass of useless empty locations and hotlinks. Apparently you can only develop your relationship with your teacher on a specific time-slot on a specific day that is not mentioned absolutely anywhere in the game, and I feel that embodies how the game is at odds with itself.

The game could hugely benefit from streamlining and minimizing the filler and bloat, and making it easier for the player to find and experience the fleshed out writing and content.

I hope I don't sound too critical, because I think this game has a lot of fun and unique things going for it that are very rare in the writing space. I would love to see more content and perhaps sapphic and futa scenes and flavour to complement or replace the hetero scenes around the city. I wish the dev the absolute best.
 
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Kitsune Dragoon

Newbie
Game Developer
Jun 28, 2021
70
157
I've been trying this game a fair few times over its development and there is a lot about it I enjoy. I primarily play it fetishizing the bimbofication and for the most part that part of the game is very fun. The main character has some really erotic descriptions, and their exaggerated body type and hyper femininity is very appealing, there is a lot of flavour and variance for being a bimbo in a large amount of activities with an emphasis on sexual talent, stamina, empathetic positivity, and seduction. Having so much special content and locales around the city for bimbo's is a lot of fun.

I also enjoy the undercurrent lore and insinuations that becoming a bimbo doesn't actually impact a Ooze Wizard's "Intelligence", and can in fact make them a much more powerful sorceress. As a part of the fetish I don't personally enjoy, it's much easier to have fun with when its likened to a cloud of pink thoughts and bliss that can be subverted or minimized in important moments, or utilized to enhance your being and mind in an indirect way as hinted at with trancing and the bimbo sisterhood. Momo's lessons that teach you spells and abilities that let you read books and navigate around whilst still being bubbly and giggly is a great touch, and I hope that gets fleshed out more.
First off, thank you for going so in depth on this game. I'm glad you enjoy the bimbofication aspect of the game and the sex positivity that seems to go along with it. I do have plans on incorporating Trancing as a staple of an "Ooze Bimbo Run" and expanding the Bimbo Sisterhood into something more fully realized. A lot of Momo's lessons are in fact about getting around some of the handicaps of having a head full of cotton candy, but they're also there to help reinforce the bimbo aesthetic (Remote Vision's Snapshots are essentially Selfies that Phaera can take of herself). I'm hoping to continue to broaden the Bimbo aspects of the game because it's one of my favorite fetishes.

Mechanically, I find it a bit frustrating how the game seems to penalize you for leaning into sex positivity, femininity, and bimbohood.
Part of the game is supposed to be about balance. Being a sex positive slut has its fun, but it does come with a lack of restraint where the character tends toward being constantly sex starved. The aspect was supposed to show that while you can embrace the slut within, it does come with consequences, albeit I suppose it can come off as heavy handed enough that it becomes suffocating. I can understand the frustration with the stun lock that comes with the perils of high sensitivity and sluttiness and have included a number of ways of mitigating it from baths, lust stone, potions, and other avenues (though I could do with explaining them better). A lot of the mechanics do need streamlining and the game could do with cutting the bloat to offer a better paced game.

Being locked out of Odette and Amira's content if you go down that path is frustrating, and the mechanic where the longer you are bimbofied, the higher the default state to eventually lead to where-in you can never "turn it off" at the sisterhood temporarily in order to experience other events is irritating and stifling.
I'm actually thinking about reworking Odette's content to be compatible with Bimbo Runs, considering that one of the hidden paths for her includes having you be her Bimbo Escort, it seems like the pragmatic choice. As for Amira, I think I will plan on making her content more accessible the further into development I get. The real problem that exists is that Bimbo content essentially doubles the workload for any particular scenario I intend to work on. Don't get me wrong, I like working on it, but it's considerably time consuming to create a path where Phaera is in control of herself and another where she is a complete ditz.

The "turning off" Bimbohood is sort of a placeholder at the moment. There is supposed to be a very real danger of permanently becoming a Bimbo associated with the Bimbo State that I hope to explore at a later point, but the event at the Sisterhood acts as a bit of step between. When I get into the mechanics of it, I intend to make it more clear if a character is getting close to the edge of their chosen vocation, with ways of balancing it out should the time come.

