- Jul 5, 2022
- 149
- 839
There’s two things I think are slightly lost among the many (good) arguments for why she shouldn’t release it in two parts. First of all: I’m not so sure releasing Ian’s part now would’ve affected the development that much. It sounds like the plan always was to have just that one POV switch, so it likely wouldn’t involve much more than doing some polishing and testing on Ian’s part now instead of later.Nope. Not even close. I don't care about that, you guys will continue to pirate the game anyway. It's the nature of the beast.
What does get to me though is the insane amount of, shall I say complaining instead of "bitching" even tho that's really what it is, that has been going on as of late. Some people want everything yesterday, without any ideas of how creative processes work at all, and no regard to the dev's vision, work, and health (be it mental or physical).
I for one voted for a later update because I knew Eva decided to do that because she felt peer pressured to release something, anything. But I felt it was hardly ideal and not a good precedent to create. I'd rather have updates be out when they're ready.
I'm glad she decided to have a vote. I would have accepted the result, whichever it was. But I'm glad to see I'm not the only one of her patreons, far from it (80% still), thinking it best to be patient. And have it when it's ready.
You always have a choice to stop supporting her if you're not happy with her work, and that's absolutely fair. That is, after all, what Patreon is all about.
What I can't stand is the sheer entitlement of some here who have never nor will ever pay for anything, support any devs, call them "lazy" and insult their work/work ethic. And for that, I'm taking great joy to see tears and read that they feel like they got cockblocked.
I guess if you want to actually weigh on what happens on the development of ORS, you should actually stop being cheap. And support devs.
Secondly: Even though the original decision probably was affected by the pressure Eva feels to release something, she’s also mentioned several times how much she loves to finally share the updates with her followers, and how frustrating it is that so much time passes without getting to share anything. Eva said it wasn’t the way she envisioned it, but I didn’t understand it as a solution she was solely considering for the patreons’ sake.
It wouldn’t have been ideal to do it the way she considered now, as something that was announced suddenly and she probably hadn’t planned on herself either until recently. But for future updates I don’t think it would be such a bad idea to consider something similar. Either splitting it up in one update for each protagonist, or finding another way to structure the story that makes it possible to release shorter chapters. I’ve been opposed to that earlier (and I’m still ambivalent to it), but with this update we’re probably ending at a development cycle of six–seven months (something between a rough estimate and just a guess), and that is a pretty long time to wait, even if the reason is that the game is absurdly complex and the chapters are very big.
I voted to release Ian’s part now, and I obviously agree that Eva and/or the majority should get to decide. But there’s a whole bunch of aspects to balance in how to decide the release schedule—making a game that is true to Eva’s vision, and is as good as possible; getting regular releases; finding a way to keep the patreons happy and ideally recruiting new ones; Eva making sure that the job doesn’t get completely overwhelming and she experiences another burnout. That necessarily calls for some pragmatism in one direction or another, and I think it would be wise for Eva to consider before the next chapter if there’s any changes she could make that all in all makes things easier, even if it involves some kind of small compromise to the vision of the game. I can’t speak for Eva, but I imagine the whole development process would feel less overwhelming if each cycle was, let’s say, three months instead of six.