I believe the main point here is that I may have a different understanding of what you consider "sandbox" compared to what I understand as "sandbox."
To me, a sandbox is a part of the game where the player needs to navigate the map to find actions or missions. In the sandbox mode of
Our Home, for example, we have:
- Events that are triggered at specific times and locations
- Conversations that allow you to find certain characters in specific locations, enabling you to ask questions or access certain scenes from their daily lives
In VN mode, this characteristic doesn't exist. All missions are triggered sequentially, following the chronological order of events. While in sandbox mode you can choose which event to play and when to start a mission, in VN mode there's minimal player control, ensuring that everything is triggered logically without requiring the player to be in specific places or at specific times. The events unfold automatically in sequence.
In both modes, as well as in many other games classified as VNs, there are some
free-roaming moments, which are specific occasions where the player can freely explore an environment to collect items or discover extra content. One example of this is the mission with Marta, where she burns her hands. In that moment, the player can find secret photos, access exclusive scenes (such as seeing Kim in the bathroom), or collect collectible items.
These moments are designed to provide access to extra content, and although it’s possible to implement a different mechanism for this, I don’t see these brief free-roaming moments as a major issue. Usually, the text clearly explains what needs to be done, and the required actions are quite simple.
This type of mechanic is present in numerous games classified solely as VNs, and it’s not something exclusive to games with sandbox elements.
I could name several examples, but I’ll avoid mentioning other games to prevent unnecessary comparisons or discussions between fan communities.
tldr:
The difference between VN and sandbox modes in
Our Home lies in how events are triggered. In sandbox mode, the player needs to navigate the map at specific times and locations to activate events, while in VN mode, everything happens automatically and sequentially. Free-roaming moments may occur in both modes, but they are rare and designed to provide access to extra content. This mechanic is common in many VN games and does not, in itself, constitute a forced sandbox element.