$dataSkills[21].damage.formula = 0;
$dataSkills[22].damage.formula = 0;
$dataSkills[23].damage.formula = 0;
$dataSkills[24].damage.formula = 0;
$dataSkills[25].damage.formula = 0;
$dataSkills[26].damage.formula = 0;
$dataSkills[27].damage.formula = 0;
$dataSkills[28].damage.formula = 0;
$dataSkills[29].damage.formula = 0;
$dataSkills[30].damage.formula = 0;
$dataSkills[31].damage.formula = 0;
$dataSkills[41].damage.formula = 0;
$dataSkills[42].damage.formula = 0;
$dataSkills[43].damage.formula = 0;
$dataSkills[44].damage.formula = 0;
$dataSkills[45].damage.formula = 0;
$dataSkills[46].damage.formula = 0;
$dataSkills[47].damage.formula = 0;
$dataSkills[48].damage.formula = 0;
$dataSkills[49].damage.formula = 0;
$dataSkills[50].damage.formula = 0;
$dataSkills[51].damage.formula = 0;
$dataSkills[61].damage.formula = 0;
$dataSkills[62].damage.formula = 0;
$dataSkills[63].damage.formula = 0;
$dataSkills[64].damage.formula = 0;
$dataSkills[65].damage.formula = 0;
$dataSkills[66].damage.formula = 0;
$dataSkills[67].damage.formula = 0;
$dataSkills[68].damage.formula = 0;
$dataSkills[69].damage.formula = 0;
$dataSkills[70].damage.formula = 0;
$dataSkills[71].damage.formula = 0;
$gameActors._data[1]._hp = 1;
$gameActors._data[2]._hp = 1;
$gameActors._data[3]._hp = 1;
$gameActors._data[1]._mp = 1;
$gameActors._data[2]._mp = 1;
$gameActors._data[3]._mp = 1;
Don´t bet on itThis game is extremely good (despite the fact that I can't read or speak Japanese, and I basically bruteforce it by pressing random options).
Extra: Also, I see that this game will be released on late December from what I saw in DLsite. Maybe, someone will translate it when the full version comes
I'm not super familiar with JS or web apps. Where did you drop this to work?You can use developer tools and insert these simple Javascript lines to make the characters all weak.
Code:$dataSkills[21].damage.formula = 0; $dataSkills[22].damage.formula = 0; $dataSkills[23].damage.formula = 0; $dataSkills[24].damage.formula = 0; $dataSkills[25].damage.formula = 0; $dataSkills[26].damage.formula = 0; $dataSkills[27].damage.formula = 0; $dataSkills[28].damage.formula = 0; $dataSkills[29].damage.formula = 0; $dataSkills[30].damage.formula = 0; $dataSkills[31].damage.formula = 0; $dataSkills[41].damage.formula = 0; $dataSkills[42].damage.formula = 0; $dataSkills[43].damage.formula = 0; $dataSkills[44].damage.formula = 0; $dataSkills[45].damage.formula = 0; $dataSkills[46].damage.formula = 0; $dataSkills[47].damage.formula = 0; $dataSkills[48].damage.formula = 0; $dataSkills[49].damage.formula = 0; $dataSkills[50].damage.formula = 0; $dataSkills[51].damage.formula = 0; $dataSkills[61].damage.formula = 0; $dataSkills[62].damage.formula = 0; $dataSkills[63].damage.formula = 0; $dataSkills[64].damage.formula = 0; $dataSkills[65].damage.formula = 0; $dataSkills[66].damage.formula = 0; $dataSkills[67].damage.formula = 0; $dataSkills[68].damage.formula = 0; $dataSkills[69].damage.formula = 0; $dataSkills[70].damage.formula = 0; $dataSkills[71].damage.formula = 0; $gameActors._data[1]._hp = 1; $gameActors._data[2]._hp = 1; $gameActors._data[3]._hp = 1; $gameActors._data[1]._mp = 1; $gameActors._data[2]._mp = 1; $gameActors._data[3]._mp = 1;
ctrl + shift + jI'm not super familiar with JS or web apps. Where did you drop this to work?