It would be a nice touch if you could "trance" and tune into your primal mind in order to pass intelligence checks like playing chess or spending time with partners who want a more serious conversation or relationship.
The time system that restricts what you can do each day is incredibly tedious and makes learning skills an absolute chore, especially since it's incredibly unclear where and how to improve certain things, how many false choices there are, and how incredibly opaque the alchemy, enchantment and transmutation stations are in the cellar.
Trancing is generally something that should enable certain activities better than others. Sure, it can increase your concentration enough so that you don't get lost and can read the words on a sign, but there should be some trade off in what you can and can't do while in a Trance State. I plan on weaving it more closely with some of the Ooze Bimbo activities so that it can play a bigger part in developing that caste of Ooze Wizards in the end without making it a complete get out of jail free card for being a ditz.

I can understand the Time System being restrictive and tedious. I think that's partly because of how slow my development cycles tend to be. I want to revamp it so that it allows more actions per day for certain events (bathing, reading, etc.), but still acts as a way of corralling players into certain routines and schedules that they develop as a result. I understand how some of the activities aren't exactly player friendly, so I hope to revise the game to walk players through things like Alchemy and the like to better explain their purpose. But in the end, I still want to have a day night cycle, and that means having some structure that tracks time, and thus imposes some limitations. I might do away with the monthly forced quests, which should open up the game for players who feel as if they're on a time crunch.

With such limited time slots and how finicky it is navigating around the city and finding places without placeholder content, being stunlocked by random sexual encounters once you embrace slut-hood is very inconvenient and counter productive to players who want to embrace it. It would be nice if you could receive chronicles of your sexual exploits, encounters and number of partners whilst traveling without actively taking away player control and stopping you from doing other things.
I created the game as a sandbox so that I could throw a bunch of things in to eventually fill up the world. I have plans on revising things and bringing them down to more manageable levels. As for the Stun Locking, I have plans for revamping how those sexual encounters are done and how they can get resolved. There should still be a mechanic where you need to conserve something to be able to operate at least somewhat normally, but it should become less oppressive with time. I find that part of the fun is the protagonist attempting to resist the slut within and eventually overcoming or giving in to that aspect. This is sort of how I try to embody that struggle, which comes with some pitfalls, I'll admit. So while they won't disappear, I could see it being mitigated somewhat (either through explaining the mechanics behind it or perhaps difficulty settings).

I haven't played much in the way of the quests, partly because they are hidden away in one specific tavern out of many, and also partly because wanting to learn spells, abilities and improving my attributes before I try the quests takes up so much time it's very difficult to know what is worth doing.
Putting the game on a per month time limit, and locking content as time goes by, is a really bad design point for the game in my opinion, a emphasis on the sandbox approach that lets you bimbo and slut around in the city to your hearts content, and then allows you to progress the main story and side quests at your own pace would minimize a lot of the frustration and tedium. There is a constant feeling that you are wasting time and being punished by trying to have fun at the strip club instead of constantly grinding attributes with no indication on if its actually working or not. Only being able to read very small parts of a book per time slot, and no clear way to "master" a lore is another example of how inexhaustibly obtuse the game can be.
I believe I addressed the monthly time limit in an earlier quote response here. I can see your point and probably will open things up to players when I get around to revising the game again. I want a more complete feeling for the game and will probably try to ratchet down the scope of the game so that it can fit on a smaller scale.

As for the book reading, that's probably going to always be a problem for me to balance. I either feed people small bits for progress, or give everything for the barest of attempts. I hope that the plans for the new time system should ameliorate this experience, but it's probably going to be nagging me for some time.

Contrary to popular belief, the time at the Strip Club is not a complete waste. There are some events that are associated with it already (like the posters, marquee, and billboard) and I have plans on focusing more on it in the future.

