- Jul 17, 2020
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i'll add that MC looks weird and like a weird combo between the classic "edgy gloomy badass character from any japanese-content" and someone who secretly try to look like a badass girl...creating a new creature that i'll name as "Badass Sissy"Unless Alex is actually a female alien shapeshifter or has an 'unfortunate' encounter with the airlock I have a bad feeling about him being on the ship, particularly with an aphrodisiac being pumped through the ventilation system.
After having played awhile think I'll give up on this until a later date. I loved the intro, concept and models are nice, but aimlessly wandering the ship looking for content is incredibly frustrating. I'm having flashbacks to Indecent Desires and that's not a complement. I'd suggest a combo of things such as making the minimap clickable, adding in even the barest of hint systems so players were given the fainest clue what to do, and not having time go forward when talking to a character when all they have to say is a variant of 'I have nothing to say.'
Really curious how this dodged the sandbox tag. I tend to classify free roam in that category.
I agree with that, for me the problem is not moving around the ship, it is the need of moving to check every room at every posible hour of the game to be sure to unlock everything and that means a lot of clicks to empty places. If we know what are we looking for or who we should talk (for any reason in a hint/quest) would work for me.i don't mind walking aimlessly in a game, i love exploring but a hint system may be a good choice... people are mostly here for the sake of fapping...sandboxes are the death of a porn Visual Novel...
Correct me if I'm wrong but in this moment all the events are located in the rooms with the characters portrait, so it feels there is no point to keep clicking so much times to cross the ship everytime since you already explored it once, thats why the comment of Cernunnos about click on the minimap to fast travel makes sense.For another question. I have now heard quite a few times that navigation is "a pain." I really enjoy having a explorable ship I think it really helps build the setting and environment. What would be a something I could add that would ease this strain for some? I think for sure adding "new event" markers would help with the aimless navigation part and maybe that is the reason people find it to be a pain.
You have to visit some of the girls a few times in order to advance thier story. Try going to the sauna a few times with Dr. Clermont in the rec room at evening.i am not sure if i missed something but i feel like i am just running in circles and rerunning the same scenes with the girls is there no actual story progress cuz i havent come across any new girl
did all that i just restarted and now i am seeing things i didnt seeYou have to visit some of the girls a few times in order to advance thier story. Try going to the sauna a few times with Dr. Clermont in the rec room at evening.
I assure you that I have heard this complaint before. (poor MC) I have taken steps to fix him and to make the focus solely on the girls. That's why we play these games, right? Glad you enjoyed the game so far and hope you stick around for more. I have lots planned!Can you butch up the MC a tad bit please?
In my opinion sandboxes are good only if it adds something to the game. Wandering around aimlessly is more frustrating than fun for me. You explore once and yeah it is nice but you then go to the same place a second time, a third time ... 100 times and nothing has changed. Whats the point of seeing the same static image a over and over again?For another question. I have now heard quite a few times that navigation is "a pain." I really enjoy having a explorable ship I think it really helps build the setting and environment. What would be a something I could add that would ease this strain for some? I think for sure adding "new event" markers would help with the aimless navigation part and maybe that is the reason people find it to be a pain.
For sure, I see your point. I am trying to sit somewhere in the middle. I am still debating heavily about adding quick navigation. There is definte pros for it and if the players don't want to use it, they don't have to. Somewhere in the back of my head there is a voice saying "thats cheating though." Hahaha.In my opinion sandboxes are good only if it adds something to the game.
You for sure did not see all the content. There is a unmissable end of act 1. There is going to be a new feature for finding new scenes in the next update. Feel free to give any ideas for that system here, or in the officialcryoxxx
I still don't know if I did all the content or not.
Dr Clermont in the medbay during midday has a scene and Noel in engineering. All have to be talked to a few timesIs the sauna and the shower all there is at this point? I've been running in circles for days with no new events.