I had a lot of fun reading the journal of an ooze wizard in your room, and liked the part near the ending where the "protagonist" embraces hyper femininity, sex positivity, slut-hood and empathetic positivity. The complete one eighty in the final chapter where the journal suddenly turns into a lovecraftian nihilistic story with a nondescript bad ending was a huge turn off. It raises a bunch of confusing questions like:
"Why does your tutor have this persons journal in their library which is apparently magically cursed, and why can't I ask them about it."
"Why is there insinuation of a catalyst event where an Ooze Wizards soul is horrifyingly destroyed and they are actively punished for embracing a positive consensual sexuality that actively ruins any of the fun, wonder or excitement of the story."
"Why is this biological doom clock not mentioned anywhere except this random journal, and is it actively going to impact gameplay and punish the player for trying to have fun."
"Why was the need felt to ruin the fantasy of becoming a gorgeous magical ageless woman with this bizarre eldritch turnaround."
Firstly, thank you for actually going through that! I did a lot of work on it and am glad that someone got something out of it as a result. The journal was supposed to be integrating the revision mechanics and some of the story plot that I have planned in the future. To be honest, I'm thinking of revising the journal in the future, as I did like writing the character and it might be criminal to have them meet such a horrible end without meeting them in the game first...

Secondly, your mentor having the journal was probably to show the perils of a lack of self restraint or an object lesson in what an Ooze Wizard falling could look like. Becoming an Ooze Wizard has some connotations that aren't immediately evident and there is some horror to the condition that isn't quite let on in the beginning. To be honest, I may need to rethink where this journal goes and what lessons it teaches.

I do hope that it's just a early story or project that doesn't embody the direction of the game and its story, because I think letting the player embrace the fun bimbofication and fleshing it out would be an absolute joy. I'm excited to see what happens with the bimbo sisterhood, and when that transformation is going to be implemented.

I feel like the game has a lot of fantastic writing, lore building, character and relationship building, and erotica, stifled by a lot of bloated unfinished mechanics and a mass of useless empty locations and hotlinks. Apparently you can only develop your relationship with your teacher on a specific time-slot on a specific day that is not mentioned absolutely anywhere in the game, and I feel that embodies how the game is at odds with itself.

The game could hugely benefit from streamlining and minimizing the filler and bloat, and making it easier for the player to find and experience the fleshed out writing and content.
As mentioned, I want to cut down on the bloat and get this game more streamlined so that it reads better and plays smoothly for people. I've been picking some people's brains and find that a more focused game would probably play better for the audience. The teacher relationship paths are probably going to get cannibalized by the focused lessons each has for the player, as they will probably be how the player increases their relationship with their mentors.

I hope I don't sound too critical, because I think this game has a lot of fun and unique things going for it that are very rare in the writing space. I would love to see more content and perhaps sapphic and futa scenes and flavour to complement or replace the hetero scenes around the city. I wish the dev the absolute best.
No offense taken. I actually welcome a good critique of the game and I appreciate you going over this in depth. I can't really improve the game if I don't know what points I'm not hitting right in it.
 

Kitsune Dragoon

Newbie
Game Developer
Jun 28, 2021
70
157
Any chance that content is upcoming?
It's some time away. I'm currently trying to get Momo's Prologue done and the second story quest after that. When done there, I will probably start splitting my schedule on working to revise the game and add more content to the existing framework.

However, pregnancy is probably going to be one of the focuses of Temperance's Mentorship in the future, as she makes the most sense for that after all is said and done.
 

Kitsune Dragoon

Newbie
Game Developer
Jun 28, 2021
70
157
I also found bugs in the mansion quest, it is most likely related to the new map you added. Don't misunterstand though, that is a great feature to add. I will stop playing for now as these bugs stopped my progress.
Thanks for the update, I'll check it out later and see about squashing those bugs. By any chance, could you tell me what kind of bugs are popping up so that I can test and edit them faster?
 

nedryd

Newbie
Oct 8, 2021
79
39
Thanks for the update, I'll check it out later and see about squashing those bugs. By any chance, could you tell me what kind of bugs are popping up so that I can test and edit them faster?
Big bug, there's a monster in the mansion quest (piano) that dumps you out to the monster (hydra and Elizabeth) in the other quest.
 

ashrana88

Member
Nov 21, 2017
132
259
Thank you very much for the detailed response! You basically addressed all of my concerns and thoughts and I'm glad to hear that there are some exciting plans for the future.

I really love the idea of Momo's spells adding extra bimbo flavour and aesthetic differences whilst providing a solution to imposed handicaps. Some sexy flavour text while doing mundane activities with her spells like traveling and reading would be a lot of fun. The idea of permanently becoming a bimbo is genuinely hot, but it would be nice if the balance mechanics around it were about providing avenues into restricted actions or lessons instead of forcing you to avoid embracing the bubbles.

A way to do lessons with Temperance and listen to her stories (especially since pregnancy content is apparently planned), or study at the university and raise your underlying mind stat (which is usually covered up by pink fluff and Phaera loving being a bimbo and being proud of her ditziness instead of just being oblivious or denying it), and then being able to use the underlying stat occasionally during important moments (and confuse people in the story wondering how the airhead spontaneously solved a scientific theorem, and then immediately asked to be treated like a dumb slut), would be great.

I definitely find it sexier when a character actively embraces being a bimbo instead of being gullibly unaware of it.

My general concern with the mechanics around high sluttiness is that your only ways to mitigate it are all based around reducing it, instead of, say, talking with Silica or Momo about how to fit sex and your arousal into your studies, or get some erotic flavour about integrating toys into your study time and lessons. Plus, are you telling me it that Phaera can only have sex with one man, woman or futa for the entire morning? Come on girl you can run a freight train!

As far as lore and storytelling goes, having dangers, horrors and tribulations associated with becoming an Ooze Wizard that you have to avoid makes perfect sense, it just sucks how it was seemingly correlated with becoming a Ooze bimbo/slut. I definitely liked the character in the journal and wouldn't abject to being able to interact with them in the game. The fact that her teachers actively encourage her to embrace it, but then leave the story after supposedly indirectly encouraging her towards the weird soul merging monster, is very confusing.

It's basically the same point with all three aspects, where basically it feels weird to be punished for engaging with the smut in a erotica game. A weirdly large amount of games have a "lose to win" mechanic which I feel is unenjoyable and counterproductive to the player experience (and often times ends the story just as you get to the fun part).

I'm definitely curious what the posters, marquee, and billboard events are or how to access that content, I might try a new playthrough opening up Odette, Temperance and Amira's content first before immediately jumping to bimbohood (assuming nothing else is locked out, it's hard to tell and would be nice to know). Does the game end on a "to be continued" soft lock at a story event like it used to with the Hydra, or can you go back to the sandbox after completing the story missions?

I find Momo has the potential to be a really interesting character, since Temperance seems to refer to her as a very talented sorceress with a strong underlying intelligence, and the brief flashback which shows that she was very studious in her progression towards bimbo magic. Since Silica actively encourages bimbohood, even though she doesn't seem to be a part of that vocation herself, I am especially interested in seeing more between her and Momo.
Perhaps some joint lessons with her and Momo on what a bimbo sorceress is, and an explanation on how she is able to embrace the primal/slutty form without becoming one, and allowing Phaera to make the choice as she pleases, would be fun.

There is a bit of a gap in her lessons in that she explains trancing, but not any other aspects of what is occuring.

You can briefly talk to Momo about how your head is becoming fuzzy and blissful, but perhaps a longer explanation from her on how just because you are becoming a bimbo doesn't mean you can't read, learn or embrace other passions in life would be nice.

Silica has some really hot sapphic scenes (and if I recall one futa), it would be fantastic if Momo and Temperance could get some themselves.

Thank you again!
 
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nedryd

Newbie
Oct 8, 2021
79
39
I find Momo has the potential to be a really interesting character, since Temperance seems to refer to her as a very talented sorceress with a strong underlying intelligence, and the brief flashback which shows that she was very studious in her progression towards bimbo magic. Since Silica actively encourages bimbohood, even though she doesn't seem to be a part of that vocation herself, I am especially interested in seeing more between her and Momo.
Perhaps some joint lessons with her and Momo on what a bimbo sorceress is, and an explanation on how she is able to embrace the primal/slutty form without becoming one, and allowing Phaera to make the choice as she pleases, would be fun.

...

You can briefly talk to Momo about how your head is becoming fuzzy and blissful, but perhaps a longer explanation from her on how just because you are becoming a bimbo doesn't mean you can't read, learn or embrace other passions in life would be nice.
Or another option, what about a path where much as Norma Jeane Mortenson did with her "Marilyn Monroe" persona, the PC sometimes uses a ditzy "facade" as camouflage to hide a razor-sharp mind underneath?
 
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ixcez

Active Member
Nov 26, 2018
665
857
Tried this out and have to say that there is just way to little info given at the start on how to really play the game.

I mean the whole first part has pretty much nothing to do with the gameplay and only revolves around if you want to "embrace" the ooze inside of you or try to remain human.

Like for instance when the game started I had mostly done the embrace route and then your just dropped in the game with no clue on what to do or go, so my first thought was to study some magic. Well for no apparent reason the second I try to read a magic book the MC's mentality goes from normal (11) to being an airhead (56) so all of a sudden I can't read books cause they don't have pictures and stuff. Then I walk around town upon which I have no idea where to go and most options just loops me back until I managed to find Temperance home within which I can mostly just do seemingly random stuff which I have no clue about until I finally found Temperance and I can do some training with her which for instance started to restore my mental state.

At least for me as the game stands right now everything from the character creation to the gameplay is extremely vague and I find myself a bit annoyed at this setup, while others might enjoy this sense of discovery which I am usually a part of in this case I just can't come to term with it especially since this is a text heavy game meaning I have to read through pages of texts just in the hope of making a discovery.

Some kind of starter guide or further explanation would in my eyes enhance the game a lot and open it up to more players.
 

prettystupid

Newbie
Mar 30, 2019
71
121
I'd have to disagree with your criticism of the consequences of the bimbo/slut actions. That's the fundamental tension in the plot: whether the MC loses themselves to the temptations of the new body or is able to maintain their sense of self. Obviously those two are not mutually exclusive and there's some nuance. The semi-Lovecraftian/horror aspect was actually one of my favorite parts of the lore/story. It adds depth and mystery to a story that could otherwise be a bit trite.
 

ixcez

Active Member
Nov 26, 2018
665
857
I'd have to disagree with your criticism of the consequences of the bimbo/slut actions. That's the fundamental tension in the plot: whether the MC loses themselves to the temptations of the new body or is able to maintain their sense of self. Obviously those two are not mutually exclusive and there's some nuance. The semi-Lovecraftian/horror aspect was actually one of my favorite parts of the lore/story. It adds depth and mystery to a story that could otherwise be a bit trite.
You kinda missed the point with my criticism here or I didn't explain it well enough. What I criticized was not what was happening but rather the fact that it wasn't explained in anyway and that the game at the moment at least from my understanding has more of a trial and error approach in what I have to do next. It had explained that I should be careful with losing myself but it had only explained the lust part and that tapping into it might make the MC loose itself and then given a way to counteract it. But then when the game actually starts my first thought was to train in magic but then you get seriously punished by doing so and unless I missed something there was no explanation up to this point on how to counteract this and instead I had to guess that I had to find temperance again but now because of either my choices during the intro or because of my stat spread I was left unable to practice magic unless I can find a way to lower the mental loss I get from the practice but again I have no idea how to do this since the game hasn't explained this.

So my only choice is to run around and try to find a solution. Again I am not giving critizism to the actual system or gameplay but that there is a lack of explanation on how it works I for one am not a fan of reading pages upon pages of text only to be left guessing on how things work and then having to search and probably read even more to even get a hint on how to solve it.

I am sure that once you know how it all works it is a fun game I am simply highlightning my own experience and that how the start of the game is structured coupled with the lack of information on how the different elements in the game works might turn away newer players. But I also mentioned that some ppl like this kind of game style but that I am not one of those.
 
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prettystupid

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Mar 30, 2019
71
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ixcez, sorry, I wasn't actually replying to you, I think my post quote got lost somehow. I was commenting on ashrana88's critique.
 

Bulk Biceps

Member
Aug 3, 2020
193
91
im still trying to figure out the light switch puzzle for the succubus quest. no matter how many times i look at the explanation. im still stumped...
 
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